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[[Category:New Player]][[Category:PvM]][[Category:Taming]][[Category:Crafting]][[Category:Thieves]] | [[Category:New Player]][[Category:PvM]][[Category:Taming]][[Category:Crafting]][[Category:Thieves]] | ||
Outlands features numerous player-crafted PvM progression items tied to specific skills, significantly enhancing the performance of various builds. These items are designed to be **blessed**, meaning they cannot be stolen, and their experience progression is linked to the character rather than the item itself. As a result, these items remain **freely tradeable and sellable**, but experience gained will not transfer upon trade. | |||
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Players who meet the **minimum skill requirement of 80 in the relevant printed skill** and carry a codex or progression item can **use multiple codices or progression items simultaneously**, such as the **Codex of Fencing and the Poison Kit**. They will also **gain full experience** across multiple codices or progression items concurrently, provided they meet the specific conditions required for experience gain. Additionally, players will **receive all associated bonuses** from a codex or progression item, as long as they fulfill its requirements, such as wielding the correct weapon, attacking a poisoned or barded target, or remaining stationary when required. | |||
==Adventurer's Satchel== | == Adventurer's Satchel == | ||
* | The **Adventurer's Satchel** is a specialized container designed to help players organize **blessed** items. Since it can only store other **blessed** items, it is an excellent tool for keeping progression items secure. The satchel is crafted by **Tailors** using **5 Mastercrafting Diagrams** and **100 Leather**. | ||
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== Bard Codex == | |||
The **Bard Codex** provides enhancements for characters skilled in **Barding**. To utilize its benefits, a player must have **at least 80 printed skill** in any two of the following: **Musicianship, Peacemaking, Discordance, or Provocation**. The codex offers **eight unique upgrades**, which can be activated at **Tier 1, Tier 2, or Tier 3** levels. | |||
As players gain experience, they earn **Bard Codex Upgrade Points**, with a maximum of **20 points** available. These points can be freely allocated to unlock different upgrades. If needed, players may **reset their spent points** once every **five minutes**. The Bard Codex is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**. | |||
== | == Healer's Codex == | ||
*Players | The **Healer’s Codex** is designed for characters skilled in **Healing and Anatomy**. Players must have **at least 80 printed skill** in both **Healing** and **Anatomy** to gain the benefits of this codex. Like other codices, it features **eight upgrade paths**, each available at **Tier 1, Tier 2, or Tier 3**. | ||
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Experience gained through healing allows players to earn **Healer’s Codex Upgrade Points**, with a **maximum of 20 points**. These points can be reset every **five minutes**, allowing for strategic changes to a player’s build. The Healer’s Codex is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**. | |||
== Poison Kit == | |||
The **Poison Kit** provides specialized enhancements for characters skilled in **Poisoning**. To benefit from this kit, a player must have **at least 80 skill in Poisoning** and **80 skill in either Taste Identification or Alchemy**. It contains **eight different upgrades**, each available at **Tier 1, Tier 2, or Tier 3**. | |||
Players accumulate **Poison Kit Upgrade Points** through experience. If a player currently has **no active Poison Effects**, they can reset their spent points at any time. The **Poison Kit** is crafted by **Alchemists** using **1 Mastercrafting Diagram, 50 Boards, and 25 Empty Bottles**. | |||
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== Potion Codex == | |||
The **Potion Codex** provides passive benefits related to **Alchemy** and potion usage. To utilize this codex, players must have **at least 80 skill in Alchemy**. It features **eight upgrades**, available in **Tier 1, Tier 2, or Tier 3**. | |||
Experience gained allows players to unlock **Potion Codex Upgrade Points**, which can be freely assigned. Players can reset their upgrades **once every five minutes**. The **Potion Codex** is crafted by **Scribes** using **1 Mastercrafting Diagram** and **25 Arcane Scrolls**. | |||
== | == Summoner's Tome == | ||
* | The **Summoner’s Tome** is tailored for characters who utilize **Spirit Speaking** and **Magery** to summon creatures. To benefit from this tome, players must have **at least 80 skill in Spirit Speaking and 80 in Magery**. | ||
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Summoning creatures and using them in combat **earns experience**, which is then used to enhance summon spells. Each summon spell has **ten unique upgrades**, providing significant bonuses to the caster’s summons. The **Summoner’s Tome** is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**. | |||
== Taming Bestiary == | |||
The **Taming Bestiary** is a **progressive-bonus system** for **Animal Taming**, rewarding players who use a variety of different tamed creatures. As players **kill monsters with tamed creatures**, they earn **Affinity Experience**, which allows them to unlock bonuses for any tamed creature they control. | |||
