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[[Category:Skills]] | [[Category:Skills]] | ||
== | == Summary == | ||
The '''Archery''' skill allows players to fire arrows and bolts from a distance using '''Bows''' and '''Crossbows'''. Archery is effective in both PvM and PvP, providing unique combat mechanics and synergies with other skills. | |||
==Weapon Types== | * Archery weapons '''cannot''' be [[Poisoning|poisoned]]. | ||
* Players must remain '''stationary for 0.5 seconds''' before shooting (regardless of Dexterity). | |||
* '''Bows''' have a maximum range of '''10 tiles'''. | |||
* '''Crossbows''' have a maximum range of '''8 tiles'''. | |||
* Chance to hit with an archery weapon is calculated as: | |||
* '''(Attacker's Archery Skill + 50) / ((Defender's Weapon or Wrestling Skill + 50) * 2)''' plus any relevant accuracy bonuses. | |||
* '''Secondary Weapon Skill Bonus:''' | |||
* '''PvM:''' Increases '''Base Weapon Damage''' by '''(25% * Skill / 100)'''. | |||
* '''PvP:''' Reduced to '''(10% * Skill / 100)'''. | |||
== PvM Special Attack == | |||
* '''Only works against creatures''' (not players). | |||
* Players have a '''10% chance''' to inflict an '''Archery Weapon Special Attack''' against creatures. | |||
* The chance can be increased through: | |||
* [[Arms Lore]] | |||
* [[Water Aspect]] Armor | |||
* [[Mastery Chain]] Links | |||
=== Effects of Archery Special Attack === | |||
* '''Increases damage dealt''' by the attack by '''50%''' ('''100%''' if the target is already Hindered or immune to Hinder). | |||
* '''Hinders the target''' for '''4-8 seconds''' (prevents movement, casting, and melee attacks). | |||
* '''Duration scales''' based on weapon speed and creature difficulty. | |||
* Players receive a '''+25% Accuracy bonus''' when attacking a Hindered target with Archery. | |||
* '''Hinder Immunity Mechanic:''' | |||
* Once a creature recovers from a Hinder effect caused by a player weapon, it becomes immune to further Hinder effects for '''50% of the original Hinder duration'''. | |||
* While immune, attempted Hinders will instead '''grant a damage bonus'''. | |||
'''Example:''' | |||
* A player delivers a '''6-second Hinder''' effect to a creature. | |||
* After the 6 seconds expire, the creature becomes '''immune to Hinder for 3 seconds'''. | |||
* During these 3 seconds, any new Hinder effects will instead '''increase the player's damage''' against the creature. | |||
== Weapon Types == | |||
{{Main|Armor & Weapons}} | {{Main|Armor & Weapons}} | ||
Archery weapons are crafted | Archery weapons are crafted using '''[[Carpentry]]''' or purchased from NPC vendors. | ||
{{ArcheryWeaponClass}} | {{ArcheryWeaponClass}} | ||
== Quivers == | |||
* Players can equip '''[[Quiver|Quivers]]''' to reduce both '''Ammunition Weight''' and '''Ammunition Consumption Rate'''. | |||
== | == Beneficial Skills == | ||
Some skills provide additional benefits to Archery. | |||
{{BeneficialSkillsWeapon}} | {{BeneficialSkillsWeapon}} | ||
==Codex== | == Codex == | ||
{{Main|Weapon and Parry Codex}} | {{Main|Weapon and Parry Codex}} | ||
* Archery weapons benefit from Ammo and Finishers provided by | * Archery weapons benefit from '''Ammo''' and '''Finishers''' provided by an '''[[Archery Codex]]'''. | ||
{{ArcheryCodex}} | {{ArcheryCodex}} | ||
==Training== | == Training == | ||
* Using a good '''[[Quiver]]''' will reduce arrow and bolt consumption. | |||
* '''Using a Heavy Crossbow for training will further reduce ammo consumption.''' | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! Skill !! Activity | |||
! | |||
! Activity | |||
|- | |- | ||
| 0-50 | | '''0-50''' || [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | ||
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | |||
|- | |- | ||
| 50-80 | | '''50-80''' || Passively gained in combat in the [[New Player Dungeon]] | ||
| Passively in | |||
|- | |- | ||
| 80-100 | | '''80-100''' || Passively gained in combat at the '''Prevalia Zoo''' or a '''Battle Trainer''' | ||
| Passively in | |||
|} | |} |
Revision as of 06:14, 7 February 2025
Summary
The Archery skill allows players to fire arrows and bolts from a distance using Bows and Crossbows. Archery is effective in both PvM and PvP, providing unique combat mechanics and synergies with other skills.
- Archery weapons cannot be poisoned.
- Players must remain stationary for 0.5 seconds before shooting (regardless of Dexterity).
- Bows have a maximum range of 10 tiles.
- Crossbows have a maximum range of 8 tiles.
- Chance to hit with an archery weapon is calculated as:
* (Attacker's Archery Skill + 50) / ((Defender's Weapon or Wrestling Skill + 50) * 2) plus any relevant accuracy bonuses.
- Secondary Weapon Skill Bonus:
* PvM: Increases Base Weapon Damage by (25% * Skill / 100). * PvP: Reduced to (10% * Skill / 100).
PvM Special Attack
- Only works against creatures (not players).
- Players have a 10% chance to inflict an Archery Weapon Special Attack against creatures.
- The chance can be increased through:
* Arms Lore * Water Aspect Armor * Mastery Chain Links
Effects of Archery Special Attack
- Increases damage dealt by the attack by 50% (100% if the target is already Hindered or immune to Hinder).
- Hinders the target for 4-8 seconds (prevents movement, casting, and melee attacks).
