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Animal Taming: Difference between revisions

From Fiend's Outlands Wiki
Created page with "Category:Skills Category:Taming Category:PvM Category:PvP == Summary == The path of an '''Animal Tamer''' is long and often challenging, but mastering it allows players to control animals and monsters, making it a lucrative profession for those with patience. The skill enables taming and commanding various creatures, which can be used in both PvM and PvP. * Complete list of Tameable Creatures and their stats. * Complete list of Fol..."
 
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== Summary ==
== Summary ==
The path of an '''Animal Tamer''' is long and often challenging, but mastering it allows players to control animals and monsters, making it a lucrative profession for those with patience. The skill enables taming and commanding various creatures, which can be used in both PvM and PvP.  
The path of an '''Animal Tamer''' is long and often challenging, but mastering it allows players to control animals and monsters, making it a lucrative profession for those with patience. The skill enables taming and commanding various creatures, which can be used in both PvM and PvP.


* Complete list of [[Tameables_List|Tameable Creatures]] and their stats.
* Complete list of [[Tameables_List|Tameable Creatures]] and their stats.
* Complete list of [[Follower Abilities|Pet Abilities]].
* Complete list of [[Follower Abilities|Pet Abilities]].


== Skill Gain & Passive Taming Gains ==
== Skill Gain & Passive Taming Gains ==
* Players gain '''Animal Taming''' skill from taming creatures where the success chance is below 100%.
* Players gain '''Animal Taming''' skill from taming creatures where the success chance is below 100%.
* Players '''cannot''' gain skill from taming a creature that has been released by themselves or another player.
* Players '''cannot''' gain skill from taming a creature that has been released by themselves or another player.
* Taming skill gains '''do not occur''' when standing inside a house (though taming itself is still possible).
* Taming skill gains '''do not occur''' when standing inside a house (though taming itself is still possible).


=== Passive Taming Gains ===
=== Passive Taming Gains ===
* Each time a player gains '''0.1''' skill from taming a creature, they bank '''0.5''' passive taming points (max of 5 points banked).
* Each time a player gains '''0.1''' skill from taming a creature, they bank '''0.5''' passive taming points (max of 5 points banked).
* Passive taming gains are consumed by killing monsters with tamed pets.
* Passive taming gains are consumed by killing monsters with tamed pets.
* The harder the monster, the greater the chance to trigger a skill gain.
* The harder the monster, the greater the chance to trigger a skill gain.
* Players can assist their pets in combat; as long as the pets contribute damage, they are eligible for gains.
* Players can assist their pets in combat; as long as the pets contribute damage, they are eligible for gains.


=== Direct Taming Gain Limits Per Creature ===
=== Direct Taming Gain Limits Per Creature ===
Each creature has a maximum pool of taming skill points available before skill gains stop:
Each creature has a maximum pool of taming skill points available before skill gains stop:


{| class="wikitable" style="text-align: center;"
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== Taming Creatures & Pet Bonding ==
== Taming Creatures & Pet Bonding ==
* Taming a creature requires both '''Animal Taming''' and '''[[Animal Lore]]'''.
* Taming a creature requires both '''Animal Taming''' and '''[[Animal Lore]]'''.
* Players must be within '''3 tiles''' to begin taming and within '''6 tiles''' to continue the process.
* Players must be within '''3 tiles''' to begin taming and within '''6 tiles''' to continue the process.
* Pets bond with their owner after reaching '''Level 1'''.
* Pets bond with their owner after reaching '''Level 1'''.
* '''Pack animals''' '''cannot''' be bonded.
* '''Pack animals cannot be bonded.'''
* Bonded pets recall, hike, teleport, rope, or gate with their owner.
* Bonded pets recall, hike, teleport, rope, or gate with their owner.
* When a bonded pet dies, it turns into a ghost.
* When a bonded pet dies, it turns into a ghost.
* Pets can be resurrected by a player with '''80 Veterinary''', the '''Resurrection spell''', or an '''NPC Healer'''.
* Pets can be resurrected by a player with '''80 Veterinary''', the '''Resurrection spell''', or an '''NPC Healer'''.
* Pets that are left out in the world without receiving a command from their owner for '''24 hours''' will become untamed, unbonded, and deleted.
* Pets that are left out in the world without receiving a command from their owner for '''24 hours''' will become untamed, unbonded, and deleted.


