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Created page with "Category:Skills Category:Taming Category:PvM Category:PvP == Summary == The path of an '''Animal Tamer''' is long and often challenging, but mastering it allows players to control animals and monsters, making it a lucrative profession for those with patience. The skill enables taming and commanding various creatures, which can be used in both PvM and PvP. * Complete list of Tameable Creatures and their stats. * Complete list of Fol..." |
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== Summary == | == Summary == | ||
The path of an '''Animal Tamer''' is long and often challenging, but mastering it allows players to control animals and monsters, making it a lucrative profession for those with patience. The skill enables taming and commanding various creatures, which can be used in both PvM and PvP. | The path of an '''Animal Tamer''' is long and often challenging, but mastering it allows players to control animals and monsters, making it a lucrative profession for those with patience. The skill enables taming and commanding various creatures, which can be used in both PvM and PvP. | ||
* Complete list of [[Tameables_List|Tameable Creatures]] and their stats. | * Complete list of [[Tameables_List|Tameable Creatures]] and their stats. | ||
* Complete list of [[Follower Abilities|Pet Abilities]]. | * Complete list of [[Follower Abilities|Pet Abilities]]. | ||
== Skill Gain & Passive Taming Gains == | == Skill Gain & Passive Taming Gains == | ||
* Players gain '''Animal Taming''' skill from taming creatures where the success chance is below 100%. | * Players gain '''Animal Taming''' skill from taming creatures where the success chance is below 100%. | ||
* Players '''cannot''' gain skill from taming a creature that has been released by themselves or another player. | * Players '''cannot''' gain skill from taming a creature that has been released by themselves or another player. | ||
* Taming skill gains '''do not occur''' when standing inside a house (though taming itself is still possible). | * Taming skill gains '''do not occur''' when standing inside a house (though taming itself is still possible). | ||
=== Passive Taming Gains === | === Passive Taming Gains === | ||
* Each time a player gains '''0.1''' skill from taming a creature, they bank '''0.5''' passive taming points (max of 5 points banked). | * Each time a player gains '''0.1''' skill from taming a creature, they bank '''0.5''' passive taming points (max of 5 points banked). | ||
* Passive taming gains are consumed by killing monsters with tamed pets. | * Passive taming gains are consumed by killing monsters with tamed pets. | ||
* The harder the monster, the greater the chance to trigger a skill gain. | * The harder the monster, the greater the chance to trigger a skill gain. | ||
* Players can assist their pets in combat; as long as the pets contribute damage, they are eligible for gains. | * Players can assist their pets in combat; as long as the pets contribute damage, they are eligible for gains. | ||
=== Direct Taming Gain Limits Per Creature === | === Direct Taming Gain Limits Per Creature === | ||
Each creature has a maximum pool of taming skill points available before skill gains stop: | Each creature has a maximum pool of taming skill points available before skill gains stop: | ||
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== Taming Creatures & Pet Bonding == | == Taming Creatures & Pet Bonding == | ||
* Taming a creature requires both '''Animal Taming''' and '''[[Animal Lore]]'''. | * Taming a creature requires both '''Animal Taming''' and '''[[Animal Lore]]'''. | ||
* Players must be within '''3 tiles''' to begin taming and within '''6 tiles''' to continue the process. | * Players must be within '''3 tiles''' to begin taming and within '''6 tiles''' to continue the process. | ||
* Pets bond with their owner after reaching '''Level 1'''. | * Pets bond with their owner after reaching '''Level 1'''. | ||
* '''Pack animals | * '''Pack animals cannot be bonded.''' | ||
* Bonded pets recall, hike, teleport, rope, or gate with their owner. | * Bonded pets recall, hike, teleport, rope, or gate with their owner. | ||
* When a bonded pet dies, it turns into a ghost. | * When a bonded pet dies, it turns into a ghost. | ||
* Pets can be resurrected by a player with '''80 Veterinary''', the '''Resurrection spell''', or an '''NPC Healer'''. | * Pets can be resurrected by a player with '''80 Veterinary''', the '''Resurrection spell''', or an '''NPC Healer'''. | ||
* Pets that are left out in the world without receiving a command from their owner for '''24 hours''' will become untamed, unbonded, and deleted. | * Pets that are left out in the world without receiving a command from their owner for '''24 hours''' will become untamed, unbonded, and deleted. | ||
=== Taming Success Chance === | === Taming Success Chance === | ||
* Players always have a minimum '''5%''' success chance to tame a creature if they meet the required taming skill. | * Players always have a minimum '''5%''' success chance to tame a creature if they meet the required taming skill. | ||
* Using a '''Shepherd's Crook''' provides a bonus to Taming Success chance based on its '''Accuracy''' and '''Damage''' (Tactics as %). | * Using a '''Shepherd's Crook''' provides a bonus to Taming Success chance based on its '''Accuracy''' and '''Damage''' (Tactics as %). | ||
