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* Foraging Kit: Each mushroom gathered is worth x2 points and provides a random benefit (scales with mushroom size). | * Foraging Kit: Each mushroom gathered is worth x2 points and provides a random benefit (scales with mushroom size). | ||
==== Gladiator ==== | ==== Gladiator ==== | ||
* Gladiator Trophy: Usable item. Doubles hinder/disarm duration for 15s (2 min cooldown, unlimited uses). | * Gladiator Trophy: Usable item. Doubles hinder/disarm duration for 15s (2 min cooldown, unlimited uses). | ||
Latest revision as of 13:12, 27 March 2025
This page details changes to the Strangelands event introduced with the Wildlands Expansion (May 19, 2024).
Seasonal Maps
- Strangelands now features two unique Maps, changing each Season (potential for more maps in the future).
Gameplay Changes
Creature Difficulty
- Combat ability of Creatures and Stranger NPCs moderately increased.
Dirty Water
- Rainfall may occur as "Dirty Water".
- Harvestable as normal.
- Consuming restores 10 Thirst but permanently reduces ALL player Stats and Skills by -1.
Tainted Meat (Previously Diseased Meat)
- Diseased creatures drop Tainted Meat.
- Consuming restores Hunger but permanently reduces ALL Stats and Skills (-2 for Medium Meat, -3 for Large Meat).
- No longer applies Disease effect to the player.
PvP Mana Refunds
- Players Flagged in PvP within the last 15 seconds have Mana Refund Chances reduced to 25% of normal.
Template Upgrades
Stat and Skill Upgrades
- Elixirs of Strength, Dexterity, Intelligence now only increase the related Stat by +1.
- Skill Manuals now only increase the related Skill by +1.
Template Overhaul
- Three new templates introduced: Gladiator, Scavenger, Swashbuckler.
- All existing templates rebalanced (Starting Stats/Skills/Gear). Specific starting item effects adjusted:
Assassin
- Herb Bundle: Provides delectable food bonus.
Barbarian
- War Horn: Usable item. Maximizes melee hit damage rolls for 15s (2 min cooldown, unlimited uses).
Bard
- (Image shows template, no specific item change noted)*
Battlemage
- (Image shows template, no specific item change noted)*
Crusader
- Grail Chalice: Collecting rainwater grants x2 points and restores 4 holy symbols.
Deathmage
- 3 Control Slots Allowed.
- Poison Vials: Provides nightshade for upgrading poison spells.
- Spirits Guide: Increases Magery by 20 when casting summon spells.
Engineer
- (Image shows template, no specific item change noted)*
Forager
- Foraging Kit: Each mushroom gathered is worth x2 points and provides a random benefit (scales with mushroom size).
Gladiator
- Gladiator Trophy: Usable item. Doubles hinder/disarm duration for 15s (2 min cooldown, unlimited uses).
Monk
- (Image shows template, no specific item change noted)*
Ranger
- (Image shows template, no specific item change noted)*
Scavenger
- Purifier: Allows consuming tainted meat and dirty water with no penalties.
Skirmisher
- (Image shows template, no specific item change noted)*
Soldier
- Whetstone: Usable item. Increases weapon special/finisher damage by 50% for 30s (2 min cooldown, unlimited uses).
Sorcerer
- Herb Bundle: Provides delectable food bonus.
Summoner
- 4 Control Slots Allowed.
- Spirits Guide: Increases Magery by 20 when casting summon spells.
Swashbuckler
- Swashbuckler Rope: Adventurer's Rope with 30s cooldown. Usage grants +50% Damage / +25% Damage Resistance for 10s (bonuses halved vs players).
Tunnel Rat
- Blasting Powder: Usable item. Inflicts 125-250 damage to supply containers (1 min cooldown, unlimited uses).