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'''Outlands Patch | '''Outlands Patch October 17, 2024''' is a minor update for ''[[Outlands]]''. | ||
This patch contained bug fixes and quality of life upgrades, with some minor Time content. | |||
== | == Magic Item Recycler == | ||
* The '''Spellbook''' category of the Magic Item Recycler now has a '''"Quality"''' property similar to handling for Weapons. | |||
== Ships == | |||
* Fixed an issue where some player ship '''Crewmembers''' would only inflict '''1-2 damage''' in combat due to wielding "Training Weapons" such as Cleavers. These weapons will now do intended damage. | |||
* Fixed an issue where some player ship '''Crewmembers''' would not switch to their Ranged Weapon in combat. | |||
* Ranged Weapons for player ship Crewmembers are now universally set to '''Range 12'''. | |||
== IDOCs (House Decay) == | |||
* Fixed an issue that was causing the randomized duration '''House Placement Prevention''' for IDOCs to not apply properly. | |||
== Potion Codex == | |||
* Fixed an issue where the '''Freedom''' upgrade in the '''Potion Codex''' wouldn't work properly when upgraded to '''Tier 1'''. | |||
== Ground Traps == | |||
* Ground Traps will now only damage creatures that are within a '''-18 to +18''' z-level height range above or below the trap placement location. | |||
== Aspects == | |||
* Fixed an issue where players were unable to unlock a new '''Aspect''' by clicking the '''Unlock''' button from the '''Spellbook''' section of the '''Aspect Menu'''. | |||
* Fixed an issue where the '''Chill Effect''' of the '''Frost Aspect Weapon/Spellbook''' special "Ice Blast" was lasting '''60 seconds''' instead of the intended '''5 minute duration'''. | |||
== Interior Decorator == | |||
* Interior Decorators will now correctly account for '''"Surface" height''' of items when determining the floor Z level when moving items. | |||
== Dungeon Flashpoint == | |||
* Fixed an incorrect '''Green Beacon''' location for the '''Darkmire Temple Dungeon Flashpoint'''. | |||
== Bandages == | |||
* Selecting the target for a '''Bandage''' while having a '''Spell Cursor''' up should no longer cause the spell to become stuck. | |||
== Rental Vendors == | |||
* Fixed an issue where the '''Shift-Click''' menu for '''Bank Checks''' would not appear if placed onto a '''Rental Vendor'''. | |||
== Tamed Creatures == | |||
* Tamed Creatures that are '''released''' or '''abandoned''' by their owner should now never attack players (but will still defend themselves if attacked). | |||
== Phoenix == | |||
* Updated the '''Phoenix Epic Barrage''' ability to have less '''pre-delays''' and '''faster resolving projectiles''', so it should no longer impact the delay of its next spellcast. | |||
== Spitting Viper / Giant Spitting Viper / Colossal Spitting Viper == | |||
* '''Venom Barrage''' for Spitting Vipers now has the following description: ''"Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. Has a (50% * (poisoning skill / 100)) chance on hit to apply greater poison"'' | |||
* '''Venom Barrage''' will have a range of '''8''' in PvP. | |||
== Container LOS == | |||
* Fixed an issue that was sometimes causing players to incorrectly be considered out of '''LOS (Line of Sight)''' for: | |||
* '''Distribution Chests''' | |||
* '''Magic Item Recyclers''' | |||
* '''Magic Item Vaults''' | |||
* '''Prevalia Trunks''' | |||
== Context Menus == | |||
* Updated the '''shift-click Context Menu''' entry for '''Prevalia Trunks''' and '''Magic Item Vaults''' to display as '''"Restock"''' instead of '''"Add All in Backpack"'''. | |||
== Mount Tokens == | |||
* Unique '''Mount Tokens''' that play '''sounds/effects''' when summoned will no longer play '''sounds/effects''' if the player is '''Hidden''' while summoning them. | |||
== Atlas / Hiking == | |||