Players must carry a **Taming Bestiary** to gain benefits from the system. Affinity Experience is automatically recorded for **each type of tamed creature**, with a **target experience requirement based on the creature's minimum taming skill level**. The **Taming Bestiary** is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**. | |||
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== Thieves Codex == | |||
The **Thieves Codex** is intended for characters specializing in **Stealing, Snooping, Hiding, or Stealth**. Players must have **at least 80 Stealing and 80 skill in either Snooping, Hiding, or Stealth** to gain benefits from this codex. | |||
Experience is primarily earned through **Pilfering and Mugging NPC creatures**. Each codex features **eight upgrades**, which can be unlocked and reassigned as needed. Players can reset their **spent points every five minutes**. The **Thieves Codex** is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**. | |||
== | == Trap Kit == | ||
* | The **Trap Kit** enhances characters specializing in **Tinkering** and **Detect Hidden**. To use this kit, players must have **at least 80 skill in Tinkering and 80 in Detect Hidden**. It includes **eight upgrade paths**, each available in **Tier 1, Tier 2, or Tier 3**. | ||
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Experience allows players to earn **Trap Kit Upgrade Points**, which improve the effectiveness of traps. Players can reset their **spent points at any time**, provided they have **no active traps placed**. The **Trap Kit** is crafted by **Tinkers** using **1 Mastercrafting Diagram, 25 Iron, and 25 Leather**. | |||
== | == Weapon and Parry Codices == | ||
* | There are **eight different Weapon and Parry Codices**, each corresponding to a **weapon or shield skill**, including **Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling, Parrying, Arcane, and Fishing**. | ||
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To use a weapon codex, players must have **at least 80 skill in Tactics** and the relevant weapon skill. Parry codices require **80 Parrying** and either **80 Tactics or 80 Wrestling**. Each codex features **six different stances** and **two finishers**, which can be upgraded for **additional effects**. The **Weapon and Parry Codices** are crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**. | |||
== Wizard's Grimoire == | |||
The **Wizard’s Grimoire** enhances **Magery** by allowing players to upgrade **sixteen different spells**. Players must have **at least 80 skill in Magery** and **80 in either Meditation or Evaluating Intelligence** to gain benefits from this system. | |||
As players **gain experience using Magery**, they unlock **Wizardry Points**, which can be spent to enhance spells. A maximum of **50 points** can be accumulated. The **Wizard’s Grimoire** is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**. | |||
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This version **fully converts** your content into **proper paragraph form** using **MediaWiki formatting** while maintaining readability and clarity. Let me know if you need further refinements! 🚀 | |||
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Revision as of 02:16, 4 March 2025
Outlands features numerous player-crafted PvM progression items tied to specific skills, significantly enhancing the performance of various builds. These items are designed to be **blessed**, meaning they cannot be stolen, and their experience progression is linked to the character rather than the item itself. As a result, these items remain **freely tradeable and sellable**, but experience gained will not transfer upon trade.
Players who meet the **minimum skill requirement of 80 in the relevant printed skill** and carry a codex or progression item can **use multiple codices or progression items simultaneously**, such as the **Codex of Fencing and the Poison Kit**. They will also **gain full experience** across multiple codices or progression items concurrently, provided they meet the specific conditions required for experience gain. Additionally, players will **receive all associated bonuses** from a codex or progression item, as long as they fulfill its requirements, such as wielding the correct weapon, attacking a poisoned or barded target, or remaining stationary when required.
Adventurer's Satchel
The **Adventurer's Satchel** is a specialized container designed to help players organize **blessed** items. Since it can only store other **blessed** items, it is an excellent tool for keeping progression items secure. The satchel is crafted by **Tailors** using **5 Mastercrafting Diagrams** and **100 Leather**.
Bard Codex
The **Bard Codex** provides enhancements for characters skilled in **Barding**. To utilize its benefits, a player must have **at least 80 printed skill** in any two of the following: **Musicianship, Peacemaking, Discordance, or Provocation**. The codex offers **eight unique upgrades**, which can be activated at **Tier 1, Tier 2, or Tier 3** levels.
As players gain experience, they earn **Bard Codex Upgrade Points**, with a maximum of **20 points** available. These points can be freely allocated to unlock different upgrades. If needed, players may **reset their spent points** once every **five minutes**. The Bard Codex is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**.
Healer's Codex
The **Healer’s Codex** is designed for characters skilled in **Healing and Anatomy**. Players must have **at least 80 printed skill** in both **Healing** and **Anatomy** to gain the benefits of this codex. Like other codices, it features **eight upgrade paths**, each available at **Tier 1, Tier 2, or Tier 3**.