* Example: An '''Exceedingly Accurate (+20% Accuracy) Shepherd's Crook of Power (+20% Damage)''' increases taming success chance by '''+40%''' (i.e., a base 50% chance becomes 70%). | * Example: An '''Exceedingly Accurate (+20% Accuracy) Shepherd's Crook of Power (+20% Damage)''' increases taming success chance by '''+40%''' (i.e., a base 50% chance becomes 70%). | ||
* If a pet is taking damage, it '''cannot''' be tamed and will display the message: "It is too angry to tame." | |||
* A common taming method is to command another pet to attack the wild creature, then use '''"All Stop"''' or '''"(petname) stop"''' before attempting to tame. | |||
* If a pet is taking damage, it '''cannot''' be tamed and will display the message: "It is too angry to tame." | |||
* A common taming method is to command another pet to attack the wild creature, then use | |||
== Abandoned and Released Pets == | == Abandoned and Released Pets == | ||
* Pets must be interacted with by their owner at least once every '''24 hours''' to prevent abandonment. | * Pets must be interacted with by their owner at least once every '''24 hours''' to prevent abandonment. | ||
* Players remaining in-game for long periods should either: | * Players remaining in-game for long periods should either: | ||
* Use the | * Use the '''Stables''' to protect their pets. | ||
* Return to refresh their pet’s abandonment timer. | * Return to refresh their pet’s abandonment timer. | ||
* Released pets are now | * Released pets are now '''Hindered''' for 60 minutes instead of being '''Pacified'''. | ||
* Recently released creatures display the "*released*" text above their head. | * Recently released creatures display the '''"*released*"''' text above their head. | ||
* Abandoned pets can be recovered from an | * Abandoned pets can be recovered from an '''[[Animal Wrangler]]''' in Prevalia or Corpse Creek stables. | ||
== Stables and Control Slots == | == Stables and Control Slots == | ||
* Players can speak with a | * Players can speak with a '''[[Stablemaster]]''' to access their Stables. | ||
* A | * A '''mounted pet''' does not count toward '''Control Slots''' (See: [[Mounts]]). | ||
* Stabled pets do not accrue fees after | * Stabled pets do not accrue fees after '''60 days'''. | ||
=== Stable Options === | === Stable Options === | ||
* '''Retrieve Lost Followers:''' Allows players to retrieve lost pets for a fee. | * '''Retrieve Lost Followers:''' Allows players to retrieve lost pets for a fee. | ||
* '''Reset Follower Level Selections:''' Resets all Stat/Skill/Trait selections for a pet (usable anytime outside of combat). | * '''Reset Follower Level Selections:''' Resets all Stat/Skill/Trait selections for a pet (usable anytime outside of combat). | ||
* '''Reset Follower Name:''' Resets a pet’s name back to its default untamed name. | * '''Reset Follower Name:''' Resets a pet’s name back to its default untamed name. | ||
=== Pull Followers === | === Pull Followers === | ||
* Players can use | * Players can use '''[pullfollowers]''' to retrieve any follower within '''5 tiles''' (cooldown: 5 minutes). | ||
* Cannot be used if recently engaged in | * Cannot be used if recently engaged in '''PvP'''. | ||
== Tamed Abilities == | == Tamed Abilities == | ||
Each pet has unique | Each pet has unique '''[[Follower Abilities]]''', categorized as: | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
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|} | |} | ||
'''Abilities can be viewed using [[Animal Lore]] on the creature.''' | |||
== Tamed Classes == | == Tamed Classes == | ||
All tameable creatures fall into one of three classes: | All tameable creatures fall into one of three classes: | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! Class !! Description | ! Class !! Description | ||
|- | |- | ||
| | | '''Attack''' || Focuses on dealing damage. | ||
|- | |- | ||
| | | '''Utility''' || Specializes in poison, disease, or debuffs. | ||
|- | |- | ||
| | | '''Tank''' || Designed for survival and maintaining aggro. | ||
|} | |} | ||
'''Players can view a pet’s class in the [[Animal Lore]] menu.''' | |||
== Taming Bestiary == | == Taming Bestiary == | ||
{{Main|Taming | {{Main|Taming Bestiary}} | ||
* The '''[[Taming Bestiary]]''' allows tamers to unlock upgrades for different pet classes. | |||
* It is crafted via '''[[Inscription]]''' and is '''Blessed'''. | |||
== Training == | |||
{| class="wikitable" style="text-align: center;" | |||
! Skill !! Training Method | |||
|- | |||
| 0-50 || [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | |||
|- | |||
| 50-60 || [[Colossal Frog]] in [[New Player Dungeon]] | |||
|- | |||
| 60-80 || [[Cave Bear]] in [[New Player Dungeon]] | |||
|- | |||
| 80-85 || [[Deep Crawler]] | |||
|- | |||
| 85-90 || [[Drake]] | |||
|- | |||
| 90-95 || [[Husk Crab]] | |||
|- | |||
| 95-100 || [[Dragon]] | |||
|- | |||
| 100-105 || [[Snowdrift]] | |||
|- | |||
| 105-110 || [[Earth Drake]] | |||
|- | |||
| 110-115 || [[Sphinx]] | |||
|- | |||
| 115-120 || [[Earth Dragon]] | |||
|} |
Revision as of 11:58, 6 February 2025
Summary
The path of an Animal Tamer is long and often challenging, but mastering it allows players to control animals and monsters, making it a lucrative profession for those with patience. The skill enables taming and commanding various creatures, which can be used in both PvM and PvP.
