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[[Category:Guild]][[Category:PvP]][[Category:Achievements]][[Category:New Player]] | [[Category:Guild]][[Category:PvP]][[Category:Achievements]][[Category:New Player]][[Category:Gameplay Systems]] | ||
Guild Prestige is an accumulation of points gained from various activities on the shard, and is direct evidence of a guilds presence within the community. Guilds can earn Prestige by having its members accomplish many different tasks, such as defeating Bosses, completing [[Achievements]], Society Jobs and more. | Guild Prestige is an accumulation of points gained from various activities on the shard, and is direct evidence of a guilds presence within the community. Guilds can earn Prestige by having its members accomplish many different tasks, such as defeating Bosses, completing [[Achievements]], Society Jobs and more. | ||
Revision as of 07:42, 9 March 2025
Guild Prestige is an accumulation of points gained from various activities on the shard, and is direct evidence of a guilds presence within the community. Guilds can earn Prestige by having its members accomplish many different tasks, such as defeating Bosses, completing Achievements, Society Jobs and more.
- For every 100 Prestige earned, a guild will increase its Guild Level by 1
- There is no cap to a guild's maximum level
Prestige Points
Calculating Prestige
Each guild's actual Prestige earned is a percentage of the values below, based on how much their combined Guild Members did compared to everyone else
- A guild that does 25% of the total damage to a Boss gets .25 * 12 = 3 Prestige
- 50% of the total damage is .5 * 12 = 6 Prestige
Boss Type | Prestige |
---|---|
Lore Boss | 4 |
Mini Boss | 6 |
Boss | 12 |
Contested Boss | 20 |
Shrine Boss | 12 |
Omni Boss | 60 |
Event Boss | 120 |
Other Methods of Gaining Prestige
Guilds also earn Prestige when any of its members:
- Participate in Town Struggles
- Complete Achievements
- Prestige gained is scaled to the number of reward points received.
- Complete Society Jobs
- Prestige scaled to number of players in a guild that have completed Society Jobs or Achievements in the last 90 days (Rather than just total guild population)
- Complete a Trade Caravan
- Easy Route: 10 Prestige
- Challenging Route: 12 Prestige
- Dangerous Route: 14 Prestige
Prestige Rewards
To honor a guild's achievements, the following rewards are available to be purchased with your guild's available Prestige Points:
Name | Prestige | Description |
---|---|---|
![]() Custom Statue |
5,000 | Permanent Statue on "Monument Row" or in your Guild House, with your guild name and the date you achieved this milestone |
![]() Custom Guild House |
10,000 | 30x30 Custom designed Guild House in Deed form, place Requires Custom Guild Statue purchased |
![]() Custom Guild House Revision |
30,000 | Allows the guild to work with staff to revise an existing Custom Guild House they have previously unlocked |
![]() Custom Guild Island |
15,000 | The guild will be provided with their own landmass Requires Custom Guild House purchased |
![]() Custom Guild Island Enhancements |
20,000 | The guild will be allowed to work with staff to add decorative enhancements and features to an existing Guild Island they have unlocked |
![]() Custom Guild Banner |
20,000 | The guild will be allowed to work with staff to design a small and large custom banner. The guild will be able to purchase multiple items of these banners. |
![]() Small Guild Banner |
750 | Requires "Custom Guild Banner" purchased |
![]() Large Guild Banner |
1,500 | Requires "Custom Guild Banner" purchased |
![]() Poker Table Deed |
10,000 | Can purchase an unlimited amount. Can be dyed with Furniture Dye. |
![]() Monster Shuffle Table |
5,000 | Can purchase an unlimited amount. Can be dyed with Furniture Dye. |
![]() Alchemist Deed |
5,000 | Creates an Alchemist Deed allowing placement of an Alchemist NPC in a house (max one per house) |
![]() Beekeeper Deed |
3,000 | Creates a Beekeeper Deed allowing placement of a Beekeeper NPC in a house (max one per house) |
![]() Blacksmith Deed |
4,000 | Creates a Blacksmith Deed allowing placement of a Blacksmith NPC in a house (max one per house) |
![]() Bowyer Deed |
3,000 | Creates a Bowyer Deed allowing placement of a Bowyer NPC in a house (max one per house) |
![]() Carpenter Deed |
4,000 | Creates a Carpenter Deed allowing placement of a Carpenter NPC in a house (max one per house) |
![]() Farmer Deed |
3,000 | Creates a Farmer Deed allowing placement of a Farmer NPC in a house (max one per house) |
![]() Healer Deed |
5,000 | Creates a Healer Deed allowing placement of a Healer NPC in a house (max one per house) |
![]() Mage Deed |
5,000 | Creates a Mage Deed allowing placement of a Mage NPC in a house (max one per house) |
![]() Mapmaker Deed |
3,000 | Creates a Mapmaker Deed allowing placement of a Mapmaker NPC in a house (max one per house) |
![]() Provisioner Deed |
4,000 | Creates a Provisioner Deed allowing placement of a Provisioner NPC in a house (max one per house) |
![]() Salvage Foreman Deed |
5,000 | Creates a Salvage Foreman Deed allowing placement of a Salvage Foreman NPC in a house (max one per house) |
![]() Scribe Deed |
4,000 | Creates a Scribe Deed allowing placement of a Scribe NPC in a house (max one per house) |
![]() Tailor Deed |
4,000 | Creates a Tailor Deed allowing placement of a Tailor NPC in a house (max one per house) |
![]() Thief Deed |
5,000 | Creates a Thief Deed allowing placement of a Thief NPC in a house (max one per house) |
![]() Tinker Deed |
4,000 | Creates a Tinker Deed allowing placement of a Tinker NPC in a house (max one per house) |
![]() Town Crier Deed |
5,000 | Creates a Town Crier Deed allowing placement of a Town Crier NPC in a house (max one per house) |
Guild Prestige NPCs
Guilds can now purchase multiple copies of NPC Deeds from the Guild Prestige Unlocks system
Each purchase after the first increases the cost by 25% of the deed's base cost (so a 5000 Prestige NPC will cost 6250 on second purchase, and 7500 on third purchase, and so on)
The Prestige Cost of an NPC Deed will display in green text if it has been purchased before and therefore has an increased cost