=== Taming Success Chance ===
=== Taming Success Chance ===
* Players always have a minimum '''5%''' success chance to tame a creature if they meet the required taming skill.
* Players always have a minimum '''5%''' success chance to tame a creature if they meet the required taming skill.
* Using a '''Shepherd's Crook''' provides a bonus to Taming Success chance based on its '''Accuracy''' and '''Damage''' (Tactics as %).   
* Using a '''Shepherd's Crook''' provides a bonus to Taming Success chance based on its '''Accuracy''' and '''Damage''' (Tactics as %).   
* Example: An '''Exceedingly Accurate (+20% Accuracy) Shepherd's Crook of Power (+20% Damage)''' increases taming success chance by '''+40%''' (i.e., a base 50% chance becomes 70%).
* Example: An '''Exceedingly Accurate (+20% Accuracy) Shepherd's Crook of Power (+20% Damage)''' increases taming success chance by '''+40%''' (i.e., a base 50% chance becomes 70%).


[[File:tamingwithcrook.jpg|link=]]
* If a pet is taking damage, it '''cannot''' be tamed and will display the message: "It is too angry to tame."
 
* A common taming method is to command another pet to attack the wild creature, then use '''"All Stop"''' or '''"(petname) stop"''' before attempting to tame.
* If a pet is taking damage, it '''cannot''' be tamed and will display the message: "It is too angry to tame."
* A common taming method is to command another pet to attack the wild creature, then use **"All Stop"** or **"(petname) stop"** before attempting to tame.


== Abandoned and Released Pets ==
== Abandoned and Released Pets ==
* Pets must be interacted with by their owner at least once every '''24 hours''' to prevent abandonment.
* Pets must be interacted with by their owner at least once every '''24 hours''' to prevent abandonment.
* Players remaining in-game for long periods should either:
* Players remaining in-game for long periods should either:
   * Use the **Stables** to protect their pets.
   * Use the '''Stables''' to protect their pets.
   * Return to refresh their pet’s abandonment timer.
   * Return to refresh their pet’s abandonment timer.
* Released pets are now **Hindered** for 60 minutes instead of being **Pacified**.
* Released pets are now '''Hindered''' for 60 minutes instead of being '''Pacified'''.
* Recently released creatures display the "*released*" text above their head.
* Recently released creatures display the '''"*released*"''' text above their head.
* Abandoned pets can be recovered from an **[[Animal Wrangler]]** in **Prevalia** or **Corpse Creek** stables.
* Abandoned pets can be recovered from an '''[[Animal Wrangler]]''' in Prevalia or Corpse Creek stables.
 
[[File:wikitamingrelease.jpg|link=]]


== Stables and Control Slots ==
== Stables and Control Slots ==
* Players can speak with a **[[Stablemaster]]** to access their Stables.
* Players can speak with a '''[[Stablemaster]]''' to access their Stables.
* A **mounted pet** does not count toward **Control Slots** (See: [[Mounts]]).
* A '''mounted pet''' does not count toward '''Control Slots''' (See: [[Mounts]]).
* Stabled pets do not accrue fees after **60 days**.
* Stabled pets do not accrue fees after '''60 days'''.


