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New Player Guide: Difference between revisions

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Welcome to Outlands! This guide is designed to help new players get started with essential information about templates, skill progression, PvM, and more. Whether you're just beginning your journey or looking to dive deeper into PvM content, this guide covers everything you need to know to get started.
Outlands has refined the Ultima Online experience by introducing various progression systems, providing players with numerous options for character development. This allows for a vast range of builds and playstyles.


== Choosing Your Template ==
However, the amount of information can be overwhelming. The goal of this guide is to streamline the learning process so that new players can better understand their character's potential while minimizing confusion and frustration. This guide does not suggest specific builds or optimization strategies, you'll have to delve deeper into this wiki for a deeper understanding.
Pick a template [https://uooutlands.com/wiki/Templates here]. It’s recommended to start with a melee character since it’s cheaper and easier to replace your stuff if you die to mobs or player killers. The most recommended starter build is a Chivalry Peace Macer (Peaceadin), which can be found under Bard Templates in the provided link.


Make sure to start with the Chivalry skill to receive the Chivalry book early.
== The Six Core Elements ==


Starting as a mage is more difficult due to the need to maintain reagents for spell casting. If you create your character with three mage-related skills (Magery, Meditation, Evaluating Intelligence, Necromancy), you will start with a spellstone with 2250 charges that acts as a replacement for reagents. Once it runs out, you’ll need to switch to using reagents. Make sure to include Necromancy as one of your starting skills to receive the Necro book.
A PvM character consists of six key progression elements that contribute to reaching end-game content.


== Raising Skills ==
These elements, along with their primary improvement methods, include:
Within the new player dungeon on Shelter Island (where you start), most skills have a 10x increase to the chance of gaining skill up to a maximum of 80. This excludes gathering (Mining, Lumberjacking, and Evaluating Intelligence) and crafting skills (Alchemy, Blacksmithing, Carpentry, etc.).


It is allowed to AFK skill gain, either by using battle trainers for melee skills or by setting up scripts/macros for other skills. Many players AFK skill gain right inside the entrance to the dungeon. Mobs can be dragged onto you, but generally, you’re safe there. Battle trainers and pickpocket dips (for training Snoop and Stealing) are located in the building on the southwest side of Shelter Island (dips are on the roof).
* '''Raw Skill Points''' – Primarily gained through AFK macroing, with some gold grinding.
* '''Codex, Bestiary, Tome, etc.''' – Requires experience grinding.
* '''Aspect''' – Progressed through experience and gold grinding.
* '''Strongbox''' – An unlockable feature that reduces the weight of gold.
* '''Mastery Chain''' – Improved through experience grinding and society tasks.
* '''Echoes and Character Customizations''' – Advanced via gold grinding.


By default, you have an overall skill cap of 700 and an individual skill cap of 100. Skill Mastery Orbs increase your overall skill cap by +1, up to a maximum of 720. Skill Mastery Scrolls can increase specific skill caps by +1, up to a maximum of 120.
Your final character build will be the result of synergies across these elements, optimizing damage output and gold farming efficiency.  


== Young Status ==
To benefit from codex bonuses, you must first meet the necessary skill point requirements. The chosen aspect will further amplify skill and codex effects. Strongboxes, which can be unlocked twice, help extend dungeon time by reducing gold weight. Mastery chains enhance specific areas of your build, and character customizations allow for additional improvements in gold farming potential.
Young status on the island provides access to the bank, NPCs, and gathering skills like Mining and Lumberjacking. You can return to the island at any time to take advantage of the increased skill gains in the dungeon, even if you’re no longer considered “young.


== Gathering Gold and Progression ==
== Additional Quality of Life Upgrades ==
You are NOT allowed to AFK activities that result in gold, experience, or resource gains. It’s advised to create a separate character on your second or third account to gather gold while your main PvM character AFK trains their skills.


