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Codex and Grimoire Overview: Difference between revisions

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[[Category:New Player]][[Category:PvM]][[Category:Taming]][[Category:Crafting]][[Category:Thieves]]
[[Category:New Player]][[Category:PvM]][[Category:Taming]][[Category:Crafting]][[Category:Thieves]]
==Summary==
Outlands features numerous player-crafted PvM progression items tied to specific skills, significantly enhancing the performance of various builds. These items are designed to be **blessed**, meaning they cannot be stolen, and their experience progression is linked to the character rather than the item itself. As a result, these items remain **freely tradeable and sellable**, but experience gained will not transfer upon trade.
Outlands has numerous player crafted PvM progression items associated to specific skills which can vastly improve the performance of certain builds.<br>
The following is an overview of these items:
* All codex and progression items are blessed and cannot be stolen
* Codex and progression item experience is tied to the character and not to the item
* Codex and progression items are freely tradeable / sold to other characters (the experience doesn't move with them)
* As long as you meet the minimum 80 printed skill requirements and are carrying the codex or progression item you can:
** use multiple codices or progression items at the same time (i.e. Codex of Fencing + Poison Kit)
** gain full experience to multiple codices or progression items in parallel (See [[Experience_Gain#Applying_Experience_to_Systems|Experience Gain]] for more information)
** gain the associated bonuses from the codex or progression item - as long as you are meeting any conditional requirements listed (ie. associated weapon, poisoned, barded, stationary etc)


{| class="wikitable" style="text-align: center;"
Players who meet the **minimum skill requirement of 80 in the relevant printed skill** and carry a codex or progression item can **use multiple codices or progression items simultaneously**, such as the **Codex of Fencing and the Poison Kit**. They will also **gain full experience** across multiple codices or progression items concurrently, provided they meet the specific conditions required for experience gain. Additionally, players will **receive all associated bonuses** from a codex or progression item, as long as they fulfill its requirements, such as wielding the correct weapon, attacking a poisoned or barded target, or remaining stationary when required.
|-
| [[File:playerprogressionsystems1a.png|link=Codex and Grimoire Overview]]
|}


==Adventurer's Satchel==
== Adventurer's Satchel ==
* The [[Adventurer's Satchel|Adventurer's Satchels]] is useful to help organize all the Blessed items players can carry
The **Adventurer's Satchel** is a specialized container designed to help players organize **blessed** items. Since it can only store other **blessed** items, it is an excellent tool for keeping progression items secure. The satchel is crafted by **Tailors** using **5 Mastercrafting Diagrams** and **100 Leather**.
* It is Blessed and can only contain other Blessed items
* Crafted by [[Tailoring|Tailors]] for 5 [[Mastercrafting Diagram]] and 100 Leather


{| class="wikitable" style="text-align:center;"
== Bard Codex ==
|-
The **Bard Codex** provides enhancements for characters skilled in **Barding**. To utilize its benefits, a player must have **at least 80 printed skill** in any two of the following: **Musicianship, Peacemaking, Discordance, or Provocation**. The codex offers **eight unique upgrades**, which can be activated at **Tier 1, Tier 2, or Tier 3** levels.
! colspan="1" | [[File:adventurersatchel.jpg|link=]]<br />[[Adventurer%27s_Satchel|Adventurer's Satchel]]
|-
| [[File:adventurerssatchelinsides.jpg|link=Adventurer%27s_Satchel]]
|}


As players gain experience, they earn **Bard Codex Upgrade Points**, with a maximum of **20 points** available. These points can be freely allocated to unlock different upgrades. If needed, players may **reset their spent points** once every **five minutes**. The Bard Codex is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**.