=== Stable Options ===
=== Stable Options ===
* '''Retrieve Lost Followers:''' Allows players to retrieve lost pets for a fee.
* '''Retrieve Lost Followers:''' Allows players to retrieve lost pets for a fee.
* '''Reset Follower Level Selections:''' Resets all Stat/Skill/Trait selections for a pet (usable anytime outside of combat).
* '''Reset Follower Level Selections:''' Resets all Stat/Skill/Trait selections for a pet (usable anytime outside of combat).
* '''Reset Follower Name:''' Resets a pet’s name back to its default untamed name.
* '''Reset Follower Name:''' Resets a pet’s name back to its default untamed name.
 
[[File:stablesmoreoptions.gif|link=]]


=== Pull Followers ===
=== Pull Followers ===
* Players can use **[pullfollowers]** to retrieve any follower within **5 tiles** (cooldown: 5 minutes).
* Players can use '''[pullfollowers]''' to retrieve any follower within '''5 tiles''' (cooldown: 5 minutes).
* Cannot be used if recently engaged in **PvP**.
* Cannot be used if recently engaged in '''PvP'''.
* Available via **Shift-Click → Followers** (will be renamed "Pull Followers" in a future update).
 
[[File:pullFollowers.png|link=]]


== Tamed Abilities ==
== Tamed Abilities ==
Each pet has unique **[[Follower Abilities]]**, categorized as:
Each pet has unique '''[[Follower Abilities]]''', categorized as:


{| class="wikitable" style="text-align: center;"
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|}
|}


'''''Abilities can be viewed using [[Animal Lore]] on the creature.'''''
'''Abilities can be viewed using [[Animal Lore]] on the creature.'''


== Tamed Classes ==
== Tamed Classes ==
All tameable creatures fall into one of three classes:
All tameable creatures fall into one of three classes:


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! Class !! Description
! Class !! Description
|-
|-
| [[File:icon-attackclass.png]] '''Attack''' || Focuses on dealing damage.
| '''Attack''' || Focuses on dealing damage.
|-
|-
| [[File:icon-utilityclass.png]] '''Utility''' || Specializes in poison, disease, or debuffs.
| '''Utility''' || Specializes in poison, disease, or debuffs.
|-
|-
| [[File:icon-tankclass.png]] '''Tank''' || Designed for survival and maintaining aggro.
| '''Tank''' || Designed for survival and maintaining aggro.
|}
|}


'''''Players can view a pet’s class in the [[Animal Lore]] menu.'''''
'''Players can view a pet’s class in the [[Animal Lore]] menu.'''


== Taming Bestiary ==
== Taming Bestiary ==
{{Main|Taming Best
{{Main|Taming Bestiary}} 
 
* The '''[[Taming Bestiary]]''' allows tamers to unlock upgrades for different pet classes. 
* It is crafted via '''[[Inscription]]''' and is '''Blessed'''. 
 
== Training ==
{| class="wikitable" style="text-align: center;"
! Skill !! Training Method
|-
| 0-50 || [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
| 50-60 || [[Colossal Frog]] in [[New Player Dungeon]]
|-
| 60-80 || [[Cave Bear]] in [[New Player Dungeon]]
|-
| 80-85 || [[Deep Crawler]]
|-
| 85-90 || [[Drake]]
|-
| 90-95 || [[Husk Crab]]
|-
| 95-100 || [[Dragon]]
|-
| 100-105 || [[Snowdrift]]
|-
| 105-110 || [[Earth Drake]]
|-
| 110-115 || [[Sphinx]]
|-
| 115-120 || [[Earth Dragon]]
|}

Revision as of 11:58, 6 February 2025


Summary

The path of an Animal Tamer is long and often challenging, but mastering it allows players to control animals and monsters, making it a lucrative profession for those with patience. The skill enables taming and commanding various creatures, which can be used in both PvM and PvP.

Skill Gain & Passive Taming Gains

  • Players gain Animal Taming skill from taming creatures where the success chance is below 100%.
  • Players cannot gain skill from taming a creature that has been released by themselves or another player.
  • Taming skill gains do not occur when standing inside a house (though taming itself is still possible).