- Complete list of Tameable Creatures and their stats.
- Complete list of Pet Abilities.
Skill Gain & Passive Taming Gains
- Players gain Animal Taming skill from taming creatures where the success chance is below 100%.
- Players cannot gain skill from taming a creature that has been released by themselves or another player.
- Taming skill gains do not occur when standing inside a house (though taming itself is still possible).
Passive Taming Gains
- Each time a player gains 0.1 skill from taming a creature, they bank 0.5 passive taming points (max of 5 points banked).
- Passive taming gains are consumed by killing monsters with tamed pets.
- The harder the monster, the greater the chance to trigger a skill gain.
- Players can assist their pets in combat; as long as the pets contribute damage, they are eligible for gains.
Direct Taming Gain Limits Per Creature
Each creature has a maximum pool of taming skill points available before skill gains stop:
Skill Level | Max Points Per Creature |
---|---|
0-50 | 5.0 |
50-70 | 1.0 |
70-90 | 0.5 |
90-119.9 | 0.2 |
Taming Creatures & Pet Bonding
- Taming a creature requires both Animal Taming and Animal Lore.
- Players must be within 3 tiles to begin taming and within 6 tiles to continue the process.
- Pets bond with their owner after reaching Level 1.
- Pack animals cannot be bonded.
- Bonded pets recall, hike, teleport, rope, or gate with their owner.
- When a bonded pet dies, it turns into a ghost.
- Pets can be resurrected by a player with 80 Veterinary, the Resurrection spell, or an NPC Healer.
- Pets that are left out in the world without receiving a command from their owner for 24 hours will become untamed, unbonded, and deleted.
Taming Success Chance
- Players always have a minimum 5% success chance to tame a creature if they meet the required taming skill.
- Using a Shepherd's Crook provides a bonus to Taming Success chance based on its Accuracy and Damage (Tactics as %).
- Example: An Exceedingly Accurate (+20% Accuracy) Shepherd's Crook of Power (+20% Damage) increases taming success chance by +40% (i.e., a base 50% chance becomes 70%).
- If a pet is taking damage, it cannot be tamed and will display the message: "It is too angry to tame."
- A common taming method is to command another pet to attack the wild creature, then use "All Stop" or "(petname) stop" before attempting to tame.
Abandoned and Released Pets
- Pets must be interacted with by their owner at least once every 24 hours to prevent abandonment.
- Players remaining in-game for long periods should either:
* Use the Stables to protect their pets. * Return to refresh their pet’s abandonment timer.
- Released pets are now Hindered for 60 minutes instead of being Pacified.
- Recently released creatures display the "*released*" text above their head.
- Abandoned pets can be recovered from an Animal Wrangler in Prevalia or Corpse Creek stables.
Stables and Control Slots
- Players can speak with a Stablemaster to access their Stables.
- A mounted pet does not count toward Control Slots (See: Mounts).
- Stabled pets do not accrue fees after 60 days.
Stable Options
- Retrieve Lost Followers: Allows players to retrieve lost pets for a fee.
- Reset Follower Level Selections: Resets all Stat/Skill/Trait selections for a pet (usable anytime outside of combat).
- Reset Follower Name: Resets a pet’s name back to its default untamed name.
Pull Followers
- Players can use [pullfollowers] to retrieve any follower within 5 tiles (cooldown: 5 minutes).
- Cannot be used if recently engaged in PvP.
Tamed Abilities
Each pet has unique Follower Abilities, categorized as:
Category | Description |
---|---|
Innate | Always active for that creature. |
Passive | Has a chance to trigger on hit or damage taken. |
Cooldown | Activated once and requires cooldown before reuse. |
Abilities can be viewed using Animal Lore on the creature.
Tamed Classes
All tameable creatures fall into one of three classes:
Class | Description |
---|---|
Attack | Focuses on dealing damage. |
Utility | Specializes in poison, disease, or debuffs. |
Tank | Designed for survival and maintaining aggro. |
Players can view a pet’s class in the Animal Lore menu.
Taming Bestiary
- The Taming Bestiary allows tamers to unlock upgrades for different pet classes.
- It is crafted via Inscription and is Blessed.
Training
Skill | Training Method |
---|---|
0-50 | Train from NPC |
50-60 | Colossal Frog in New Player Dungeon |
60-80 | Cave Bear in New Player Dungeon |
80-85 | Deep Crawler |
85-90 | Drake |
90-95 | Husk Crab |
95-100 | Dragon |
100-105 | Snowdrift |
105-110 | Earth Drake |
110-115 | Sphinx |
115-120 | Earth Dragon |