==Bard Codex==
== Healer's Codex ==
*Players need at least 80 printed skill in at least two Barding skills ( [[Musicianship]], [[Peacemaking]], [[Discordance]] or [[Provocation]] ) to utilize the benefits of [[Bard Codex]]
The **Healer’s Codex** is designed for characters skilled in **Healing and Anatomy**. Players must have **at least 80 printed skill** in both **Healing** and **Anatomy** to gain the benefits of this codex. Like other codices, it features **eight upgrade paths**, each available at **Tier 1, Tier 2, or Tier 3**.
*There are 8 different Bard Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Lutes next to the upgrade)
*If a player earns enough Experience, they'll unlock a Bard Codex Upgrade Point
**You can reach a maximum of 20 Upgrade Points
*Players can Reset Spent Points for a Bard Codex once every 5 minutes
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]


{| class="wikitable" style="text-align:center;"
Experience gained through healing allows players to earn **Healer’s Codex Upgrade Points**, with a **maximum of 20 points**. These points can be reset every **five minutes**, allowing for strategic changes to a player’s build. The Healer’s Codex is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**.
|-
! colspan="1" | [[File:bardcodex1a.png|link=Bard Codex]]<br />[[Bard Codex]]
|-
| [[File:bardscodex1.png|link=Bard Codex]]
|}


== Poison Kit ==
The **Poison Kit** provides specialized enhancements for characters skilled in **Poisoning**. To benefit from this kit, a player must have **at least 80 skill in Poisoning** and **80 skill in either Taste Identification or Alchemy**. It contains **eight different upgrades**, each available at **Tier 1, Tier 2, or Tier 3**.


==Healer's Codex==
Players accumulate **Poison Kit Upgrade Points** through experience. If a player currently has **no active Poison Effects**, they can reset their spent points at any time. The **Poison Kit** is crafted by **Alchemists** using **1 Mastercrafting Diagram, 50 Boards, and 25 Empty Bottles**.
*Players need at least 80 printed skill in [[Healing]] and [[Anatomy]] to utilize the benefits of [[Healers Codex]]
*There are 8 different Healers Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of bandages next to the upgrade)
*If a player earns enough Experience, they'll unlock a Healers Codex Upgrade Point
**You can reach a maximum of 20 Upgrade Points
*Players can Reset Spent Points for a Healers Codex once every 5 minutes
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]


{| class="wikitable" style="text-align:center;"
== Potion Codex ==
|-
The **Potion Codex** provides passive benefits related to **Alchemy** and potion usage. To utilize this codex, players must have **at least 80 skill in Alchemy**. It features **eight upgrades**, available in **Tier 1, Tier 2, or Tier 3**.
! colspan="1" | [[File:healerscodex1a.png|link=Healers Codex]]<br />[[Healers Codex]]
|}


Experience gained allows players to unlock **Potion Codex Upgrade Points**, which can be freely assigned. Players can reset their upgrades **once every five minutes**. The **Potion Codex** is crafted by **Scribes** using **1 Mastercrafting Diagram** and **25 Arcane Scrolls**.


==Poison Kit==
== Summoner's Tome ==
*Players need at least 80 [[Poisoning]] and either at least 80 [[Taste Identification]] or 80 [[Alchemy]] to utilize the benefits of the [[Poison Kit]]
The **Summoner’s Tome** is tailored for characters who utilize **Spirit Speaking** and **Magery** to summon creatures. To benefit from this tome, players must have **at least 80 skill in Spirit Speaking and 80 in Magery**.  
*There are 8 different Poison Kit upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Poison Potions next to the upgrade)
*If a player earns enough Experience, they'll unlock a Poison Kit Upgrade Point
*If a player has 0 Poison Effects active on creatures in the world, they can double-click the "Reset Spent Points" button to reset all of their selections
*Crafted by [[Alchemy|Alchemists]] for 1 [[Mastercrafting Diagram]], 50 Boards and 25 Empty Bottles.


{| class="wikitable" style="text-align:center;"
Summoning creatures and using them in combat **earns experience**, which is then used to enhance summon spells. Each summon spell has **ten unique upgrades**, providing significant bonuses to the caster’s summons. The **Summoner’s Tome** is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**.
|-
! colspan="1" | [[File:poisonkit.jpg|link=]]<br />[[Poison Kit]]
|-
| [[File:poisonkitgump2a.png|link=Poison Kit]]
|}


== Taming Bestiary ==
The **Taming Bestiary** is a **progressive-bonus system** for **Animal Taming**, rewarding players who use a variety of different tamed creatures. As players **kill monsters with tamed creatures**, they earn **Affinity Experience**, which allows them to unlock bonuses for any tamed creature they control.


