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Tactics: Difference between revisions

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Line 14: Line 14:
=== Example 1: Player with 110 Tactics ===
=== Example 1: Player with 110 Tactics ===
For a player with '''110 Tactics''' and a '''Base Weapon Damage''' roll of '''25''':
For a player with '''110 Tactics''' and a '''Base Weapon Damage''' roll of '''25''':
1. Calculate the '''0 to 100''' portion, treating Tactics as 100:
1. Calculate the '''0 to 100''' portion, treating Tactics as 100:
   <code>25 * (-50% + (100 / 200)) = 0</code>
   <code>25 * (-50% + (100 / 200)) = 0</code>
Line 22: Line 23:
=== Example 2: Player with 50 Tactics ===
=== Example 2: Player with 50 Tactics ===
For a player with '''50 Tactics''' and a '''Base Weapon Damage''' roll of '''25''':
For a player with '''50 Tactics''' and a '''Base Weapon Damage''' roll of '''25''':
1. Calculate the '''0 to 100''' portion:
1. Calculate the '''0 to 100''' portion:
   <code>25 * (-50% + (50 / 200)) = -6.25</code>
   <code>25 * (-50% + (50 / 200)) = -6.25</code>

Revision as of 05:38, 1 March 2025

The Tactics skill modifies weapon damage for all melee and ranged weapons. Its effects scale with skill level, providing increasing benefits as a player's Tactics skill improves.

Mechanics

From 0 to 100, the additional damage per attack is calculated as:

Base Weapon Damage * (-50% + (Tactics Skill / 200))

For values above 100, the additional damage is determined by:

Base Weapon Damage * (1% * (Tactics Skill - 100))

Damage Calculation Examples

Example 1: Player with 110 Tactics

For a player with 110 Tactics and a Base Weapon Damage roll of 25:

1. Calculate the 0 to 100 portion, treating Tactics as 100:

  25 * (-50% + (100 / 200)) = 0

2. Add the bonus for Tactics above 100:

  25 * (1% * 10) = 2.5

3. The final hit, assuming no other bonuses, is 27.5 damage.

Example 2: Player with 50 Tactics

For a player with 50 Tactics and a Base Weapon Damage roll of 25:

1. Calculate the 0 to 100 portion:

  25 * (-50% + (50 / 200)) = -6.25

2. Since Tactics is below 100, no additional bonus is applied. 3. The final hit, assuming no other bonuses, is 18.75 damage.

Training Guide

Skill Level Training Method
0-50 Train from NPC
50-80 Passively gain skill in melee combat in the New Player Dungeon
80-100 Passively gain skill in melee combat