* Updated the random '''Hiking destinations''' for '''Horseshoe Bay Moongate''' (some locations were inaccessible). | |||
== Summoner's Tome == | |||
* Fixed an issue where the '''Corporeal Tether Summoner's Tome''' upgrade wouldn't apply to summoned '''Air Elementals'''. | |||
== Paragon Chests == | |||
* Players are no longer able to use '''lockpicking''' to open '''Paragon Chests''' on the '''Test Shard'''. | |||
== Necromancy == | |||
* The '''Poison Strike''' ability for '''Necromancy''' will now correctly have a '''Harmful''' flag for its targeting cursor. | |||
== Runebooks == | |||
* Fixed an issue where using a '''Charge on a Runebook''' to cast '''Recall''' was also consuming a '''Recall Scroll''' in the backpack if '''[AutoUseSpellScrolls]''' was enabled. | |||
== Commodities == | |||
* Fixed an issue where some '''Commodities''' would display incorrect '''"held per commodity"''' amounts and be unable to redeem them. | |||
== Codexes == | |||
* Fixed an issue where players were receiving benefits of: | |||
* '''Healers Codexes''' | |||
* '''Potions Codexes''' | |||
* While not having the respective codexes in their backpack. | |||
== Spell Hues == | |||
* Fixed an issue where the '''"Reveal"''' Spell entry in the '''Spell Hue Customization''' menu was displaying as '''Mass Curse'''. | |||
* Fixed an issue where some players' clients would '''crash''' when navigating to certain pages of the '''Spell Hue Customization''' menu. | |||
== Factions == | |||
* Fixed an issue where the '''Faction Trophies for Cambria''' would display as '''Andaria Trophies'''. | |||
== Ghosts == | |||
* Fixed an issue where '''Ghost players''' were unintentionally able to see: | |||
* '''Players''' | |||
* '''Creatures''' | |||
* '''Items''' | |||
* That normally would be '''Hidden''' to them at that location (such as '''Dungeon / Wilderness Boss Chaos Shrine'''). | |||
== Holiday PvP Events == | |||
* Players who die and resurrect during the following events should now automatically have their event '''Hotbars''' re-appear: | |||
* '''Stalag Grotto Battle''' | |||
* '''Graveyard Bash''' | |||
* '''Jawbreaker''' | |||
== Dye Items == | |||
* Fixed an issue where '''Dusty Purple Runebook Dye''' was using the incorrect color. | |||
== Furniture == | |||
* Fixed an issue where '''Hardwood Tables''' would unintentionally have '''"rocks"''' as part of their graphics. | |||
* Players will need to '''re-deed''' and then place the '''Add-On''' again to remove the rocks. | |||
== Society Master NPCs == | |||
* Players can now use the '''shift-click Context Menu''' on '''Society Master NPCs''' up to '''8 tiles''' away (previously was 4). | |||
== Wizard's Grimoire == | |||
* Fixed an issue where damage bonuses from some '''Wizard's Grimoire''' upgrades would not apply to the '''"Test Shard Max Damage Rolls"''' mechanic. | |||
== Time Dungeon == | |||
* Fixed an issue that was causing some '''Time Relics/Runes''' to become deleted if being held in a container that was being '''Held/Lifted''' by a player. | |||
* The '''Negate Time rune''' will now have its effect persist through death. | |||
== Rune-Summoned Allied Monsters == | |||
* Players can no longer attack or damage any '''Allied monsters''' created from '''Time Runes/Relics''', such as: | |||
* '''Silver Elementals''' | |||
* '''Animated Weapons''' | |||
== Time Dungeon Toys == | |||
* Players can now acquire a wide variety of decorative '''Time Dungeon Toys'''. | |||
* Players receive '''Time Dungeon Toys''' by spending '''Claw Machine Tokens''' at a '''Claw Machine''' in '''The Last Colony''' within '''Time Dungeon'''. | |||
== Claw Machine Tokens == | |||
* Players will come across '''Claw Machine Tokens''' as very rare loot within '''Time Dungeon'''. | |||
== Claw Machine == | |||