==Potion Codex==
Players must carry a **Taming Bestiary** to gain benefits from the system. Affinity Experience is automatically recorded for **each type of tamed creature**, with a **target experience requirement based on the creature's minimum taming skill level**. The **Taming Bestiary** is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**.
*Players need at least 80 [[Alchemy]] to utilize the benefits of the [[Potion Codex]]
*There are 8 different Potion Codex upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of empty Potions next to the upgrade)
*If a player earns enough Experience, they'll unlock a Potion Codex Kit Upgrade Point
*A player can click the "Reset Spent Points" once every 5 minutes to reset all of their selections
*Crafted by [[Inscription|Scribes]] for 1 [[Mastercrafting Diagram]], 25 Arcane Scrolls


{| class="wikitable" style="text-align:center;"
== Thieves Codex ==
|-
The **Thieves Codex** is intended for characters specializing in **Stealing, Snooping, Hiding, or Stealth**. Players must have **at least 80 Stealing and 80 skill in either Snooping, Hiding, or Stealth** to gain benefits from this codex.
! colspan="1" | [[File:potioncodex2a.png|link=]]<br />[[Potion Codex]]
|-
| [[File:potioncodex1a.png|link=Potion Codex]]
|}


Experience is primarily earned through **Pilfering and Mugging NPC creatures**. Each codex features **eight upgrades**, which can be unlocked and reassigned as needed. Players can reset their **spent points every five minutes**. The **Thieves Codex** is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**.


==Summoner's Tome==
== Trap Kit ==
*Players need at least 80 [[Spirit Speaking]] and 80 [[Magery]] to utilize the benefits of the [[Summoner's Tome]]
The **Trap Kit** enhances characters specializing in **Tinkering** and **Detect Hidden**. To use this kit, players must have **at least 80 skill in Tinkering and 80 in Detect Hidden**. It includes **eight upgrade paths**, each available in **Tier 1, Tier 2, or Tier 3**.
*You gain experience for killing creatures with your summons
**with gaining experience you accumulate points in the Summoner's Tome for that specific Spell that you can spend to enhance your summon.
**the experience you get depends on the summons that are alive while killing an NPC and are divided depending on the control slots of the summon
*Every summon spell has 10 different Upgrades that players chose from, each having their own Upgrade Point Cost that must be spent to activate them
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]


{| class="wikitable" style="text-align:center;"
Experience allows players to earn **Trap Kit Upgrade Points**, which improve the effectiveness of traps. Players can reset their **spent points at any time**, provided they have **no active traps placed**. The **Trap Kit** is crafted by **Tinkers** using **1 Mastercrafting Diagram, 25 Iron, and 25 Leather**.
|-
! colspan="1" | [[File:summonerstome1a.png|link=Spirit_Speaking#Summoner.27s_Tome]]<br />[[Spirit Speaking#Summoner.27s_Tome|Summoner's Tome]]
|-
| [[File:sumtomgump.png|link=Summoner's Tome]]
|}


==Taming Bestiary==
== Weapon and Parry Codices ==
* The [[Taming Bestiary]] is a progressive-bonus system for the [[Animal Taming]] skill that rewards characters for playing over time with a variety of different tameable creature types (requires a creature with a Min Taming of 50 or higher). As characters kill monsters while using Tamed Creatures, they will earn Affinity Experience towards the type of tamed creatures they currently control, and with enough experience earned for a creature type, they will receive Affinity Points that will unlock permanent bonuses for the character that will be applied to ANY tamed creature type that character controls.
There are **eight different Weapon and Parry Codices**, each corresponding to a **weapon or shield skill**, including **Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling, Parrying, Arcane, and Fishing**.
* In order to utilize the [[Taming Bestiary]], characters must acquire and carry a Taming Bestiary
* Players do not have to "spend" Affinity Points once earned: the system will automatically unlock bonuses for characters as soon as their Affinity Points total reaches the required amount for the bonus
* For each type of tamed creature a character uses to kill monsters (Min Taming of 50 or higher), it will automatically create a Creature Entry Listing for that creature type to track Experience progress on it
* Each different creature type will have a specific Target amount of experience needed to be completed, which is equal to (Creature's Min Taming x 1000)
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]


