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[[Category:Skills]][[Category:PvP]][[Category:Thieves]] | [[Category:Skills]][[Category:PvP]][[Category:Thieves]] | ||
== | == '''Summary''' == | ||
* | * Players can use the Stealing skill to take certain items from another player. | ||
* | * To steal from innocents, a player must join the Red Hand [[Thieves Guild]]. | ||
* A player | * Base success chance to steal an item is <code>(1 * (Stealing Skill / 100))</code>. | ||
* A minimum of 80 [[Snooping]] skill is required to make any Stealing attempts. | |||
* Players cannot make Stealing or Snooping attempts for **2 minutes after death**. | |||
* Stealing an item is considered **"using"** an item, which triggers the **500ms delay** before another item can be used or moved. | |||
* Players **will not be Perma-Flagged** for stealing against a player who attacked them first. | |||
* Stolen items **cannot be lifted** by any player for **30 seconds**. | |||
* Players who make a stealing attempt (success or fail) **cannot use Eject or Help/Stuck** from a house for **5 seconds**. | |||
* Players can join the **Grey Hand [[Thieves Guild]]** to perform **Mugging & Pilfering** against creatures. | |||
* The [[Thieves Codex]] enhances the **Stealing skill for PvM**. | |||
** The following apply to stealing from creatures: | |||
** A player may only steal a maximum of **1,000 gold per creature**. | |||
** A player can **only successfully steal from a creature once**. | |||
** A creature will become **barren** after **3 players** have successfully stolen from it. | |||
** Stealing from a **Paragon mob** will always yield **a Black Goods** item. | |||
* Players **no longer need a free hand** to perform a Stealing action. | |||
* | * Skill Cooldown for using the Stealing skill is now **5 seconds** (previously 10 seconds) (Patch: June 22, 2024). | ||
* | |||
== | == '''Improving Stealing Chance''' == | ||
* | * Wearing a [[Disguise Kit]] **no longer provides** a +25% bonus to stealing success chances. | ||
* | * Stealing success chance increases by: | ||
* | ** +25% against a **Disarmed** target. | ||
* | ** +25% against a **Hamstrung** target. | ||
== '''Stealing Weights''' == | |||
* Item weight **does not** affect stealing success chances. | |||
* Maximum weight a player can steal **per item** is: | |||
<code>(10 * (Stealing Skill / 100))</code> stones. | |||
* If an item is stacked (gold, reagents, etc.), the amount stolen is: | |||
<code>((5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))</code>. | |||
** Example: At **100 Stealing skill**, an average of: | |||
** **50 Reagents** or **250 Gold** can be stolen from a stack. | |||
== | === '''Stealing from Containers''' === | ||
* | * The max total weight of items stolen from a **stack** is **no longer reduced** by 50%. | ||
* | * The max total weight of **Arrows/Bolts stolen from a Quiver** is **scaled downward** based on the quiver's weight reduction scalar. | ||
* | * The max total weight of **Reagents and Spell Scrolls stolen from a Wizard's Satchel** is **scaled downward** by the satchel's weight reduction scalar. | ||
* | * The max total weight of **Gold stolen from a player** is **scaled by the thief’s gold weight reduction for Strong Box Customizations**. | ||
* | |||
* | |||
== '''Being Noticed''' == | |||
* When a player makes a **criminal stealing attempt** (against a blue target), they have a chance to be **noticed** by: | |||
** Other players. | |||
** Human NPCs. | |||
* If a thief is **noticed outside of town**, it will **only generate a system message**. | |||
* If a thief is **noticed inside a town**: | |||
** **NPCs will call guards**, instantly killing the thief. | |||
** **Players may call guards** within **30 seconds**, but must be **within 14 tiles**. | |||
* Increased chance of being noticed if: | |||
** Each **non-friendly player** within **8 tiles** increases the notice chance by **10%** (**5% if not in Line of Sight**). | |||
** Each **human NPC** within **8 tiles** increases the notice chance by **5%** (**2.5% if not in Line of Sight**). | |||
** The thief has raised any **Suspicion** in town (see below). | |||
==Suspicion== | == '''Suspicion''' == | ||
* | * If a player is noticed **after a stealing attempt**, their **Suspicion** in that **specific town** increases. | ||
* Each time a player is noticed | * Each time a player is noticed, their **future stealing attempts in that town** have a cumulative **+10% increased chance** to be noticed. | ||
* Players can | * Suspicion remains for **12 hours** unless the player **avoids being killed by guards** in that period. | ||
* Players can check their **Suspicion levels** for each town by typing: | |||
'''"I must consider my sins"''' or '''[ConsiderSins'''. | |||
== '''Locked Containers''' == | |||
* Players **can now use Lockpicking** against **Locked Containers in other players' backpacks**. | |||
* Players **can no longer** drag/drop/stack items **inside Locked Containers** in their own backpack. | |||
== '''Training''' == | |||
### **Pickpocket Dip Method** | |||
* Pickpocket dips **train Stealing and Snooping simultaneously to 100**. | |||
* Setup a macro to double-click the dip **every 5 seconds**. | |||
**If you have access to a Pickpocket Dip, this is the easiest method:** | |||
* | |||
* | |||
If you have access to a | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! Skill | ! '''Skill''' | ||
! Activity | ! '''Activity''' | ||
|- | |- | ||
| 0-50 | | 0-50 || [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | ||
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | |||
|- | |- | ||
| 50-80 | | 50-80 || Use a Pickpocket Dip on Shelter Island | ||
| Use a Pickpocket Dip on Shelter Island | |||
|- | |- | ||
| 80-100 | | 80-100 || Use a Pickpocket Dip **outside** of Shelter Island | ||
| Use a Pickpocket Dip outside of Shelter Island | *(See pinned messages in #thieves-pvm on the Outlands Discord)* | ||
(See messages | |||
|} | |} | ||
### **Pack Animal Method** | |||
Buy a Pack Llama or Pack Horse from a Stablemaster | * Buy a **Pack Llama** or **Pack Horse** from a Stablemaster and train Stealing on it. | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! Skill | ! '''Skill''' | ||
! Activity | ! '''Activity''' | ||
|- | |- | ||
| 0-50 | | 0-50 || [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | ||
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | |||
|- | |- | ||
| 50-100 | | 50-100 || Steal from a pack animal or another player/character **outside of Shelter Island**. | ||
| Steal from a pack animal or another player/character | |||
|} | |} | ||
== '''Community Videos''' == | |||
{{#ev:youtube|WqzspaW1_Qo}} | |||
{{#ev:youtube|1SnGIjxEYV4}} | |||
{{#ev:youtube|pz0M_fg2OEs}} |
Revision as of 11:57, 28 February 2025
Summary
- Players can use the Stealing skill to take certain items from another player.