* Players should bring any '''Claw Machine Tokens''' found to the '''Game Room''' near the '''Provisioner''' within '''The Last Colony''' inside '''Time Dungeon'''. | |||
* Players will find a '''Claw Machine''' at the back of the '''Game Room'''. | |||
* If a player '''double-clicks a Claw Machine Token''' in their backpack while within '''4 tiles''' of a '''Claw Machine''', it will consume '''1 token''' and the player will receive a '''randomized Time Dungeon Toy'''. | |||
* '''Time Dungeon Toys''' are '''temporarily Blessed''' for '''60 minutes'''. | |||
== Time Dungeon Menageries == | |||
* Players can now assemble decorative '''Time Dungeon Menageries''' from a collection of '''Crafted components''' and '''Loot Items'''. | |||
== Colony Vendors == | |||
* A number of '''The Last Colony''' vendors have new merchandise available to sell. |
Revision as of 12:51, 10 March 2025

Outlands Patch September 23, 2024
2024-09-23
Released
2024-10-17 - 10 months ago
Outlands Patch October 28, 2024
2024-10-28

Outlands Patch October 17, 2024 is a minor update for Outlands.
This patch contained bug fixes and quality of life upgrades, with some minor Time content.
Magic Item Recycler
- The Spellbook category of the Magic Item Recycler now has a "Quality" property similar to handling for Weapons.
Ships
- Fixed an issue where some player ship Crewmembers would only inflict 1-2 damage in combat due to wielding "Training Weapons" such as Cleavers. These weapons will now do intended damage.
- Fixed an issue where some player ship Crewmembers would not switch to their Ranged Weapon in combat.
- Ranged Weapons for player ship Crewmembers are now universally set to Range 12.
IDOCs (House Decay)
- Fixed an issue that was causing the randomized duration House Placement Prevention for IDOCs to not apply properly.
Potion Codex
- Fixed an issue where the Freedom upgrade in the Potion Codex wouldn't work properly when upgraded to Tier 1.
Ground Traps
- Ground Traps will now only damage creatures that are within a -18 to +18 z-level height range above or below the trap placement location.
Aspects
- Fixed an issue where players were unable to unlock a new Aspect by clicking the Unlock button from the Spellbook section of the Aspect Menu.
- Fixed an issue where the Chill Effect of the Frost Aspect Weapon/Spellbook special "Ice Blast" was lasting 60 seconds instead of the intended 5 minute duration.
Interior Decorator
- Interior Decorators will now correctly account for "Surface" height of items when determining the floor Z level when moving items.
Dungeon Flashpoint
- Fixed an incorrect Green Beacon location for the Darkmire Temple Dungeon Flashpoint.
Bandages
- Selecting the target for a Bandage while having a Spell Cursor up should no longer cause the spell to become stuck.
Rental Vendors
- Fixed an issue where the Shift-Click menu for Bank Checks would not appear if placed onto a Rental Vendor.
Tamed Creatures
- Tamed Creatures that are released or abandoned by their owner should now never attack players (but will still defend themselves if attacked).
Phoenix
- Updated the Phoenix Epic Barrage ability to have less pre-delays and faster resolving projectiles, so it should no longer impact the delay of its next spellcast.
Spitting Viper / Giant Spitting Viper / Colossal Spitting Viper
- Venom Barrage for Spitting Vipers now has the following description: "Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. Has a (50% * (poisoning skill / 100)) chance on hit to apply greater poison"
- Venom Barrage will have a range of 8 in PvP.
Container LOS
- Fixed an issue that was sometimes causing players to incorrectly be considered out of LOS (Line of Sight) for:
* Distribution Chests * Magic Item Recyclers * Magic Item Vaults * Prevalia Trunks
Context Menus
- Updated the shift-click Context Menu entry for Prevalia Trunks and Magic Item Vaults to display as "Restock" instead of "Add All in Backpack".
