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Corpse Creek Contest: Difference between revisions

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[[Category:Guild]][[Category:PvP]]
[[Category:Guild]][[Category:PvP]]
==Summary==
The Corpse Creek Contest is a guild-based battle that lasts for 30 minutes, centered around the town of Corpse Creek. During the event, a Control Platform with braziers will light up, marking the ongoing contest. System messages related to the contest will be prefixed with "[CCC]" to notify participants of important updates.
* The Corpse Creek Contest is a guild-based battle for the town of Corpse Creek that lasts 30 minutes
* Corpse Creek now has a Control Platform with braziers that light up while the Corpse Creek Contest (CCC) underway
* Any system message for the Corpse Creek Contest that is sent to players will be prefaced with a "[CCC]" in the text
 


==Location==
==Location==
* Corpse Creek Contests will always take place within the town of Corpse Creek and feature a stationary Central Control Platform which is considered the focal point the event is based around
* The region of Corpse Creek is always considered a Grey zone, so all players are always freely attackable within
* However, during a Corpse Creek Contest guilds participating may adopt special hue flagging (Orange / Green) towards each other that would not normally occur while inside a Grey Zone (this is purely to help guilds identify who are friendly / enemy participants)


The Corpse Creek Contest always takes place within the town of Corpse Creek, with a stationary Central Control Platform acting as the focal point of the event. The entire region is classified as a Grey Zone, meaning all players can freely engage in combat with one another. However, during the contest, guilds that are participating will adopt special flagging hues (Orange or Green) to help distinguish between allies and enemies, even though this would not normally occur within a Grey Zone.


==Participation==
==Participation==
* Players become Participants in the Corpse Creek Contest by simply entering the Corpse Creek town region while the event is underway (players must be in a guild, however)
* Any participant who Recalls or uses a Player-Moongate will not qualify for Corpse Creek Contest zone control for the next 60 seconds
* Any participant who enters or leaves a house during a Corpse Creek Contest will not qualify for Corpse Creek Contest zone control for the next 60 seconds
* Players are no longer be able to use Incognito, Polymorph, or Disguise Kits during all PvP Events, and any effects will be removed upon joining one.


To participate in the Corpse Creek Contest, players simply need to enter the Corpse Creek town region while the event is active. Only players who are members of a guild can take part. Certain actions will temporarily disqualify a player from contributing to their guild’s zone control. Using Recall or Player-Moongates will prevent qualification for the next 60 seconds. Similarly, entering or exiting a house during the contest will also impose a 60-second restriction on participation. Additionally, to maintain clarity and prevent unfair advantages, players cannot use Incognito, Polymorph, or Disguise Kits during any PvP event, and any such effects will be removed upon joining.


==Zones and Flagging==
==Zones and Flagging==
The Corpse Creek Contest area is considered to be the entire town region of Corpse Creek (which is always treated as being a Grey Zone). While inside the Corpse Creek Area during a Corpse Creek Contest event:
* Players in the same guild or same alliance will flag as Green to each other (including Murderers)
* Players in all other guilds will flag as Orange to each other
* Players who are not in a guild, and therefore cannot be considered Corpse Creek Contest Participants, will flag as Grey (including Murderers)


The contest encompasses the entire town region of Corpse Creek, which remains a Grey Zone throughout. Participants will flag as Green to other members of their guild or alliance, including Murderers. Players in opposing guilds will flag as Orange, signifying enemies. Any players who are not in a guild, and thus are ineligible for the contest, will retain a Grey flag, including those with a Murderer status.


==Mounts==
==Mounts==
* Corpse Creek Contests are always mounted as of [https://forums.uooutlands.com/index.php?threads/patch-notes-for-september-23-2019.2497/ Patch 092319]


As of the [https://forums.uooutlands.com/index.php?threads/patch-notes-for-september-23-2019.2497/ September 23, 2019 Patch], mounts are allowed during Corpse Creek Contests.


