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Chill Effect: Difference between revisions

From Fiend's Outlands Wiki
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Formatted and integrated into PvM Mechanics cluster.
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[[Category:Taming]][[Category:PvM Mechanics]]
[[Category:Taming]]
The '''Chill effect''' is a combat mechanic that applies a debuff to a target, granting specific combat bonuses to the source of the effect. When a target is affected by a Chill effect, the player and their followers will receive increased damage bonuses and damage resistance against that target.
[[Category:PvM Mechanics]]
[[Category:Status Effects]]


Chill effects from multiple sources, including both players and their followers, will stack together against the same target. The total Chill effect determines the strength of the bonuses applied.
The '''Chill effect''' is a combat debuff applied to a target, primarily in PvM situations, which grants offensive and defensive bonuses to the source(s) of the Chill against that specific target.


The benefits of the Chill effect are:
== Mechanics ==
* '''Increased Damage:''' The player and their followers receive a damage bonus against the target equal to the total Chill effect amount.
When a target creature is affected by a Chill effect, the player (and their controlled followers) who applied the Chill gain the following benefits '''against that specific target only''':
* '''Increased Damage Resistance:''' The player and their followers gain a damage resistance bonus equal to half of the total Chill effect amount against the target.
 
*   '''Increased Damage Bonus:''' Damage dealt to the Chilled target is increased by a percentage equal to the total Chill effect strength.
*   '''Increased Damage Resistance Bonus:''' Damage taken '''from''' the Chilled target is reduced by a percentage equal to '''half''' of the total Chill effect strength.
 
Chill effects from multiple sources (e.g., a player's [[Frost Aspect]] and their pet's Chill ability) '''stack additively''' against the same target. The total stacked Chill percentage determines the magnitude of the bonuses.


=== Example ===
=== Example ===
 
A player using [[Frost Aspect]] applies a '''10% Chill''' effect, and their [[Ice Steed]] uses '''Chill Touch''' applying another '''10% Chill''' effect to the same creature.
If a player and their followers collectively apply a '''20% Chill effect''' to a target:
*  Total Chill effect on the creature: 10% + 10% = '''20%'''
* They will deal '''+20% increased damage''' to the target.
*   The player and their Ice Steed now deal '''+20% damage''' to that specific creature.
* They will receive '''+10% damage resistance''' against the target.
*   The player and their Ice Steed now have '''+10% damage resistance''' (20% / 2) against attacks from that specific creature.


== Sources ==
== Sources ==
Chill effects primarily originate from specific gear and creature abilities:


Chill effects can originate from specific gear and abilities, including:
*   '''[[Frost Aspect]]''': Provides a Chill effect based on Aspect Tier. This applies in '''PvM only'''.
 
*   '''[[Tameables|Tameable creatures]]''': Certain pets possess abilities that apply Chill effects, such as:
* '''[[Frost Aspect]]''' Provides Chill effects in '''PvM only'''.
    *   [[Ice Steed]]: '''Chill Touch'''
* '''[[:Category:Tameables|Tameable creatures]]''' Certain pets have abilities that apply Chill effects:
    *   [[Snowdrift]]: '''Chilled Charge'''
** '''Chill Touch'''
    *   [[Efreet]]: '''Spellchill''' (applies Chill on spell hits)
** '''Chilled Charge'''
    *  (List may not be exhaustive, check specific pet abilities)
** '''Spellchill'''

Revision as of 10:08, 23 March 2025


The Chill effect is a combat debuff applied to a target, primarily in PvM situations, which grants offensive and defensive bonuses to the source(s) of the Chill against that specific target.

Mechanics

When a target creature is affected by a Chill effect, the player (and their controlled followers) who applied the Chill gain the following benefits against that specific target only:

  • Increased Damage Bonus: Damage dealt to the Chilled target is increased by a percentage equal to the total Chill effect strength.
  • Increased Damage Resistance Bonus: Damage taken from the Chilled target is reduced by a percentage equal to half of the total Chill effect strength.

Chill effects from multiple sources (e.g., a player's Frost Aspect and their pet's Chill ability) stack additively against the same target. The total stacked Chill percentage determines the magnitude of the bonuses.

Example

A player using Frost Aspect applies a 10% Chill effect, and their Ice Steed uses Chill Touch applying another 10% Chill effect to the same creature.

  • Total Chill effect on the creature: 10% + 10% = 20%
  • The player and their Ice Steed now deal +20% damage to that specific creature.
  • The player and their Ice Steed now have +10% damage resistance (20% / 2) against attacks from that specific creature.

Sources

Chill effects primarily originate from specific gear and creature abilities:

  • Frost Aspect: Provides a Chill effect based on Aspect Tier. This applies in PvM only.
  • Tameable creatures: Certain pets possess abilities that apply Chill effects, such as:
   *   Ice Steed: Chill Touch
   *   Snowdrift: Chilled Charge
   *   Efreet: Spellchill (applies Chill on spell hits)
   *   (List may not be exhaustive, check specific pet abilities)