* Duration scales based on weapon speed and creature difficulty. * Players receive a +25% Accuracy bonus when attacking a Hindered target with Archery.
- Hinder Immunity Mechanic:
* Once a creature recovers from a Hinder effect caused by a player weapon, it becomes immune to further Hinder effects for 50% of the original Hinder duration. * While immune, attempted Hinders will instead grant a damage bonus.
Example:
- A player delivers a 6-second Hinder effect to a creature.
- After the 6 seconds expire, the creature becomes immune to Hinder for 3 seconds.
- During these 3 seconds, any new Hinder effects will instead increase the player's damage against the creature.
Weapon Types
Archery weapons are crafted using Carpentry or purchased from NPC vendors.
Grinding (Light) | ||||
---|---|---|---|---|
Weapon | Wielded With | Poisonable | Ammo Type | Speed |
Bow | 2H | No | Arrows | 34 |
Hunting Bow | 2H | No | Arrows | 34 |
Recurve Bow | 2H | No | Arrows | 34 |
Grinding (Medium) | ||||
---|---|---|---|---|
Weapon | Wielded With | Poisonable | Ammo Type | Speed |
Crossbow | 1H | No | Bolts | 28 |
Balestra | 1H | No | Bolts | 28 |
Pistol Crossbow | 1H | No | Bolts | 28 |
Burst | ||||
---|---|---|---|---|
Weapon | Wielded With | Poisonable | Ammo Type | Speed |
Heavy Crossbow | 2H | No | Bolts | 20 |
Rampart Crossbow | 2H | No | Bolts | 20 |
Great Bow | 2H | No | Arrows | 20 |
Quivers
- Players can equip Quivers to reduce both Ammunition Weight and Ammunition Consumption Rate.
Beneficial Skills
Some skills provide additional benefits to Archery.
Skill | Benefit | Weapons |
---|---|---|
Anatomy | Increases Base Weapon Damage by (20% * (Anatomy Skill / 100)) Increases Weapon Finisher chance by (100% * (Anatomy Skill / 100)) Increases Swing Speed by (5% * (Anatomy Skill / 100)) |
All |
Chivalry | Increases PvP Base Weapon Damage by (10% * (Chivalry Skill / 100)) | All |
Tactics | 0-100 Skill: Increases Base Weapon Damage by (-50% + (Tactics Skill / 200)) 100+ Skill: Any additional skill increases Base Weapon Damage by (1% * (Tactics Skill - 100)) |
All |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) Increases Weapon Ability fill meter by an additional (10% * (Arms Lore Skill / 100) Increases Swing Speed by (5% * (Arms Lore Skill / 100)) |
All |
Lumberjacking | Increases the Base Weapon Damage of axes by (25% * (Lumberjacking Skill / 100)) Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP. |
Axes (Swordsmanship) |
Mining | Increases Base Weapon Damage by (25% * (Mining Skill / 100)) Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP. |
Mace Fighting |
Blacksmithy | Increases the damage of blacksmith-crafted weapons by (25% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP. |
All |
Carpentry | Increases the damage of carpentry-crafted weapons by (25% * (Carpentry Skill / 100)) Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP. |
All |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP. |
All |
Archery Fencing Mace Fighting Swordsmanship Arcane Fishing |
When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP |
All |
Wrestling | When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. | All |
Inscription | Increases the damage of scribe-crafted weapons by (20% * (Inscription Skill / 100)) Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP. |
Wrestling |
Focus | Increases Swing Speed and Accuracy by (15% * (Focus Skill / 100)) Increases Base Weapon Damage by (10% * (Chivalry Skill / 100)) in PvP |
All |
Tailoring | Increases the damage of tailor-crafted weapons by (25% * (Tailoring Skill / 100)) Reduced to Base Weapon Damage by (10% * Tailoring Skill / 100) in PvP (Not confirmed) |
Wrestling |
Item Identification | Increases the accuracy property of magical weapons by (50% * (Item Identification Skill / 100)) Increases the accuracy property of magical weapons by (50% * (Item Identification Skill / 100)) Increases the slayer propery of magical weapons by (50% * (Item Identification Skill / 100)) |
Magical Weapons |
Codex
- Archery weapons benefit from Ammo and Finishers provided by an Archery Codex.
Archery Codex Stances, Finishers and Abilities | ||
---|---|---|
Type | Name | Description |
Stance | Arcane | Accuracy and Damage increased by 3% per rank |
Stance | Fowling | Weapon shots increase Damage Resistance towards target by 6% per rank for 5 seconds (does not stack) |
Stance | Incendiary | Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles |
Stance | Longshot | Increases Range by (Rank / 2) rounded up, and Damage by 3% per rank |
Stance | Maiming | Hinder effects last 10% longer per rank and Overpowered Hinder effects deal 10% more Damage per rank |
Finisher | Ricochet | Deals 300% of Damage towards target and up to 2 additional random enemies within 6 tiles of target |
Finisher | Pincushion | Makes 8 attacks against the target, with each having a 66% hit chance to inflict 100% Damage |
Weapon Ability | Skirmish | For next 15 seconds damage increased by 25% and can fire while moving |
Weapon Ability | Full Draw | For next 15 seconds damage increased by 35%, but must be stationary for 5 seconds to fire |
Weapon Ability | Repeater | If not currently stealthed, immediately makes 3 additional hit attempts, each with a 66% chance to inflict 100% of weapon damage (scaled by weapon speed) |
Training
- Using a good Quiver will reduce arrow and bolt consumption.
- Using a Heavy Crossbow for training will further reduce ammo consumption.
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Passively gained in combat in the New Player Dungeon |
80-100 | Passively gained in combat at the Prevalia Zoo or a Battle Trainer |