==Scoring==
==Scoring==
* Corpse Creek Contests are Guild-based, meaning each Guild acts as its own individual team
* Even though Allied guilds will flag as Green to each other, they are considered separate teams with their own scores
* At the end of the Corpse Creek Contest event, the guild with the highest score is deemed the winner
* Players also have their own individual score tracking that is used for determining Rewards and Battle Records, but does not factor into determination of which Guild is the winner of the event
===Guild Scoring===
* Every 30 seconds a "Control Check" occurs to determine scoring
* Guilds earn points during Control Checks based on the "best" ring that they currently have guild members occupying (and they do not have to be the "sole" guild present in that ring to earn points)
* For example, a guild with participants in both the 1st Ring and 2nd Ring would earn 30 points during a Control Check
===Player Scoring===
* During a Control Check, guildmembers earn Individual Control Points based on the ring that they themselves occupy (not the "best" ring of the guild) and divided by the total number of guildmembers in the entire Corpse Creek Town region
* For instance, a guild has 10 guildmembers currently in Corpse Creek, with 4 of them in the 1st Ring and 6 of them in the 2nd Ring
* The 4 players in the 1st Ring will each earn 30 / 10 = 3 Points and the 6 players in the 2nd ring will each earn 20 / 10 = 2 Points during the Control Check
* As a reminder, individual player scores do not factor into determining the winner of the event
===Control Points===
Control during the Corpse Creek Contest is based upon a "Three-Ring" concept. Guilds earn points during the event based on the best "Ring" that their guild currently has guild members occupying


'''1st Ring'''
The Corpse Creek Contest is guild-based, meaning each guild competes as its own team. Even though allied guilds will flag as Green to one another, they remain separate teams with individual scores. The guild with the highest score at the conclusion of the event is declared the winner. While individual players have their own score tracking, these scores do not impact the guild’s final standing in the contest; rather, they are used for determining personal rewards and tracking battle records.
* Inside of the Central Control Platform, marked by flaming pillars and a circular altar
* Worth 30 points during Control Check


Guilds earn points through control checks and player kills. Every 30 seconds, a control check determines the number of points each guild gains based on their members' positioning within designated rings around the Central Control Platform. The "best" ring occupied by a guild determines the points awarded. For example, if a guild has members in both the 1st and 2nd Rings, they will receive points for the highest-value ring in which they are present.


'''2nd Ring'''
Player scoring is determined individually based on ring placement. During a control check, each guild member earns individual points corresponding to the ring they occupy. These points are divided among all guild members present in the contest area. For instance, if a guild has ten members in Corpse Creek, with four in the 1st Ring and six in the 2nd Ring, the four players in the 1st Ring will earn 30 total points divided among all ten members, giving them three points each, while the six players in the 2nd Ring will earn two points each from their 20 total points.
* Any location outside of the 1st Ring but within 50 tiles of it (and still inside of Corpse Creek Town)
* Worth 20 points during Control Check


==Control Points==


'''3rd Ring'''
Control during the Corpse Creek Contest follows a three-ring system. The 1st Ring consists of the Central Control Platform marked by flaming pillars and a circular altar, awarding 30 points per control check. The 2nd Ring encompasses areas within 50 tiles of the 1st Ring but still inside the town, awarding 20 points per control check. The 3rd Ring includes the rest of the town’s region outside of the 2nd Ring, providing 10 points per control check.
* Any location outside of the 2nd Ring but still within the Corpse Creek Town Region
* Worth 10 points during Control Check


===Player Kills===
==Player Kills==
* Player Kills are worth 20 Points to the killing Guild
* Player Kills are worth a flat 20 Points to each player involved in the kill (no scaling by Damage Dealt %)
* Guilds can steal points from enemy guilds by killing their participating players
* Killing a participating enemy guild player will steal 5% of the enemy team's points total and add it to their own team's total (decimals are used for point values)
* If a guild is currently at 0 points, no points can be stolen from them


[[File:corpsecreekcontest-tempkills.png|link=]]
Eliminating enemy players also contributes to the score. Each kill grants the attacking guild a flat 20 points and awards 20 points to each player involved in the kill, regardless of their contribution percentage. Additionally, guilds can steal points from enemy guilds by eliminating their members. A kill deducts 5% of the defeated guild’s total score and transfers those points to the victorious guild. If a guild has zero points, no points can be stolen from them.


