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Codex and Grimoire Overview: Difference between revisions

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|text8=Provides unique benefits to [[Stealing]], [[Snooping]], [[Hiding]], and [[Stealth]], enhancing thievery and rogue-based gameplay.
|text8=Provides unique benefits to [[Stealing]], [[Snooping]], [[Hiding]], and [[Stealth]], enhancing thievery and rogue-based gameplay.
|title9=[[Traps#Trap_Kit|Trap Kit]]
|title9=[[Traps#Trap_Kit|Trap Kit]]
|text9=Allows [[Tinkering]] specialists to craft and enhance traps, improving effectiveness in both PvM.
|text9=Allows [[Tinkering]] specialists to craft and enhance traps, improving effectiveness in PvM.
|title10=[[Weapon and Parry Codices]]
|title10=[[Weapon and Parry Codices]]
|text10=Enhances [[Tactics]] and various weapon skills by unlocking stances, finishers, and defensive techniques.
|text10=Enhances [[Tactics]] and various weapon skills by unlocking stances, finishers, and defensive techniques.

Latest revision as of 10:37, 10 March 2025

Outlands offers numerous player-crafted PvM progression items linked to specific skills that significantly enhance the performance of certain builds. These items follow a few core principles:

All codex and progression items are blessed and cannot be stolen. The experience tied to codex and progression items is associated with the character rather than the item itself. These items are freely tradeable and can be sold to other characters; however, the experience does not transfer along with them.

As long as a player meets the minimum requirement of 80 printed skill and carries the corresponding codex or progression item, they can utilize multiple codices or progression items simultaneously, such as combining a Codex of Fencing with a Poison Kit. Players can gain full experience for multiple codices or progression items in parallel. The associated bonuses from these items will be applied as long as any listed conditional requirements are met, such as using the proper weapon, having a poisoned weapon, or remaining stationary.

A specialized container designed to hold only blessed items, keeping them organized and protected.
Enhances bardic abilities by providing skill-based upgrades for Musicianship, Peacemaking, Discordance, and Provocation.
Improves Healing and Anatomy abilities, offering specialized bonuses for healing efficiency and support roles.
Provides enhancements for Poisoning, with effects scaling based on the user’s Taste Identification or Alchemy skills.
Boosts potion effects and utility, making Alchemy more versatile in combat and support scenarios.
Augments summoning spells, allowing users of Spirit Speaking and Magery to customize their summoned creatures.
A progression system for Animal Taming, rewarding players for using different tameable creatures in combat.
Provides unique benefits to Stealing, Snooping, Hiding, and Stealth, enhancing thievery and rogue-based gameplay.
Allows Tinkering specialists to craft and enhance traps, improving effectiveness in PvM.
Enhances Tactics and various weapon skills by unlocking stances, finishers, and defensive techniques.
Boosts Magery spells with additional effects and customization, enhancing magical combat strategies.