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* '''Crossbows''' have a maximum range of '''8 tiles'''. | * '''Crossbows''' have a maximum range of '''8 tiles'''. | ||
* Chance to hit with an archery weapon is calculated as: | * Chance to hit with an archery weapon is calculated as: | ||
'''(Attacker's Archery Skill + 50) / ((Defender's Weapon or Wrestling Skill + 50) * 2)''' plus any relevant accuracy bonuses. | |||
* '''Secondary Weapon Skill Bonus:''' | * '''Secondary Weapon Skill Bonus:''' | ||
'''PvM:''' Increases '''Base Weapon Damage''' by '''(25% * Skill / 100)''' | |||
'''PvP:''' Reduced to '''(10% * Skill / 100)''' | |||
== PvM Special Attack == | == PvM Special Attack == | ||
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* Players have a '''10% chance''' to inflict an '''Archery Weapon Special Attack''' against creatures. | * Players have a '''10% chance''' to inflict an '''Archery Weapon Special Attack''' against creatures. | ||
* The chance can be increased through: | * The chance can be increased through: | ||
** [[Arms Lore]] | |||
** [[Water Aspect]] Armor | |||
** [[Mastery Chain]] Links | |||
=== Effects of Archery Special Attack === | === Effects of Archery Special Attack === | ||
* '''Increases damage dealt''' by the attack by '''50%''' ('''100%''' if the target is already Hindered or immune to Hinder). | * '''Increases damage dealt''' by the attack by '''50%''' ('''100%''' if the target is already Hindered or immune to Hinder). | ||
* '''Hinders the target''' for '''4-8 seconds''' (prevents movement, casting, and melee attacks). | * '''Hinders the target''' for '''4-8 seconds''' (prevents movement, casting, and melee attacks). | ||
** '''Duration scales''' based on weapon speed and creature difficulty. | |||
** Players receive a '''+25% Accuracy bonus''' when attacking a Hindered target with Archery. | |||
* '''Hinder Immunity Mechanic:''' | * '''Hinder Immunity Mechanic:''' | ||
** Once a creature recovers from a Hinder effect caused by a player weapon, it becomes immune to further Hinder effects for '''50% of the original Hinder duration'''. | |||
** While immune, attempted Hinders will instead '''grant a damage bonus'''. | |||
'''Example:''' | '''Example:''' | ||
A player delivers a '''6-second Hinder''' effect to a creature. | |||
After the 6 seconds expire, the creature becomes '''immune to Hinder for 3 seconds'''. | |||
During these 3 seconds, any new Hinder effects will instead '''increase the player's damage''' against the creature. | |||
== Weapon Types == | == Weapon Types == |
Revision as of 06:17, 7 February 2025
Summary
The Archery skill allows players to fire arrows and bolts from a distance using Bows and Crossbows. Archery is effective in both PvM and PvP, providing unique combat mechanics and synergies with other skills.
- Archery weapons cannot be poisoned.
- Players must remain stationary for 0.5 seconds before shooting (regardless of Dexterity).
- Bows have a maximum range of 10 tiles.
- Crossbows have a maximum range of 8 tiles.
- Chance to hit with an archery weapon is calculated as:
(Attacker's Archery Skill + 50) / ((Defender's Weapon or Wrestling Skill + 50) * 2) plus any relevant accuracy bonuses.
- Secondary Weapon Skill Bonus:
PvM: Increases Base Weapon Damage by (25% * Skill / 100) PvP: Reduced to (10% * Skill / 100)
PvM Special Attack
- Only works against creatures (not players).
- Players have a 10% chance to inflict an Archery Weapon Special Attack against creatures.
- The chance can be increased through:
- Arms Lore
- Water Aspect Armor
- Mastery Chain Links
Effects of Archery Special Attack
- Increases damage dealt by the attack by 50% (100% if the target is already Hindered or immune to Hinder).
- Hinders the target for 4-8 seconds (prevents movement, casting, and melee attacks).
- Duration scales based on weapon speed and creature difficulty.
- Players receive a +25% Accuracy bonus when attacking a Hindered target with Archery.
- Hinder Immunity Mechanic:
- Once a creature recovers from a Hinder effect caused by a player weapon, it becomes immune to further Hinder effects for 50% of the original Hinder duration.
- While immune, attempted Hinders will instead grant a damage bonus.
Example:
A player delivers a 6-second Hinder effect to a creature. After the 6 seconds expire, the creature becomes immune to Hinder for 3 seconds. During these 3 seconds, any new Hinder effects will instead increase the player's damage against the creature.
Weapon Types
Archery weapons are crafted using Carpentry or purchased from NPC vendors.