Miners and lumberjacks are great options for making the fastest amount of gold as a starting player. Shelter Island has a 50% reduction in resource gains, so it’s recommended to get the skills you want to 80 as quickly as possible and then leave to get the best resources. The Tracking skill is highly recommended for gatherers.
Beyond the primary progression systems, several quality of life upgrades can improve gameplay:


Dungeon lockpickers are easy to GM and require only a training lockbox and some tools, making them a cheap option, but you'll need some gold to start. You should be able to generate enough gold during PvM training in the new player dungeon to fund this.
* '''Runebooks''' (with a runebook bless deed)
* '''Inn rooms''' (providing benefits similar to house ownership)
* '''Storage shelves or lockers''' (for quick restocking)


A backstabber is another great character for earning gold, though you’ll need to unlock post-skill progression systems to make decent amounts of gold.
Many of these resources are available through the guildhouse, ensuring all members have access when needed.


== Scavengers ==
We’ll delve deeper into leveling each progression system, but first, let’s examine how each element functions and contributes to your character’s overall development.
A scavenger is a barebones character usually focused on Forensic Evaluation to skin mobs for leather, which you can sell to other players or use to skill up Tailoring and complete society jobs (more on those later).  


As a scavenger, you’ll want to travel through dungeons, gathering loot from and skinning corpses left behind by other players. **Important**: To prevent flagging as a criminal and being attacked by other players, type this command in-game: `[PreventCriminalLooting`.
== Raw Skill Points ==


== Post-Skill Progression Systems ==
Your skills form the foundation of your build. Every character begins with 700 skill points that can be allocated freely. By default, each skill can be raised to a maximum of 100 points. A skill reaches its peak effectiveness when maxed out at 100, though special items can further increase it to a maximum of 120. The Outlands community has developed a variety of creative builds, meaning skill allocation is not always as simple as maximizing seven skills.
Once you reach GM skills (100 skill level), you’re still not quite ready for PvM success. Monsters can still overwhelm you unless you progress further through the post-skill systems. These systems are based on experience rather than skill gains and provide significant combat bonuses.


Experience is gained based on a monster's difficulty rating. This rating can be viewed by using Animal Lore on a mob, even if you don’t have the skill. Experience is calculated as follows:
With the exception of gathering skills, most skills can be trained through AFK macroing. While macroing may involve some costs, reaching the initial 700 skill points typically takes only a few days, making it advisable to complete this process early on.
* Gold Dropped * % Damage Done = Experience Gain


For example, if you do 50% of the damage to a mob that drops 500 gold, you gain 250 experience.
Your total skill cap can be increased from 700 to 720 using skill balls. Each skill ball increases the total cap by one point, requiring 20 skill balls to reach the maximum limit.


**Aspect Experience** is the exception, where experience is gained based on your weapon/spellbook and armor’s active aspects. If both weapon and armor use the same aspect, the experience gained is multiplied by 1/50. If they are different aspects, you get 1/100th experience for each.
Individual skills, initially capped at 100, can be expanded up to 120 with skill scrolls. Each skill scroll increases the cap by one point, allowing further training up to the new limit.


== Codices and Tomes ==
=== Key Points ===
Your first goal is to obtain Codices and Tomes: [https://uooutlands.com/wiki/Codex_and_Grimoire_Overview Codices and Grimoires Overview]. These are blessed items that can be leveled up and provide combat bonuses. There are different Codices and Tomes for various builds:
* '''Skill balls''' increase your overall skill cap by 1, up to a maximum of 720.
* Melee types
* '''Skill scrolls''' raise an individual skill cap by 1, up to a maximum of 120.
* Parry
* '''PvP-related skills''', such as magery and weapon skills, cannot exceed 100.
* Mage
* '''Skill balls and skill scrolls are costly''', so acquiring them early may not be feasible.
* Barding
* '''Macroing guides for each skill''' are available on the each skill's individual page.
* Poison
* Tamers with pets
* Summons


On average, each of these items costs around 40k gold.
Proper skill management is essential for optimizing your character, so plan your progression carefully!
 