- To steal from innocents, a player must join the Red Hand Thieves Guild.
- Base success chance to steal an item is
(1 * (Stealing Skill / 100))
. - A minimum of 80 Snooping skill is required to make any Stealing attempts.
- Players cannot make Stealing or Snooping attempts for **2 minutes after death**.
- Stealing an item is considered **"using"** an item, which triggers the **500ms delay** before another item can be used or moved.
- Players **will not be Perma-Flagged** for stealing against a player who attacked them first.
- Stolen items **cannot be lifted** by any player for **30 seconds**.
- Players who make a stealing attempt (success or fail) **cannot use Eject or Help/Stuck** from a house for **5 seconds**.
- Players can join the **Grey Hand Thieves Guild** to perform **Mugging & Pilfering** against creatures.
- The Thieves Codex enhances the **Stealing skill for PvM**.
- The following apply to stealing from creatures:
- A player may only steal a maximum of **1,000 gold per creature**.
- A player can **only successfully steal from a creature once**.
- A creature will become **barren** after **3 players** have successfully stolen from it.
- Stealing from a **Paragon mob** will always yield **a Black Goods** item.
- Players **no longer need a free hand** to perform a Stealing action.
- Skill Cooldown for using the Stealing skill is now **5 seconds** (previously 10 seconds) (Patch: June 22, 2024).
Improving Stealing Chance
- Wearing a Disguise Kit **no longer provides** a +25% bonus to stealing success chances.
- Stealing success chance increases by:
- +25% against a **Disarmed** target.
- +25% against a **Hamstrung** target.
Stealing Weights
- Item weight **does not** affect stealing success chances.
- Maximum weight a player can steal **per item** is:
(10 * (Stealing Skill / 100))
stones.
- If an item is stacked (gold, reagents, etc.), the amount stolen is:
((5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))
.
- Example: At **100 Stealing skill**, an average of:
- **50 Reagents** or **250 Gold** can be stolen from a stack.
Stealing from Containers
- The max total weight of items stolen from a **stack** is **no longer reduced** by 50%.
- The max total weight of **Arrows/Bolts stolen from a Quiver** is **scaled downward** based on the quiver's weight reduction scalar.
- The max total weight of **Reagents and Spell Scrolls stolen from a Wizard's Satchel** is **scaled downward** by the satchel's weight reduction scalar.
- The max total weight of **Gold stolen from a player** is **scaled by the thief’s gold weight reduction for Strong Box Customizations**.
Being Noticed
- When a player makes a **criminal stealing attempt** (against a blue target), they have a chance to be **noticed** by:
- Other players.
- Human NPCs.
- If a thief is **noticed outside of town**, it will **only generate a system message**.
- If a thief is **noticed inside a town**:
- **NPCs will call guards**, instantly killing the thief.
- **Players may call guards** within **30 seconds**, but must be **within 14 tiles**.
- Increased chance of being noticed if:
- Each **non-friendly player** within **8 tiles** increases the notice chance by **10%** (**5% if not in Line of Sight**).
- Each **human NPC** within **8 tiles** increases the notice chance by **5%** (**2.5% if not in Line of Sight**).
- The thief has raised any **Suspicion** in town (see below).
Suspicion
- If a player is noticed **after a stealing attempt**, their **Suspicion** in that **specific town** increases.
- Each time a player is noticed, their **future stealing attempts in that town** have a cumulative **+10% increased chance** to be noticed.
- Suspicion remains for **12 hours** unless the player **avoids being killed by guards** in that period.
- Players can check their **Suspicion levels** for each town by typing:
"I must consider my sins" or [ConsiderSins.
Locked Containers
- Players **can now use Lockpicking** against **Locked Containers in other players' backpacks**.
- Players **can no longer** drag/drop/stack items **inside Locked Containers** in their own backpack.
Training
- **Pickpocket Dip Method**
- Pickpocket dips **train Stealing and Snooping simultaneously to 100**.
- Setup a macro to double-click the dip **every 5 seconds**.
- If you have access to a Pickpocket Dip, this is the easiest method:**
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Use a Pickpocket Dip on Shelter Island |
80-100 | Use a Pickpocket Dip **outside** of Shelter Island
|
- **Pack Animal Method**
- Buy a **Pack Llama** or **Pack Horse** from a Stablemaster and train Stealing on it.
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-100 | Steal from a pack animal or another player/character **outside of Shelter Island**. |
Community Videos
{{#ev:youtube|WqzspaW1_Qo}} {{#ev:youtube|1SnGIjxEYV4}} {{#ev:youtube|pz0M_fg2OEs}}