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Anatomy: Difference between revisions

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* These bonuses are core damage modifiers and do not count towards the [[PvP Damage Cap|SDi PvP Damage Cap]].
* These bonuses are core damage modifiers and do not count towards the [[PvP Damage Cap|SDi PvP Damage Cap]].
* Players with at least '''two different skills above 80''' from [[Anatomy]], [[Arms Lore]], [[Forensic Evaluation]], [[Tracking]], or [[Wrestling]] can perform [[Hamstring]] attempts.
* Players with at least '''two different skills above 80''' from [[Anatomy]], [[Arms Lore]], [[Forensic Evaluation]], [[Tracking]], or [[Wrestling]] can perform [[Hamstring]] attempts.
* Increases a player's Weapon Finisher chance by '''(100% * (Anatomy Skill / 100))''' of normal (PvM only).
* Increases a player's Weapon Finisher chance in PvM by:
* Increases a player's Swing Speed bonus by '''(5% * (Anatomy Skill / 100))''' (PvM only).
  '''(100% * (Anatomy Skill / 100))'''
* Increases a player's Swing Speed bonus in PvM by  
  '''(5% * (Anatomy Skill / 100))'''.


=== Defensive Bonuses ===
=== Defensive Bonuses ===

Revision as of 06:55, 30 January 2025


The Anatomy skill enhances a player's effectiveness in both combat and healing. It provides bonuses to weapon damage, improves bandage healing efficiency, and offers defensive benefits against Bleed and Disease effects. Additionally, players with high Anatomy can resurrect others with bandages and increase their weapon finisher chance in PvM combat.

Healing Interaction

  • A minimum Anatomy skill of 60 is required for bandage cure attempts.
  • A minimum Anatomy skill of 80 is required for bandage resurrection attempts.
  • Players with 100 Healing and at least 80 Anatomy will always have a 100% chance to resurrect their target with bandages.
  • Bandage Healing amounts are calculated as:
 ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))

Combat Impact

Offensive Bonuses

  • Anatomy provides an additive damage bonus of:
 Base Weapon Damage * (20% * (Anatomy Skill / 100))
 (100% * (Anatomy Skill / 100))
  • Increases a player's Swing Speed bonus in PvM by
 (5% * (Anatomy Skill / 100)).

Defensive Bonuses

  • Reduces Bleed and Disease damage taken by (25% * (Anatomy Skill / 100)).
  • Provides a (50% * (Anatomy Skill / 100)) chance to ignore bandage slips caused by creatures.

Training

Skill Level Training Method
0-50 Train from NPC
50-80 Passively through Healing or Melee Combat in the New Player Dungeon
80-100 Passively through Healing or Melee Combat