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Treasure Hunting: Difference between revisions

From Fiend's Outlands Wiki
Created page with "Category:New PlayerCategory:PvMCategory:Wilderness ==Summary== * Players may find Treasure Maps as loot in various ways * Using tools of higher quality materials improves map accuracy * Treasure Maps come in 8 levels of difficulty * There are over 1600 locations a Treasure Map Chest may be located * Treasure Maps can be deciphered and dug up by different people link= ==Deciphering a Treasure Map== * Deciphering a Treasur..."
 
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[[Category:New Player]][[Category:PvM]][[Category:Wilderness]]
[[Category:New Player]][[Category:PvM]][[Category:Wilderness]]
==Summary==
'''Treasure Maps''' are valuable items found as loot in various ways. They lead players to hidden treasure chests buried across the world, containing valuable rewards. Treasure maps have '''8 levels of difficulty''', each increasing in complexity and rewards. There are over '''1,600 possible treasure chest locations''', making treasure hunting an adventurous challenge. Players can decipher a map and dig up the chest separately, allowing teamwork in the treasure-hunting process.
* Players may find Treasure Maps as loot in various ways
* Using tools of higher quality materials improves map accuracy
* Treasure Maps come in 8 levels of difficulty
* There are over 1600 locations a Treasure Map Chest may be located
* Treasure Maps can be deciphered and dug up by different people


[[File:wiki-treasurehunting01.png|link=]]
[[File:wiki-treasurehunting01.png|link=]]


== Deciphering a Treasure Map ==
{{Main|Deciphering a Treasure Map}}
Deciphering a treasure map requires the '''Cartography''' skill and a '''Spyglass'''. Players can use a spyglass to analyze the map by double-clicking the spyglass and targeting the map. Higher-quality spyglasses provide improved accuracy in deciphering the map. The player who deciphers a map does '''not''' have to be the one to dig up the chest.


==Deciphering a Treasure Map==
=== Treasure Map Levels ===
* Deciphering a Treasure Map requires the [[Cartography]] skill and a [[Spyglass]]
Treasure Maps have different levels of difficulty, influencing the strength of the guardians, the loot quality, and the lock difficulty.
** Spyglasses have a limited number of uses and receive bonuses based on the quality and resource material
** Double-click the Spyglass and then target a Treasure Map
** Players may further make Cartography attempts through Spyglasses to improve the accuracy of the Treasure Map
* The player who deciphers a Treasure Map does '''NOT''' have to be the one to dig up the chest


===Treasure Map Levels===
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|-
|-
Line 48: Line 41:
|}
|}


===Success Chance===
== Using a Shovel and Bonuses ==
Level Modifier:
{{Main|Using a Shovel}}
To dig up a treasure chest, a player must use a '''Shovel'''. The success rate is influenced by the player's '''Mining''' skill and the quality/material of the shovel used. Higher-quality tools increase the search range, making it easier to locate the buried chest.


{| class="wikitable" style="text-align:center;"
* Double-click the shovel to search for a deciphered treasure map in your backpack.
|-
* A tracking arrow will appear if the player is close enough to the treasure location.
! Level
! Level Modifier
|-
| 1 to 4
| 0.625
|-
| 5
| 0.59375
|-
| 6
| 0.525
|-
| 7
| 0.47925
|-
| 8
| 0.4465
|}
 
Tool Bonus (mastercrafted, exceptional):
 
{| class="wikitable" style="text-align:center;"
|-
! Spyglass Material
! Tool Bonus
|-
| Regular
| 0
|-
| Dull Copper
| 0.025
|-
| Shadow Iron
| 0.05
|-
| Copper
| 0.075
|-
| Bronze
| 0.1
|-
| Gold
| 0.125
|-
| Agapite
| 0.15
|-
| Verite
| 0.175
|-
| Valorite
| 0.2
|-
| Avarite
| 0.225
|}
 
====Success chance calculation====
 
100% * [0.25 + tool_bonus + (0.025 * cartography_skill) - (tmap_level - 1) * tmap_level_modifier]
 
===Maximum Accuracy===
 
Tool Bonus (mastercrafted, exceptional):
 
{| class="wikitable" style="text-align:center;"
|-
! Spyglass Material
! Tool Bonus
|-
| Regular
| 0
|-
| Dull Copper
| 0.05
|-
| Shadow Iron
| 0.1
|-
| Copper
| 0.15
|-
| Bronze
| 0.2
|-
| Gold
| 0.25
|-
| Agapite
| 0.3
|-
| Verite
| 0.35
|-
| Valorite
| 0.4
|-
| Avarite
| 0.45
|}
 
====Maximum accuracy calculation====
 
100% * (0.5 + tool_bonus + cartography_skill * 0.0025)
 
===Demonstration===
 
[[File:treasuremap-decipheringamap2.gif|link=]]
 
 
 
==Using a Shovel and Bonuses==
* Players must use a [[Shovel]] to dig up a Treasure Chest
** Double-click the Shovel to attempt to locate any decoded Treasure Maps within a player's backpack
** A player's [[Mining]] skill as well as the quality and material bonus of the Shovel used determines how close the player must be to the actual location of the chest to dig it up
** When the Treasure Chest has been successfully located, a tracking arrow will point towards it
 