== Aspect Mastery ==
The next progression step is unlocking [https://uooutlands.com/wiki/Aspect_Mastery Aspect Mastery]. This system provides combat bonuses and bonuses for specific skill sets (e.g., Poisoning Aspect boosts Poisoning skills).
 
The cost of activating an aspect can vary widely, from 50k to 800k+, depending on the aspect chosen. Activating an aspect unlocks all three categories: weapon, spellbook, and armor.
 
To activate an aspect, you need to have the appropriate items equipped for each category, including a melee weapon, a spellbook, and full armor pieces. You’ll also need Aspect Cores, Aspect Distillations (which drop as rare loot from mobs), and Aspect Kits (crafted by players).
 
== Mastery Chains ==
Mastery Chains are a later-game progression system: [https://uooutlands.com/wiki/Mastery_Chain Mastery Chain Overview]. Mastery Chain XP is account-wide, so it's recommended to keep all PvM characters on one account to avoid leveling this system multiple times.
 
Mastery Chain links are expensive, and the bonus per link is small. It’s advised to wait until you’ve unlocked 5+ links before diving in, as this will allow you to spend gold on more immediate needs like leveling your Aspect or obtaining quality-of-life items.
 
It takes over 116 million experience to max out the Mastery Chain, so this is a long-term system.
 
== Housing ==
Outlands has a very active player base, and finding a house location can be challenging. Houses collapse when players become inactive for too long, and this leads to several events:
 
* **In Danger of Collapsing (IDOC)**: Announced in-game and on Discord as a contested PvP event. When a house collapses, the items are placed in a lottery where you can buy tickets and win them.
* **Housing Lottery**: Houses may be placed in a housing lottery where you can buy tickets for a chance to win a house.
 
Both types of lotteries are handled by Belana the House Decay Lottery Official, located west of the Society Hall and northwest of the Casino in Prevalia.
 
More information on housing can be found here: [https://uooutlands.com/wiki/Housing Housing Wiki].
 
=== Rental Room System ===
Outlands offers a rental room system, where you can rent an inn room, and it acts like your own house. You can access your rented room from any innkeeper but will always return to the inn where you rented from. You can upgrade the number of secure containers within your room.
 
For more information, see [https://uooutlands.com/wiki/Rental_Room_System Rental Room System Wiki].
 
== What’s Next? ==
Outlands offers a ton of different content to explore:
* Keep leveling your PvM characters and try new builds!
* [https://uooutlands.com/wiki/Societies Societies]: Weekly quests based on various activities.
* [https://uooutlands.com/wiki/Ships Ships]: PvM and PvP with boats.
* [https://uooutlands.com/wiki/Murder_Counts Murderer]: Take loot from other players.
* [https://uooutlands.com/wiki/Stealing Stealing]: Be a thief, steal from mobs or other players.
* [https://uooutlands.com/wiki/Factions Factions]: Engage in faction-based PvP.
* Fashion: Purchase special clothing and decoration items from Jakesh the Prevalia Merchant.
 
Various PvP events:
* [https://uooutlands.com/wiki/Strangelands Strangelands]
* [https://uooutlands.com/wiki/Town_Struggles Town Struggles]
* [https://uooutlands.com/wiki/Corpse_Creek_Contest Corpse Creek Contest]
* [https://uooutlands.com/wiki/Stygian_Rifts Stygian Rifts]
* [https://uooutlands.com/wiki/Dungeon_Flashpoints Dungeon Flashpoints]
 
== Resources and Help ==
* [https://www.youtube.com/@PwnstarrGaming Pwnstarr’s YouTube]
* [https://www.youtube.com/@Jaseowns Jaseowns’ YouTube]
* [https://outlands.uorazorscripts.com/scripts Jaseowns’ Scripts Site]
 