{| class="wikitable" style="text-align:center;"
To use a weapon codex, players must have **at least 80 skill in Tactics** and the relevant weapon skill. Parry codices require **80 Parrying** and either **80 Tactics or 80 Wrestling**. Each codex features **six different stances** and **two finishers**, which can be upgraded for **additional effects**. The **Weapon and Parry Codices** are crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**.
|-
! colspan="1" | [[File:tamingbestiary.png|link=Taming BestiarySystem]]<br />[[Affinity System|Taming Bestiary]]
|}


== Wizard's Grimoire ==
The **Wizard’s Grimoire** enhances **Magery** by allowing players to upgrade **sixteen different spells**. Players must have **at least 80 skill in Magery** and **80 in either Meditation or Evaluating Intelligence** to gain benefits from this system.


==Thieves Codex==
As players **gain experience using Magery**, they unlock **Wizardry Points**, which can be spent to enhance spells. A maximum of **50 points** can be accumulated. The **Wizard’s Grimoire** is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**.
*Players need at least 80 [[Stealing]] and 80 of either [[Snooping]], [[Hiding]] or [[Stealth]] to utilize the benefits of [[Thieves Codex]]
*There are 8 different Thieves Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions
*Players gain Experience through Pilfering/Mugging creatues
**If a player earns enough Experience, they'll unlock a Thieves Codex Upgrade Point
*Players can Reset Spent Points for a Thieves Codex once every 5 minutes
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]


{| class="wikitable" style="text-align:center;"
---
|-
! colspan="1" | [[File:thievescodex.png|link=Thief Codex]]<br />[[Thief Codex]]
|-
| [[File:thiefcodex23.png|link=Thief Codex]]
|}


 
This version **fully converts** your content into **proper paragraph form** using **MediaWiki formatting** while maintaining readability and clarity. Let me know if you need further refinements! 🚀
==Trap Kit==
*Players need at least 80 [[Tinkering]] and 80 [[Detecting Hidden]] to utilize the benefits of the [[Traps#Trap_Kit|Trap Kit]]
*There are 8 different Trap Kit upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions.
*If a player earns enough Experience, they'll unlock a Trap Kit Upgrade Point
*Players can Reset their Spent Points for a Trap Kit if they have no Ground Trap currently placed and have no Trap Cooldown in place
*Crafted by [[Tinkering|Tinkers]] for 1 [[Mastercrafting Diagram]], 25 Iron and 25 Leather.
 
{| class="wikitable" style="text-align:center;"
|-
! colspan="1" | [[File:trap_kit.png|link=]]<br />[[Traps#Trap_Kit|Trap Kit]]
|-
| [[File:trap_kit_gump_a.png|link=Traps#Trap_Kit]]
|}
 
 
==Weapon and Parry Codices==
* There are 8 different [[Weapon and Parry Codex|Weapon and Parry Codices]], with one that corresponds to each weapon and shield skill ([[Arcane]], [[Archery]], [[Fencing]], [[Fishing]], [[Mace Fighting|Macing]], [[Parrying]], [[Swordsmanship]], and [[Wrestling]])
* Players need at least 80 skill points in [[Tactics]] and the specific Weapon Skill to utilize the benefits of the appropriate codex
** A parry codex requires 80 [[Parrying]] and either 80 [[Tactics]] or [[Wrestling]]
* Each codex has 6 different stances (7 Ranks each) and 2 finishers (5 Ranks).
* For every Stance that reaches rank 5 you gain 1 Rank for the Finisher, which in return raises the chance to trigger it
* As long as you have the Weapon Skill and Tactics you gain Exp for the Codex, if you have mutliple Weapon Skills that can gain Experience, the Experience will be split evenly
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]
 