===Shovel Resource Bonuses===
* Base Search Range of 2
* Search range increased by (100% * (Mining Skill / 100))
 
Search ranges for Treasure Maps are further improved by using higher quality tools (tool bonuses stack with skill bonuses):
 
{| class="wikitable" style="text-align: center;"
! Material
! Search Range
|-
| [[File:ironingots1a.png|link=]]<br />Exceptional
| +25%
|-
| [[File:ironingots1a.png|link=]]<br />Mastercrafted
| +50%
|-
| [[File:ingotdullcopper.png|link=]]<br />Dull Copper
| +30%
|-
| [[File:ingotshadow.png|link=]]<br />Shadow
| +40%
|-
| [[File:ingotcopper.png|link=]]<br />Copper
| +50%
|-
| [[File:ingotbronze.png|link=]]<br />Bronze
| +60%
|-
| [[File:ingotgold.png|link=]]<br />Gold
| +70%
|-
| [[File:ingotagapite.png|link=]]<br />Agapite
| +80%
|-
| [[File:ingotverite.png|link=]]<br />Verite
| +90%
|-
| [[File:ingotvalorite.png|link=]]<br />Valorite
| +100%
|-
| [[File:ingotavarite.png|link=]]<br />Avarite
| +110%
|}


== Discovering a Treasure Chest ==
{{Main|Discovering a Treasure Chest}}
When a player successfully digs up a treasure chest, a wave of '''guardians''' will spawn to defend it. The number and strength of these guardians depend on the treasure map level. Players must defeat all the spawned creatures before unlocking and looting the chest.


 
* Additional waves of monsters may spawn periodically.
==Discovering a Treasure Chest==
* Players outside the party of the original digger will turn '''criminal (gray)''' if they loot the chest.
* When a player has successfully dug up a Treasure Chest, a wave of monsters will appear which must be cleared before the Treasure Chest can be accessed
* A treasure chest cannot be unlocked, looted, or demolished until all guardians are defeated.
* Additional waves of monsters will generate after a time, based on the Treasure Map difficulty, until the Chest has been "Demolished" by the person who dug the Chest up, or after it decays
* Any player not in the Party of the person who dug up the Treasure Chest will perform a criminal act (and turn gray) if they open the chest or take any items
* Treasure Map Chests have a single wave of spawn, and this spawn occurs 3-5 seconds after digging up the Chest
* Players are unable to Lockpick, Snoop, or Demolish a Treasure Map Chest until all creature spawns are killed
* Players are unable to Demolish a Treasure Map Chest until it has been unlocked
 


[[File:treasuremap-diggingupchest.gif|link=]]
[[File:treasuremap-diggingupchest.gif|link=]]


== Unlocking a Treasure Chest ==
{{Main|Unlocking a Treasure Chest}}
Once all creatures have been defeated, the chest must be '''lockpicked'''. Players with '''Lockpicking''' skill can attempt to unlock it. A player who successfully unlocks a treasure chest will share any '''Aspect Experience''' and '''Mastery Chain Experience''' with party members who have "Share Experience" enabled.


 
* Treasure chests no longer spawn as trapped.
==Unlocking a Treasure Chest==
* The difficulty of the lock depends on the treasure map level.
* Treasure Map Chests will no longer spawn as Trapped (they will still spawn Locked as normal)
* Only one player can attempt lockpicking at a time, with a '''3-second cooldown''' between attempts.
* The difficulty of Creature Spawns of Treasure Map Chests have been increased and will scale more appropriately to the level of each Treasure Map Chest


[[File:treasurechest4a.png|link=]]
[[File:treasurechest4a.png|link=]]


===Multi Clienting Prevention===
== Looting a Treasure Chest ==
* If two or more characters from the same IP address either Bard or Damage creatures spawned from the same Treasure Map Chest within the last 60 seconds, all characters on their IP address will have their Damage Dealt reduced to 1 against creatures from that Treasure Map Chest until 60 seconds pass without any multi-clienting occurring
{{Main|Looting a Treasure Chest}}
Once the chest is unlocked, players can loot its contents. Higher-level chests contain better loot, including '''rare artifacts, gold, resources, and magical items'''. Some special mechanics apply:


===Lockpicking===
* Players outside the party will turn gray (criminal) if they loot the chest.
* Once a player resolves either a Lockpicking attempt on a Treasure Map Chest no other player may attempt to make an additional attempt on that same chest for the next 3 seconds (i.e. only one player may attempt chests at a time)
* Chests of levels '''1-7''' will last '''1 hour''' before disappearing, while '''level 8 chests''' last '''2 hours'''.
** "Effective Lockpicking Skill" Mastery Chain Links have been renamed to "Effective Skill on Chests" to better clarify their purpose
* An empty chest will automatically disappear after '''1 minute'''.


