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==Abilities== | ==Abilities== | ||
===Lesser Abilities=== | ===Lesser Abilities=== | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;background:black;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! colspan="2" | Lesser Abilities | ! colspan="2" | Lesser Abilities | ||
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===Regular Abilities=== | ===Regular Abilities=== | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;background:black;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! colspan="2" | Regular Abilities | ! colspan="2" | Regular Abilities | ||
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===Greater Abilities=== | ===Greater Abilities=== | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;background:black;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! colspan="2" | Greater Abilities | ! colspan="2" | Greater Abilities |
Latest revision as of 04:40, 27 March 2025
Abilities
Lesser Abilities
Lesser Abilities | |
---|---|
Name | Description |
![]() Arcane Shot |
Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
|
![]() Boneshot |
Fires 8 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
![]() Explosive Ammunition |
Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
![]() Glass Cannon |
Fires 8 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
![]() Hard to Port |
[No Cannon Cooldown] Increases ship speed by 20% for the next 15 seconds |
![]() Hold Fast |
[No Cannon Cooldown] Reduces ship damage taken by 25% and reduces crewmember damage taken by 50% for the next 30 seconds. |
![]() Luck |
[No Cannon Cooldown] Increases accuracy of normal cannonfire by 33% and reduces enemy accuracy against ship by 33% for the next 30 seconds. |
![]() Mortar Fire |
Fires 4 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
![]() Smokeshot |
Fires 8 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
![]() Swift Reload |
[No Cannon Cooldown] Reduces current reloading cooldown to 0 seconds and increases cannon damage by 25% for the next 10 seconds. |
![]() Depth Charges |
For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the tillerman.
|
![]() Powder Mishap |
Targets nearest other Ship within 12 tiles that is currently Reloading and:
|
![]() Sea Change |
[No Cannon Cooldown] Cancels all negative effects on ship and will also ignore movement penalties for 30 seconds
|
Regular Abilities
Regular Abilities | |
---|---|
Name | Description |
![]() Beat to Quarters |
[No Cannon Cooldown] Increases movement speed by 15% for the next 30 seconds |
![]() Boarding Hooks |
[No Cannon Cooldown] Increases boarding success chances by 50% and crew bravery by 25% for the next 45 seconds |
![]() Boarding Pikes |
[No Cannon Cooldown] Prevents enemy boarding for the next 45 seconds |
![]() Chainshot |
Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all ship locations:
|
![]() Expedite Repairs |
[No Cannon Cooldown] Reduces current cooldown on repairs to 0 seconds |
![]() Flameshot |
Fires 8 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
![]() Ghost Fire |
Fires 4 volleys at +25% Accuracy with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
![]() Grapeshot Ammunition |
Fires 16 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
![]() Heatseeker Ammunition |
Fires 4 volleys at +75% accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
|
![]() Heavy Ordinance |
Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
![]() Powdersoak Ammunition |
Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
![]() Rally |
[No Cannon Cooldown] Heals each crewmember for 33% health, and cures any remaining poison, disease, and bleed ticks on crewmember |
![]() Special Powderkeg |
[No Cannon Cooldown] Normal cannon fire for the next 60 seconds has its accuracy increased by 25% and damage increased by 100% |
![]() Toxic Ammunition |
Fires 8 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
![]() Bad Rations |
[No Cannon Cooldown] Targets nearest other ship within 12 tiles
|
![]() Grenades |
Targets nearest other ship within 12 tiles
|
![]() Razorwire |
No Cannon Cooldown
|
Greater Abilities
Greater Abilities | |
---|---|
Name | Description |
![]() Brimstone |
Fires 8 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
![]() Eldritch Ammunition |
Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
|
![]() Flak Cannons |
Fires 8 volleys at +75% accuracy with scatter radius 4 and damage radius 2
Successful hits deal damage to all Ship locations:
|
![]() Furious Assault |
[No Cannon Cooldown] +50% Crewmember damage and +50% crew bravery for the next 60 seconds |
![]() Hellfire Barrage |
Fires 4 volleys with scatter radius 3 and damage radius 2
Successful hits deal damage to all Ship locations:
|
![]() Icebreaker Ammunition |
Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
![]() Mariner's Fortune |
[No Cannon Cooldown] For the next 3 minutes:
|
![]() Ride the Waves |
[No Cannon Cooldown] Increases movement speed by 10% for the next 90 seconds |
![]() Rum Rations |
[No Cannon Cooldown] Heals each crewmember for 5% health every 10 seconds for the next 2 minutes |
![]() Tanglevine Ammunition |
Fires 4 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
![]() Venom Barrage |
Fires 4 volleys with scatter radius 3 and damage radius 2
Successful hits deal damage to all Ship locations:
|
![]() Eye of the Storm |
Targets nearest other ship within 12 tiles
|
![]() Low Profile |
[No Cannon Cooldown] Reduces ship's wake scalar by 150% for 30 seconds and then reduces ship's wake scalar by 50% for the following 60 seconds |
![]() Sargasso |
Targets nearest other ship within 12 tiles
|