* Player Kills against targets who have been resurrected in the last 30 seconds are reduced to 0 Points
To prevent repeated eliminations of newly resurrected players from drastically impacting scores, kills against players who have been resurrected within the last 30 seconds yield zero points. Kills against players resurrected within the last minute are worth only 10 points instead of the full 20.
* Player Kills against targets who have been resurrected in the last minute are reduced to 10 Points

Revision as of 06:46, 9 March 2025

The Corpse Creek Contest is a guild-based battle that lasts for 30 minutes, centered around the town of Corpse Creek. During the event, a Control Platform with braziers will light up, marking the ongoing contest. System messages related to the contest will be prefixed with "[CCC]" to notify participants of important updates.

Location

The Corpse Creek Contest always takes place within the town of Corpse Creek, with a stationary Central Control Platform acting as the focal point of the event. The entire region is classified as a Grey Zone, meaning all players can freely engage in combat with one another. However, during the contest, guilds that are participating will adopt special flagging hues (Orange or Green) to help distinguish between allies and enemies, even though this would not normally occur within a Grey Zone.

Participation

To participate in the Corpse Creek Contest, players simply need to enter the Corpse Creek town region while the event is active. Only players who are members of a guild can take part. Certain actions will temporarily disqualify a player from contributing to their guild’s zone control. Using Recall or Player-Moongates will prevent qualification for the next 60 seconds. Similarly, entering or exiting a house during the contest will also impose a 60-second restriction on participation. Additionally, to maintain clarity and prevent unfair advantages, players cannot use Incognito, Polymorph, or Disguise Kits during any PvP event, and any such effects will be removed upon joining.

Zones and Flagging

The contest encompasses the entire town region of Corpse Creek, which remains a Grey Zone throughout. Participants will flag as Green to other members of their guild or alliance, including Murderers. Players in opposing guilds will flag as Orange, signifying enemies. Any players who are not in a guild, and thus are ineligible for the contest, will retain a Grey flag, including those with a Murderer status.

Mounts

As of the September 23, 2019 Patch, mounts are allowed during Corpse Creek Contests.

Scoring

The Corpse Creek Contest is guild-based, meaning each guild competes as its own team. Even though allied guilds will flag as Green to one another, they remain separate teams with individual scores. The guild with the highest score at the conclusion of the event is declared the winner. While individual players have their own score tracking, these scores do not impact the guild’s final standing in the contest; rather, they are used for determining personal rewards and tracking battle records.

Guilds earn points through control checks and player kills. Every 30 seconds, a control check determines the number of points each guild gains based on their members' positioning within designated rings around the Central Control Platform. The "best" ring occupied by a guild determines the points awarded. For example, if a guild has members in both the 1st and 2nd Rings, they will receive points for the highest-value ring in which they are present.

Player scoring is determined individually based on ring placement. During a control check, each guild member earns individual points corresponding to the ring they occupy. These points are divided among all guild members present in the contest area. For instance, if a guild has ten members in Corpse Creek, with four in the 1st Ring and six in the 2nd Ring, the four players in the 1st Ring will earn 30 total points divided among all ten members, giving them three points each, while the six players in the 2nd Ring will earn two points each from their 20 total points.

Control Points

Control during the Corpse Creek Contest follows a three-ring system. The 1st Ring consists of the Central Control Platform marked by flaming pillars and a circular altar, awarding 30 points per control check. The 2nd Ring encompasses areas within 50 tiles of the 1st Ring but still inside the town, awarding 20 points per control check. The 3rd Ring includes the rest of the town’s region outside of the 2nd Ring, providing 10 points per control check.

Player Kills

Eliminating enemy players also contributes to the score. Each kill grants the attacking guild a flat 20 points and awards 20 points to each player involved in the kill, regardless of their contribution percentage. Additionally, guilds can steal points from enemy guilds by eliminating their members. A kill deducts 5% of the defeated guild’s total score and transfers those points to the victorious guild. If a guild has zero points, no points can be stolen from them.

To prevent repeated eliminations of newly resurrected players from drastically impacting scores, kills against players who have been resurrected within the last 30 seconds yield zero points. Kills against players resurrected within the last minute are worth only 10 points instead of the full 20.