Passive Taming Gains

  • Each time a player gains 0.1 skill from taming a creature, they bank 0.5 passive taming points (max of 5 points banked).
  • Passive taming gains are consumed by killing monsters with tamed pets.
  • The harder the monster, the greater the chance to trigger a skill gain.
  • Players can assist their pets in combat; as long as the pets contribute damage, they are eligible for gains.

Direct Taming Gain Limits Per Creature

Each creature has a maximum pool of taming skill points available before skill gains stop:

Skill Level Max Points Per Creature
0-50 5.0
50-70 1.0
70-90 0.5
90-119.9 0.2

Taming Creatures & Pet Bonding

  • Taming a creature requires both Animal Taming and Animal Lore.
  • Players must be within 3 tiles to begin taming and within 6 tiles to continue the process.
  • Pets bond with their owner after reaching Level 1.
  • Pack animals cannot be bonded.
  • Bonded pets recall, hike, teleport, rope, or gate with their owner.
  • When a bonded pet dies, it turns into a ghost.
  • Pets can be resurrected by a player with 80 Veterinary, the Resurrection spell, or an NPC Healer.
  • Pets that are left out in the world without receiving a command from their owner for 24 hours will become untamed, unbonded, and deleted.

Taming Success Chance

  • Players always have a minimum 5% success chance to tame a creature if they meet the required taming skill.
  • Using a Shepherd's Crook provides a bonus to Taming Success chance based on its Accuracy and Damage (Tactics as %).
  • Example: An Exceedingly Accurate (+20% Accuracy) Shepherd's Crook of Power (+20% Damage) increases taming success chance by +40% (i.e., a base 50% chance becomes 70%).
  • If a pet is taking damage, it cannot be tamed and will display the message: "It is too angry to tame."
  • A common taming method is to command another pet to attack the wild creature, then use "All Stop" or "(petname) stop" before attempting to tame.

Abandoned and Released Pets

  • Pets must be interacted with by their owner at least once every 24 hours to prevent abandonment.
  • Players remaining in-game for long periods should either:
 * Use the Stables to protect their pets.  
 * Return to refresh their pet’s abandonment timer.  
  • Released pets are now Hindered for 60 minutes instead of being Pacified.
  • Recently released creatures display the "*released*" text above their head.
  • Abandoned pets can be recovered from an Animal Wrangler in Prevalia or Corpse Creek stables.

Stables and Control Slots

  • Players can speak with a Stablemaster to access their Stables.
  • A mounted pet does not count toward Control Slots (See: Mounts).
  • Stabled pets do not accrue fees after 60 days.

Stable Options

  • Retrieve Lost Followers: Allows players to retrieve lost pets for a fee.
  • Reset Follower Level Selections: Resets all Stat/Skill/Trait selections for a pet (usable anytime outside of combat).
  • Reset Follower Name: Resets a pet’s name back to its default untamed name.

Pull Followers

  • Players can use [pullfollowers] to retrieve any follower within 5 tiles (cooldown: 5 minutes).
  • Cannot be used if recently engaged in PvP.

Tamed Abilities

Each pet has unique Follower Abilities, categorized as:

Category Description
Innate Always active for that creature.
Passive Has a chance to trigger on hit or damage taken.
Cooldown Activated once and requires cooldown before reuse.

Abilities can be viewed using Animal Lore on the creature.

Tamed Classes

All tameable creatures fall into one of three classes:

Class Description
Attack Focuses on dealing damage.
Utility Specializes in poison, disease, or debuffs.
Tank Designed for survival and maintaining aggro.

Players can view a pet’s class in the Animal Lore menu.

Taming Bestiary

Training

Skill Training Method
0-50 Train from NPC
50-60 Colossal Frog in New Player Dungeon
60-80 Cave Bear in New Player Dungeon
80-85 Deep Crawler
85-90 Drake
90-95 Husk Crab
95-100 Dragon
100-105 Snowdrift
105-110 Earth Drake
110-115 Sphinx
115-120 Earth Dragon