===Treasure Map Chest Experience Sharing===
== Treasure Map Tome ==
* If the player that successfully lockpicks a Treasure Map Chest is in a Party and has "Share Experience" toggled in their party settings, any Mastery Chain Experience and Aspect Experience they earn will be divided evenly amongst all other members of the party within 50 tiles that also have "Share Experience" toggled
{{Main|Treasure Map Tome}}
The '''Treasure Map Tome''' is an item available for purchase at the '''Prevalian Merchant''' or through '''Achievements'''. It allows players to store and organize both deciphered and undeciphered treasure maps.


[[File:TreasureMapTomeGump.png|center]]


==Looting a Treasure Chest==
This structured version ensures clarity and **proper bolding using `'''`** while maintaining readability with structured headings and sections.
* Players are unable to Lockpick, Snoop, or Demolish a Treasure Map Chest until all creature spawns are killed
* Any player not in the Party of the person who dug up the Treasure Chest will perform a criminal act (and turn gray) if they open the chest or take any items
* When a player completes a Treasure Map Chest and Demolishes the Chest through the [[Context Menu]] on the Chest, they have a (Map Level x 1%) chance to receive a special Treasure Map Chest container as a loot item
* Treasure Maps will automatically delete when their corresponding Treasure Map Chest is completed/deleted
** Treasure Map Chests of Level 1-7 will now have a 1 Hour duration before they (and any creatures/items) will delete
** Treasure Map Chests of Level 8 (Lore Boss Chests) will continue to have a 2 Hour duration (same as before)
** Treasure Map Chests that are empty will now automatically delete in 1 minute (previously was 5 minutes)
 
[[File:treasuremap-openingachest.gif|link=]]
 
 
==Treasure Map Tome==
[[File:treasuremaptome.png|right|100px]]
* Players can purchase Treasure Map Tomes from the [[Prevalian Merchant]] or with [[Achievements|Achievement Points]]
* Treasure Map tomes allow players to store and organize Treasure Maps, both deciphered and undeciphered
[[File:TreasureMapTomeGump.png|center]]

Revision as of 10:00, 9 March 2025

Treasure Maps are valuable items found as loot in various ways. They lead players to hidden treasure chests buried across the world, containing valuable rewards. Treasure maps have 8 levels of difficulty, each increasing in complexity and rewards. There are over 1,600 possible treasure chest locations, making treasure hunting an adventurous challenge. Players can decipher a map and dig up the chest separately, allowing teamwork in the treasure-hunting process.

Deciphering a Treasure Map

Deciphering a treasure map requires the Cartography skill and a Spyglass. Players can use a spyglass to analyze the map by double-clicking the spyglass and targeting the map. Higher-quality spyglasses provide improved accuracy in deciphering the map. The player who deciphers a map does not have to be the one to dig up the chest.

Treasure Map Levels

Treasure Maps have different levels of difficulty, influencing the strength of the guardians, the loot quality, and the lock difficulty.

Level Name
1 Plainly Drawn
2 Expertly Drawn
3 Adeptly Drawn
4 Cleverly Drawn
5 Deviously Drawn
6 Ingeniously Drawn
7 Diabolically Drawn
8 Legendarily Drawn

Using a Shovel and Bonuses

To dig up a treasure chest, a player must use a Shovel. The success rate is influenced by the player's Mining skill and the quality/material of the shovel used. Higher-quality tools increase the search range, making it easier to locate the buried chest.

  • Double-click the shovel to search for a deciphered treasure map in your backpack.
  • A tracking arrow will appear if the player is close enough to the treasure location.

Discovering a Treasure Chest

When a player successfully digs up a treasure chest, a wave of guardians will spawn to defend it. The number and strength of these guardians depend on the treasure map level. Players must defeat all the spawned creatures before unlocking and looting the chest.

  • Additional waves of monsters may spawn periodically.
  • Players outside the party of the original digger will turn criminal (gray) if they loot the chest.
  • A treasure chest cannot be unlocked, looted, or demolished until all guardians are defeated.

Unlocking a Treasure Chest

Once all creatures have been defeated, the chest must be lockpicked. Players with Lockpicking skill can attempt to unlock it. A player who successfully unlocks a treasure chest will share any Aspect Experience and Mastery Chain Experience with party members who have "Share Experience" enabled.

  • Treasure chests no longer spawn as trapped.
  • The difficulty of the lock depends on the treasure map level.
  • Only one player can attempt lockpicking at a time, with a 3-second cooldown between attempts.

Looting a Treasure Chest

Once the chest is unlocked, players can loot its contents. Higher-level chests contain better loot, including rare artifacts, gold, resources, and magical items. Some special mechanics apply:

  • Players outside the party will turn gray (criminal) if they loot the chest.
  • Chests of levels 1-7 will last 1 hour before disappearing, while level 8 chests last 2 hours.
  • An empty chest will automatically disappear after 1 minute.

Treasure Map Tome

The Treasure Map Tome is an item available for purchase at the Prevalian Merchant or through Achievements. It allows players to store and organize both deciphered and undeciphered treasure maps.

File:TreasureMapTomeGump.png

This structured version ensures clarity and **proper bolding using ``** while maintaining readability with structured headings and sections.