{| class="wikitable" style="text-align:center;"
|-
! colspan="1" | [[File:codexof.jpg|link=A few examples of Weapon and Parry Codices]]<br />[[Weapon and Parry Codex]]
|-
| [[File:codices.gif|link=]]
|}
 
==Wizard's Grimoire==
*Players need at least 80 [[Magery]] and either 80 [[Meditation]] or 80 [[Evaluating Intelligence]] to utilize the benefits of the [[Wizard's Grimoire]]
* There are 16 different spells featured in the Wizardry system which can be upgraded by spending Wizardry Points
* Gaining experience adds points in the Wizard's Grimoire that are used to enhance spells
* Use Wizardry Points to upgrade spells
** The maximum amount of points you can get is 50
* You can reset the Grimoire without cost once every 5 minutes
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]
 
{| class="wikitable" style="text-align:center;"
|-
! colspan="1" | [[File:wizardsgrimoire1a.png|link=Wizard's Grimoire]]<br />Wizard's Grimoire
|-
| [[File:wizgrimgump.png|link=Wizard's Grimoire]]
|}

Revision as of 02:16, 4 March 2025

Outlands features numerous player-crafted PvM progression items tied to specific skills, significantly enhancing the performance of various builds. These items are designed to be **blessed**, meaning they cannot be stolen, and their experience progression is linked to the character rather than the item itself. As a result, these items remain **freely tradeable and sellable**, but experience gained will not transfer upon trade.

Players who meet the **minimum skill requirement of 80 in the relevant printed skill** and carry a codex or progression item can **use multiple codices or progression items simultaneously**, such as the **Codex of Fencing and the Poison Kit**. They will also **gain full experience** across multiple codices or progression items concurrently, provided they meet the specific conditions required for experience gain. Additionally, players will **receive all associated bonuses** from a codex or progression item, as long as they fulfill its requirements, such as wielding the correct weapon, attacking a poisoned or barded target, or remaining stationary when required.

Adventurer's Satchel

The **Adventurer's Satchel** is a specialized container designed to help players organize **blessed** items. Since it can only store other **blessed** items, it is an excellent tool for keeping progression items secure. The satchel is crafted by **Tailors** using **5 Mastercrafting Diagrams** and **100 Leather**.

Bard Codex

The **Bard Codex** provides enhancements for characters skilled in **Barding**. To utilize its benefits, a player must have **at least 80 printed skill** in any two of the following: **Musicianship, Peacemaking, Discordance, or Provocation**. The codex offers **eight unique upgrades**, which can be activated at **Tier 1, Tier 2, or Tier 3** levels.

As players gain experience, they earn **Bard Codex Upgrade Points**, with a maximum of **20 points** available. These points can be freely allocated to unlock different upgrades. If needed, players may **reset their spent points** once every **five minutes**. The Bard Codex is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**.

Healer's Codex

The **Healer’s Codex** is designed for characters skilled in **Healing and Anatomy**. Players must have **at least 80 printed skill** in both **Healing** and **Anatomy** to gain the benefits of this codex. Like other codices, it features **eight upgrade paths**, each available at **Tier 1, Tier 2, or Tier 3**.

Experience gained through healing allows players to earn **Healer’s Codex Upgrade Points**, with a **maximum of 20 points**. These points can be reset every **five minutes**, allowing for strategic changes to a player’s build. The Healer’s Codex is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**.

Poison Kit

The **Poison Kit** provides specialized enhancements for characters skilled in **Poisoning**. To benefit from this kit, a player must have **at least 80 skill in Poisoning** and **80 skill in either Taste Identification or Alchemy**. It contains **eight different upgrades**, each available at **Tier 1, Tier 2, or Tier 3**.