Experience gained through healing allows players to earn **Healer’s Codex Upgrade Points**, with a **maximum of 20 points**. These points can be reset every **five minutes**, allowing for strategic changes to a player’s build. The Healer’s Codex is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**.
Poison Kit
The **Poison Kit** provides specialized enhancements for characters skilled in **Poisoning**. To benefit from this kit, a player must have **at least 80 skill in Poisoning** and **80 skill in either Taste Identification or Alchemy**. It contains **eight different upgrades**, each available at **Tier 1, Tier 2, or Tier 3**.
Players accumulate **Poison Kit Upgrade Points** through experience. If a player currently has **no active Poison Effects**, they can reset their spent points at any time. The **Poison Kit** is crafted by **Alchemists** using **1 Mastercrafting Diagram, 50 Boards, and 25 Empty Bottles**.
Potion Codex
The **Potion Codex** provides passive benefits related to **Alchemy** and potion usage. To utilize this codex, players must have **at least 80 skill in Alchemy**. It features **eight upgrades**, available in **Tier 1, Tier 2, or Tier 3**.
Experience gained allows players to unlock **Potion Codex Upgrade Points**, which can be freely assigned. Players can reset their upgrades **once every five minutes**. The **Potion Codex** is crafted by **Scribes** using **1 Mastercrafting Diagram** and **25 Arcane Scrolls**.
Summoner's Tome
The **Summoner’s Tome** is tailored for characters who utilize **Spirit Speaking** and **Magery** to summon creatures. To benefit from this tome, players must have **at least 80 skill in Spirit Speaking and 80 in Magery**.
Summoning creatures and using them in combat **earns experience**, which is then used to enhance summon spells. Each summon spell has **ten unique upgrades**, providing significant bonuses to the caster’s summons. The **Summoner’s Tome** is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**.
Taming Bestiary
The **Taming Bestiary** is a **progressive-bonus system** for **Animal Taming**, rewarding players who use a variety of different tamed creatures. As players **kill monsters with tamed creatures**, they earn **Affinity Experience**, which allows them to unlock bonuses for any tamed creature they control.
Players must carry a **Taming Bestiary** to gain benefits from the system. Affinity Experience is automatically recorded for **each type of tamed creature**, with a **target experience requirement based on the creature's minimum taming skill level**. The **Taming Bestiary** is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**.
Thieves Codex
The **Thieves Codex** is intended for characters specializing in **Stealing, Snooping, Hiding, or Stealth**. Players must have **at least 80 Stealing and 80 skill in either Snooping, Hiding, or Stealth** to gain benefits from this codex.
Experience is primarily earned through **Pilfering and Mugging NPC creatures**. Each codex features **eight upgrades**, which can be unlocked and reassigned as needed. Players can reset their **spent points every five minutes**. The **Thieves Codex** is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**.
Trap Kit
The **Trap Kit** enhances characters specializing in **Tinkering** and **Detect Hidden**. To use this kit, players must have **at least 80 skill in Tinkering and 80 in Detect Hidden**. It includes **eight upgrade paths**, each available in **Tier 1, Tier 2, or Tier 3**.
Experience allows players to earn **Trap Kit Upgrade Points**, which improve the effectiveness of traps. Players can reset their **spent points at any time**, provided they have **no active traps placed**. The **Trap Kit** is crafted by **Tinkers** using **1 Mastercrafting Diagram, 25 Iron, and 25 Leather**.
Weapon and Parry Codices
There are **eight different Weapon and Parry Codices**, each corresponding to a **weapon or shield skill**, including **Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling, Parrying, Arcane, and Fishing**.
To use a weapon codex, players must have **at least 80 skill in Tactics** and the relevant weapon skill. Parry codices require **80 Parrying** and either **80 Tactics or 80 Wrestling**. Each codex features **six different stances** and **two finishers**, which can be upgraded for **additional effects**. The **Weapon and Parry Codices** are crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**.
Wizard's Grimoire
The **Wizard’s Grimoire** enhances **Magery** by allowing players to upgrade **sixteen different spells**. Players must have **at least 80 skill in Magery** and **80 in either Meditation or Evaluating Intelligence** to gain benefits from this system.
As players **gain experience using Magery**, they unlock **Wizardry Points**, which can be spent to enhance spells. A maximum of **50 points** can be accumulated. The **Wizard’s Grimoire** is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**.
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This version **fully converts** your content into **proper paragraph form** using **MediaWiki formatting** while maintaining readability and clarity. Let me know if you need further refinements! 🚀