For assistance with various issues:
* Bugs: [⁠classicuo-client-bugs]
* Gameplay issues: [⁠gameplay-mechanic-bugs]
* Map issues: [⁠map-bugs]
* Scripts and macros: [⁠scripts-and-macros]
 
For buying and selling: [⁠sell] [⁠buy]
 
Additional tools and guides:
* [https://outlandmalls.com/] Outlands Malls
* [https://outlandsdrip.com/] Outlands Drip (Fashion)
* [https://outlandsbutler.com/] Outlands Butler (Tools/Calculators)
* [https://tameoutlands.com/] Tame Outlands
 
Feel free to ask questions in the #newplayer channel. Our companions (members with orange names) are always ready to help.

Revision as of 13:05, 10 March 2025

Outlands has refined the Ultima Online experience by introducing various progression systems, providing players with numerous options for character development. This allows for a vast range of builds and playstyles.

However, the amount of information can be overwhelming. The goal of this guide is to streamline the learning process so that new players can better understand their character's potential while minimizing confusion and frustration. This guide does not suggest specific builds or optimization strategies, you'll have to delve deeper into this wiki for a deeper understanding.

The Six Core Elements

A PvM character consists of six key progression elements that contribute to reaching end-game content.

These elements, along with their primary improvement methods, include:

  • Raw Skill Points – Primarily gained through AFK macroing, with some gold grinding.
  • Codex, Bestiary, Tome, etc. – Requires experience grinding.
  • Aspect – Progressed through experience and gold grinding.
  • Strongbox – An unlockable feature that reduces the weight of gold.
  • Mastery Chain – Improved through experience grinding and society tasks.
  • Echoes and Character Customizations – Advanced via gold grinding.

Your final character build will be the result of synergies across these elements, optimizing damage output and gold farming efficiency.

To benefit from codex bonuses, you must first meet the necessary skill point requirements. The chosen aspect will further amplify skill and codex effects. Strongboxes, which can be unlocked twice, help extend dungeon time by reducing gold weight. Mastery chains enhance specific areas of your build, and character customizations allow for additional improvements in gold farming potential.

Additional Quality of Life Upgrades

Beyond the primary progression systems, several quality of life upgrades can improve gameplay:

  • Runebooks (with a runebook bless deed)
  • Inn rooms (providing benefits similar to house ownership)
  • Storage shelves or lockers (for quick restocking)

Many of these resources are available through the guildhouse, ensuring all members have access when needed.

We’ll delve deeper into leveling each progression system, but first, let’s examine how each element functions and contributes to your character’s overall development.

Raw Skill Points

Your skills form the foundation of your build. Every character begins with 700 skill points that can be allocated freely. By default, each skill can be raised to a maximum of 100 points. A skill reaches its peak effectiveness when maxed out at 100, though special items can further increase it to a maximum of 120. The Outlands community has developed a variety of creative builds, meaning skill allocation is not always as simple as maximizing seven skills.

With the exception of gathering skills, most skills can be trained through AFK macroing. While macroing may involve some costs, reaching the initial 700 skill points typically takes only a few days, making it advisable to complete this process early on.

Your total skill cap can be increased from 700 to 720 using skill balls. Each skill ball increases the total cap by one point, requiring 20 skill balls to reach the maximum limit.

Individual skills, initially capped at 100, can be expanded up to 120 with skill scrolls. Each skill scroll increases the cap by one point, allowing further training up to the new limit.

Key Points

  • Skill balls increase your overall skill cap by 1, up to a maximum of 720.
  • Skill scrolls raise an individual skill cap by 1, up to a maximum of 120.
  • PvP-related skills, such as magery and weapon skills, cannot exceed 100.
  • Skill balls and skill scrolls are costly, so acquiring them early may not be feasible.
  • Macroing guides for each skill are available on the each skill's individual page.

Proper skill management is essential for optimizing your character, so plan your progression carefully!