Players accumulate **Poison Kit Upgrade Points** through experience. If a player currently has **no active Poison Effects**, they can reset their spent points at any time. The **Poison Kit** is crafted by **Alchemists** using **1 Mastercrafting Diagram, 50 Boards, and 25 Empty Bottles**.

Potion Codex

The **Potion Codex** provides passive benefits related to **Alchemy** and potion usage. To utilize this codex, players must have **at least 80 skill in Alchemy**. It features **eight upgrades**, available in **Tier 1, Tier 2, or Tier 3**.

Experience gained allows players to unlock **Potion Codex Upgrade Points**, which can be freely assigned. Players can reset their upgrades **once every five minutes**. The **Potion Codex** is crafted by **Scribes** using **1 Mastercrafting Diagram** and **25 Arcane Scrolls**.

Summoner's Tome

The **Summoner’s Tome** is tailored for characters who utilize **Spirit Speaking** and **Magery** to summon creatures. To benefit from this tome, players must have **at least 80 skill in Spirit Speaking and 80 in Magery**.

Summoning creatures and using them in combat **earns experience**, which is then used to enhance summon spells. Each summon spell has **ten unique upgrades**, providing significant bonuses to the caster’s summons. The **Summoner’s Tome** is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**.

Taming Bestiary

The **Taming Bestiary** is a **progressive-bonus system** for **Animal Taming**, rewarding players who use a variety of different tamed creatures. As players **kill monsters with tamed creatures**, they earn **Affinity Experience**, which allows them to unlock bonuses for any tamed creature they control.

Players must carry a **Taming Bestiary** to gain benefits from the system. Affinity Experience is automatically recorded for **each type of tamed creature**, with a **target experience requirement based on the creature's minimum taming skill level**. The **Taming Bestiary** is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**.

Thieves Codex

The **Thieves Codex** is intended for characters specializing in **Stealing, Snooping, Hiding, or Stealth**. Players must have **at least 80 Stealing and 80 skill in either Snooping, Hiding, or Stealth** to gain benefits from this codex.

Experience is primarily earned through **Pilfering and Mugging NPC creatures**. Each codex features **eight upgrades**, which can be unlocked and reassigned as needed. Players can reset their **spent points every five minutes**. The **Thieves Codex** is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**.

Trap Kit

The **Trap Kit** enhances characters specializing in **Tinkering** and **Detect Hidden**. To use this kit, players must have **at least 80 skill in Tinkering and 80 in Detect Hidden**. It includes **eight upgrade paths**, each available in **Tier 1, Tier 2, or Tier 3**.

Experience allows players to earn **Trap Kit Upgrade Points**, which improve the effectiveness of traps. Players can reset their **spent points at any time**, provided they have **no active traps placed**. The **Trap Kit** is crafted by **Tinkers** using **1 Mastercrafting Diagram, 25 Iron, and 25 Leather**.

Weapon and Parry Codices

There are **eight different Weapon and Parry Codices**, each corresponding to a **weapon or shield skill**, including **Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling, Parrying, Arcane, and Fishing**.

To use a weapon codex, players must have **at least 80 skill in Tactics** and the relevant weapon skill. Parry codices require **80 Parrying** and either **80 Tactics or 80 Wrestling**. Each codex features **six different stances** and **two finishers**, which can be upgraded for **additional effects**. The **Weapon and Parry Codices** are crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**.

Wizard's Grimoire

The **Wizard’s Grimoire** enhances **Magery** by allowing players to upgrade **sixteen different spells**. Players must have **at least 80 skill in Magery** and **80 in either Meditation or Evaluating Intelligence** to gain benefits from this system.

As players **gain experience using Magery**, they unlock **Wizardry Points**, which can be spent to enhance spells. A maximum of **50 points** can be accumulated. The **Wizard’s Grimoire** is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**.

---

This version **fully converts** your content into **proper paragraph form** using **MediaWiki formatting** while maintaining readability and clarity. Let me know if you need further refinements! 🚀