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[[Category:Skills]] | [[Category:Skills]] | ||
The ''' | The '''Anatomy''' skill enhances a player's effectiveness in both combat and healing. It provides bonuses to weapon damage, improves bandage healing efficiency, and offers defensive benefits against Bleed and Disease effects. Additionally, players with high Anatomy can resurrect others with bandages and increase their weapon finisher chance in PvM combat. | ||
== Healing Interaction == | |||
* A minimum '''Anatomy skill of 60''' is required for bandage cure attempts. | |||
* A minimum '''Anatomy skill of 80''' is required for bandage resurrection attempts. | |||
* Players with '''100 Healing''' and at least '''80 Anatomy''' will always have a 100% chance to resurrect their target with bandages. | |||
* Bandage [[Healing]] amounts are calculated as: | |||
((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100)))) | |||
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== Combat Impact == | == Combat Impact == | ||
=== | === Offensive Bonuses === | ||
* | * Anatomy provides a damage bonus of: | ||
[[Base Weapon Damage]] * (20% * (Anatomy Skill / 100)) | |||
* Increases | This bonus is a core damage modifier and does not count towards the [[PvP Damage Cap|SDi PvP Damage Cap]]. | ||
* Increases a player's Weapon Finisher chance in PvM by: | |||
'''(100% * (Anatomy Skill / 100))''' | |||
'''(100% * ( | * Increases a player's Swing Speed bonus in PvM by | ||
* Increases | '''(5% * (Anatomy Skill / 100))'''. | ||
'''( | * Players with at least '''two different skills above 80''' from [[Anatomy]], [[Arms Lore]], [[Forensic Evaluation]], [[Tracking]], or [[Wrestling]] can perform [[Hamstring]] attempts. | ||
* Players with '''80 | === Defensive Bonuses === | ||
* Reduces Bleed and Disease damage taken by: | |||
'''(25% * (Anatomy Skill / 100))'''. | |||
* Increases the chance to ignore bandage slips caused by creatures by: | |||
'''(50% * (Anatomy Skill / 100))''' | |||
=== | |||
* | |||
'''(25% * ( | |||
* Increases | |||
'''(50% * ( | |||
== Training == | == Training == | ||
{| class="wikitable" style="text-align: left;" | {| class="wikitable" style="text-align: left;" | ||
! Skill Level | ! Skill Level | ||
! Training Method | |||
|- | |- | ||
| | | 0-50 | ||
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | |||
|- | |- | ||
| | | 50-80 | ||
| Passively through [[Healing]] or Melee Combat in the [[New Player Dungeon]] | |||
|- | |- | ||
| | | 80-100 | ||
| Passively through [[Healing]] or Melee Combat | |||
|} | |} |
Revision as of 11:22, 6 February 2025
The Anatomy skill enhances a player's effectiveness in both combat and healing. It provides bonuses to weapon damage, improves bandage healing efficiency, and offers defensive benefits against Bleed and Disease effects. Additionally, players with high Anatomy can resurrect others with bandages and increase their weapon finisher chance in PvM combat.
Healing Interaction
- A minimum Anatomy skill of 60 is required for bandage cure attempts.
- A minimum Anatomy skill of 80 is required for bandage resurrection attempts.
- Players with 100 Healing and at least 80 Anatomy will always have a 100% chance to resurrect their target with bandages.
- Bandage Healing amounts are calculated as:
((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))
Combat Impact
Offensive Bonuses
- Anatomy provides a damage bonus of:
Base Weapon Damage * (20% * (Anatomy Skill / 100))
This bonus is a core damage modifier and does not count towards the SDi PvP Damage Cap.
- Increases a player's Weapon Finisher chance in PvM by:
(100% * (Anatomy Skill / 100))
- Increases a player's Swing Speed bonus in PvM by
(5% * (Anatomy Skill / 100)).
- Players with at least two different skills above 80 from Anatomy, Arms Lore, Forensic Evaluation, Tracking, or Wrestling can perform Hamstring attempts.
Defensive Bonuses
- Reduces Bleed and Disease damage taken by:
(25% * (Anatomy Skill / 100)).
- Increases the chance to ignore bandage slips caused by creatures by:
(50% * (Anatomy Skill / 100))
Training
Skill Level | Training Method |
---|---|
0-50 | Train from NPC |
50-80 | Passively through Healing or Melee Combat in the New Player Dungeon |
80-100 | Passively through Healing or Melee Combat |