Grinding (Light) | ||||
---|---|---|---|---|
Weapon | Wielded With | Poisonable | Ammo Type | Speed |
Bow | 2H | No | Arrows | 34 |
Hunting Bow | 2H | No | Arrows | 34 |
Recurve Bow | 2H | No | Arrows | 34 |
Grinding (Medium) | ||||
---|---|---|---|---|
Weapon | Wielded With | Poisonable | Ammo Type | Speed |
Crossbow | 1H | No | Bolts | 28 |
Balestra | 1H | No | Bolts | 28 |
Pistol Crossbow | 1H | No | Bolts | 28 |
Burst | ||||
---|---|---|---|---|
Weapon | Wielded With | Poisonable | Ammo Type | Speed |
Heavy Crossbow | 2H | No | Bolts | 20 |
Rampart Crossbow | 2H | No | Bolts | 20 |
Great Bow | 2H | No | Arrows | 20 |
Quivers
- Players can equip Quivers to reduce both Ammunition Weight and Ammunition Consumption Rate.
Beneficial Skills
Some skills provide additional benefits to Archery.
Skill | Benefit | Weapons |
---|---|---|
Anatomy | Increases Base Weapon Damage by (20% * (Anatomy Skill / 100)) Increases Weapon Finisher chance by (100% * (Anatomy Skill / 100)) Increases Swing Speed by (5% * (Anatomy Skill / 100)) |
All |
Chivalry | Increases PvP Base Weapon Damage by (10% * (Chivalry Skill / 100)) | All |
Tactics | 0-100 Skill: Increases Base Weapon Damage by (-50% + (Tactics Skill / 200)) 100+ Skill: Any additional skill increases Base Weapon Damage by (1% * (Tactics Skill - 100)) |
All |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) Increases Weapon Ability fill meter by an additional (10% * (Arms Lore Skill / 100) Increases Swing Speed by (5% * (Arms Lore Skill / 100)) |
All |
Lumberjacking | Increases the Base Weapon Damage of axes by (25% * (Lumberjacking Skill / 100)) Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP. |
Axes (Swordsmanship) |
Mining | Increases Base Weapon Damage by (25% * (Mining Skill / 100)) Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP. |
Mace Fighting |
Blacksmithy | Increases the damage of blacksmith-crafted weapons by (25% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP. |
All |
Carpentry | Increases the damage of carpentry-crafted weapons by (25% * (Carpentry Skill / 100)) Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP. |
All |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP. |
All |
Archery Fencing Mace Fighting Swordsmanship Arcane Fishing |
When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP |
All |
Wrestling | When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. | All |
Inscription | Increases the damage of scribe-crafted weapons by (20% * (Inscription Skill / 100)) Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP. |
Wrestling |
Focus | Increases Swing Speed and Accuracy by (15% * (Focus Skill / 100)) Increases Base Weapon Damage by (10% * (Chivalry Skill / 100)) in PvP |
All |
Tailoring | Increases the damage of tailor-crafted weapons by (25% * (Tailoring Skill / 100)) Reduced to Base Weapon Damage by (10% * Tailoring Skill / 100) in PvP (Not confirmed) |
Wrestling |
Item Identification | Increases the accuracy property of magical weapons by (50% * (Item Identification Skill / 100)) Increases the accuracy property of magical weapons by (50% * (Item Identification Skill / 100)) Increases the slayer propery of magical weapons by (50% * (Item Identification Skill / 100)) |
Magical Weapons |
Codex
- Archery weapons benefit from Ammo and Finishers provided by an Archery Codex.
Archery Codex Stances, Finishers and Abilities | ||
---|---|---|
Type | Name | Description |
Stance | Arcane | Accuracy and Damage increased by 3% per rank |
Stance | Fowling | Weapon shots increase Damage Resistance towards target by 6% per rank for 5 seconds (does not stack) |
Stance | Incendiary | Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles |
Stance | Longshot | Increases Range by (Rank / 2) rounded up, and Damage by 3% per rank |
Stance | Maiming | Hinder effects last 10% longer per rank and Overpowered Hinder effects deal 10% more Damage per rank |
Finisher | Ricochet | Deals 300% of Damage towards target and up to 2 additional random enemies within 6 tiles of target |
Finisher | Pincushion | Makes 8 attacks against the target, with each having a 66% hit chance to inflict 100% Damage |
Weapon Ability | Skirmish | For next 15 seconds damage increased by 25% and can fire while moving |
Weapon Ability | Full Draw | For next 15 seconds damage increased by 35%, but must be stationary for 5 seconds to fire |
Weapon Ability | Repeater | If not currently stealthed, immediately makes 3 additional hit attempts, each with a 66% chance to inflict 100% of weapon damage (scaled by weapon speed) |
Training
- Using a good Quiver will reduce arrow and bolt consumption.
- Using a Heavy Crossbow for training will further reduce ammo consumption.
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Passively gained in combat in the New Player Dungeon |
80-100 | Passively gained in combat at the Prevalia Zoo or a Battle Trainer |