Mount Tokens
- Unique Mount Tokens that play sounds/effects when summoned will no longer play sounds/effects if the player is Hidden while summoning them.
Atlas / Hiking
- Updated the random Hiking destinations for Horseshoe Bay Moongate (some locations were inaccessible).
Summoner's Tome
- Fixed an issue where the Corporeal Tether Summoner's Tome upgrade wouldn't apply to summoned Air Elementals.
Paragon Chests
- Players are no longer able to use lockpicking to open Paragon Chests on the Test Shard.
Necromancy
- The Poison Strike ability for Necromancy will now correctly have a Harmful flag for its targeting cursor.
Runebooks
- Fixed an issue where using a Charge on a Runebook to cast Recall was also consuming a Recall Scroll in the backpack if [AutoUseSpellScrolls] was enabled.
Commodities
- Fixed an issue where some Commodities would display incorrect "held per commodity" amounts and be unable to redeem them.
Codexes
- Fixed an issue where players were receiving benefits of:
* Healers Codexes * Potions Codexes * While not having the respective codexes in their backpack.
Spell Hues
- Fixed an issue where the "Reveal" Spell entry in the Spell Hue Customization menu was displaying as Mass Curse.
- Fixed an issue where some players' clients would crash when navigating to certain pages of the Spell Hue Customization menu.
Factions
- Fixed an issue where the Faction Trophies for Cambria would display as Andaria Trophies.
Ghosts
- Fixed an issue where Ghost players were unintentionally able to see:
* Players * Creatures * Items * That normally would be Hidden to them at that location (such as Dungeon / Wilderness Boss Chaos Shrine).
Holiday PvP Events
- Players who die and resurrect during the following events should now automatically have their event Hotbars re-appear:
* Stalag Grotto Battle * Graveyard Bash * Jawbreaker
Dye Items
- Fixed an issue where Dusty Purple Runebook Dye was using the incorrect color.
Furniture
- Fixed an issue where Hardwood Tables would unintentionally have "rocks" as part of their graphics.
- Players will need to re-deed and then place the Add-On again to remove the rocks.
Society Master NPCs
- Players can now use the shift-click Context Menu on Society Master NPCs up to 8 tiles away (previously was 4).
Wizard's Grimoire
- Fixed an issue where damage bonuses from some Wizard's Grimoire upgrades would not apply to the "Test Shard Max Damage Rolls" mechanic.
Time Dungeon
- Fixed an issue that was causing some Time Relics/Runes to become deleted if being held in a container that was being Held/Lifted by a player.
- The Negate Time rune will now have its effect persist through death.
Rune-Summoned Allied Monsters
- Players can no longer attack or damage any Allied monsters created from Time Runes/Relics, such as:
* Silver Elementals * Animated Weapons
Time Dungeon Toys
- Players can now acquire a wide variety of decorative Time Dungeon Toys.
- Players receive Time Dungeon Toys by spending Claw Machine Tokens at a Claw Machine in The Last Colony within Time Dungeon.
Claw Machine Tokens
- Players will come across Claw Machine Tokens as very rare loot within Time Dungeon.
Claw Machine
- Players should bring any Claw Machine Tokens found to the Game Room near the Provisioner within The Last Colony inside Time Dungeon.
- Players will find a Claw Machine at the back of the Game Room.
- If a player double-clicks a Claw Machine Token in their backpack while within 4 tiles of a Claw Machine, it will consume 1 token and the player will receive a randomized Time Dungeon Toy.
- Time Dungeon Toys are temporarily Blessed for 60 minutes.
Time Dungeon Menageries
- Players can now assemble decorative Time Dungeon Menageries from a collection of Crafted components and Loot Items.
Colony Vendors
- A number of The Last Colony vendors have new merchandise available to sell.