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!colspan="3"|  | !colspan="3"|Potion Codex Upgrades  | ||
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Revision as of 11:34, 6 February 2025
| Potion Codex Upgrades | ||
|---|---|---|
| Name | Points Per Tier | Description | 
| Acrid | 1/2/3 | Chance of resolving Poison Sting on melee attacks with poisoned weapons increased by (10% / 20% / 30%) of normal | 
| Bandolier | 1/2/3 | Reduces potion usage cooldown by (1 / 2 / 3) seconds Will not work if player is currently Flagged in PvP  | 
| Elixir | 1/2/3 | Heal Potions heal an additional (10% / 20% / 30%) divided over the next 3 seconds Will not work if player is currently Flagged in PvP  | 
| Freedom | 1/2/3 | If player has a creature-applied Hinder or Entangle effect in place, the first Total Refresh Potion used every (90 / 60 / 30) seconds will remove those effects | 
| Mixed Results | 1/2/3 | Duration of Strength, Agility, and Magic Resist Potions increased by (100% / 200% / 300%) and player receives (0.5% / 1.0% / 1.5%) Damage Resistance against Creatures for each of those potions active | 
| Panacea | 1/2/3 | If player has any Bleed or Disease effects active, the first Greater Cure Potion used every 30 seconds will reduce the remaining tick damage of those effects by (25% / 50% / 75%) | 
| Refinement | 1/2/3 | Player has a (10% / 20% / 30%) chance to not consume a potion when used (resolved seperately from Potion Satchels) Will not count when applying Poison Potions Will not work if player is currently Flagged in PvP  | 
| Volatile | 1/2/3 | Explosion Potion damage against Creatures increased by (10% / 20% / 30%) and has a (10% / 20% / 30%) to increase its radius against Creatures by 1 |