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Chill Effect: Difference between revisions

From Fiend's Outlands Wiki
Created page with "Category:TamingCategory:Mechanics == Mechanics == * A Chill effect applied on a target provides bonuses that the source of the effect will receive against the target * Chill effects from players and their followers are combined together against a target (i.e. will stack and each can use it) * Chill effects provide a Damage Bonus equal to the Chill Effect amount against a target * Chill effects provide a Damage Resistance Bonus equal to half of the Chill effect am..."
 
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A player and their followers have a 20% Chill effect applied to a target
A player and their followers have a 20% Chill effect applied to a target


* The player and their followers will receive +20% Damage against the target
  The player and their followers will receive +20% Damage against the target
* The player and their followers will receive +10% Damage Resistance against the target
  The player and their followers will receive +10% Damage Resistance against the target


== Sources ==
== Sources ==
* [[Frost Aspect]] (PvM Only)
* [[Frost Aspect]] (PvM Only)
* [[:Category:Tameables|Tameable creatures]] that have the Chill Touch, Chilled Charge or Spellchill [[Tameable Pet Abilities|abilities]]
* [[:Category:Tameables|Tameable creatures]] that have the Chill Touch, Chilled Charge or Spellchill [[Tameable Pet Abilities|abilities]]

Revision as of 14:25, 3 February 2025

Mechanics

  • A Chill effect applied on a target provides bonuses that the source of the effect will receive against the target
  • Chill effects from players and their followers are combined together against a target (i.e. will stack and each can use it)
  • Chill effects provide a Damage Bonus equal to the Chill Effect amount against a target
  • Chill effects provide a Damage Resistance Bonus equal to half of the Chill effect amount against the target

Example

A player and their followers have a 20% Chill effect applied to a target

 The player and their followers will receive +20% Damage against the target
 The player and their followers will receive +10% Damage Resistance against the target

Sources