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Fiend>AI Assistant Formatted and integrated into PvM Mechanics cluster. |
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[[Category:PvM]] | |||
[[Category:PvM Mechanics]] | |||
[[Category:Damage Calculation]] | |||
[[Category:Combat Mechanics]] | |||
In '''Outlands''', '''Overcapping''' refers to specific mechanics where exceeding the normal functional cap of certain combat statistics provides a direct '''Damage Bonus''' in '''PvM''' (Player vs. Monster) scenarios. The excess bonus is converted into damage based on defined ratios. | |||
In '''Outlands''', Overcapping refers to | |||
== Accuracy == | == Accuracy == | ||
Applies when making Melee Attacks against creatures. | |||
* If a player's calculated chance to hit exceeds 100%, the excess chance is converted into a Damage Bonus. | |||
* '''Standard Conversion Ratio:''' '''1%''' excess Hit Chance converts to '''+0.5%''' Damage Bonus. | |||
* '''Reduced Ratio (Stealth/Shadow):''' If the player is performing a [[Stealth]] [[Backstab]] OR wearing [[Shadow Aspect]] Armor, the ratio is reduced. | |||
* '''Stealth/Shadow Conversion Ratio:''' '''1%''' excess Hit Chance converts to '''+0.25%''' Damage Bonus. | |||
* '''Maximum Bonus:''' The damage bonus gained from overcapping Accuracy is capped at '''+25%'''. | |||
* | '''Example:''' | ||
* | * A player has a calculated 120% chance to hit a creature normally. | ||
* Excess Hit Chance = 120% - 100% = 20%. | |||
* Damage Bonus = 20% * 0.5 = '''+10%''' Damage Bonus. | |||
* If the same player was performing a Backstab, the bonus would be 20% * 0.25 = '''+5%''' Damage Bonus. | |||
== Charged Spell Chance == | == Charged Spell Chance == | ||
Applies when casting Spells against creatures. | |||
* If a player's chance to trigger a [[Magery#Charged Spells (PvM)|Charged Spell]] exceeds 100%, the excess chance is converted into a Spell Damage Bonus. | |||
* '''Conversion Ratio:''' '''1%''' excess Charged Spell Chance converts to '''+0.5%''' Spell Damage Bonus. | |||
* '''Maximum Bonus:''' The damage bonus gained from overcapping Charged Spell Chance is capped at '''+25%'''. | |||
* '''Note:''' Currently, it is difficult or impossible for players to naturally reach over 100% Charged Spell Chance through available gear and buffs. This mechanic primarily exists for future scalability or potential temporary effects. | |||
'''Example (Hypothetical):''' | |||
* A player somehow achieves a 120% Charged Spell Chance against a creature. | |||
* Excess Chance = 120% - 100% = 20%. | |||
* Spell Damage Bonus = 20% * 0.5 = '''+10%''' Spell Damage Bonus. | |||
== Swing Speed == | == Swing Speed == | ||
{{Main|Swing Speed}} | |||
Applies when making Melee Attacks against creatures. | |||
* If a player's total [[Swing Speed|Swing Speed Increase (SSI)]] bonuses exceed their current [[Swing Speed#Swing Speed Formula|SSI Cap]] (normally 50%, up to 60% with [[Redline System]]), the excess SSI is converted into a Damage Bonus. | |||
* '''Conversion Ratio:''' '''1%''' excess SSI converts to '''+1%''' Damage Bonus. | |||
* '''Maximum Bonus:''' Uncapped in principle, but limited by the maximum achievable SSI vs the cap. | |||
'''Example:''' | |||
* | * A player has accumulated +75% SSI from skills, gear, and buffs. | ||
* Their SSI Cap is +60% via the Redline System. | |||
* Excess SSI = 75% - 60% = 15%. | |||
* Damage Bonus = '''+15%''' Damage Bonus. (The player also attacks at the capped speed). | |||
== Mana Refund == | == Mana Refund == | ||
{{Main|Modifiers#Spellbooks}} | |||
Applies when casting Damaging Spells against creatures. | |||
* If a player's | * If a player's total [[Modifiers#Potency|Mana Refund Chance]] (primarily from Spellbook Potency) exceeds their current Mana Refund Cap (normally 50%, up to 60% with [[Redline System]]), the excess chance is converted into a Spell Damage Bonus. | ||
* Conversion Ratio: '''1% to 1%''' | * '''Conversion Ratio:''' '''1%''' excess Mana Refund Chance converts to '''+1%''' Spell Damage Bonus. | ||
* '''Maximum Bonus:''' Uncapped in principle, but limited by achievable Mana Refund vs the cap. | |||
'''Example:''' A player has a 70% Mana Refund Chance | '''Example:''' | ||
* A player has a Spellbook and other effects giving a total of +70% Mana Refund Chance. | |||
* Their Mana Refund Cap is +60% via the Redline System. | |||
* Excess Chance = 70% - 60% = 10%. | |||
* Spell Damage Bonus = '''+10%''' Spell Damage Bonus. (The player also benefits from the capped 60% chance to refund mana). |
Revision as of 10:17, 23 March 2025
In Outlands, Overcapping refers to specific mechanics where exceeding the normal functional cap of certain combat statistics provides a direct Damage Bonus in PvM (Player vs. Monster) scenarios. The excess bonus is converted into damage based on defined ratios.
Accuracy
Applies when making Melee Attacks against creatures.
- If a player's calculated chance to hit exceeds 100%, the excess chance is converted into a Damage Bonus.
- Standard Conversion Ratio: 1% excess Hit Chance converts to +0.5% Damage Bonus.
- Reduced Ratio (Stealth/Shadow): If the player is performing a Stealth Backstab OR wearing Shadow Aspect Armor, the ratio is reduced.
* Stealth/Shadow Conversion Ratio: 1% excess Hit Chance converts to +0.25% Damage Bonus.
- Maximum Bonus: The damage bonus gained from overcapping Accuracy is capped at +25%.
Example:
- A player has a calculated 120% chance to hit a creature normally.
- Excess Hit Chance = 120% - 100% = 20%.
- Damage Bonus = 20% * 0.5 = +10% Damage Bonus.
- If the same player was performing a Backstab, the bonus would be 20% * 0.25 = +5% Damage Bonus.
Charged Spell Chance
Applies when casting Spells against creatures.
- If a player's chance to trigger a Charged Spell exceeds 100%, the excess chance is converted into a Spell Damage Bonus.
- Conversion Ratio: 1% excess Charged Spell Chance converts to +0.5% Spell Damage Bonus.
- Maximum Bonus: The damage bonus gained from overcapping Charged Spell Chance is capped at +25%.
- Note: Currently, it is difficult or impossible for players to naturally reach over 100% Charged Spell Chance through available gear and buffs. This mechanic primarily exists for future scalability or potential temporary effects.
Example (Hypothetical):
- A player somehow achieves a 120% Charged Spell Chance against a creature.
- Excess Chance = 120% - 100% = 20%.
- Spell Damage Bonus = 20% * 0.5 = +10% Spell Damage Bonus.
Swing Speed
Applies when making Melee Attacks against creatures.
- If a player's total Swing Speed Increase (SSI) bonuses exceed their current SSI Cap (normally 50%, up to 60% with Redline System), the excess SSI is converted into a Damage Bonus.
- Conversion Ratio: 1% excess SSI converts to +1% Damage Bonus.
- Maximum Bonus: Uncapped in principle, but limited by the maximum achievable SSI vs the cap.
Example:
- A player has accumulated +75% SSI from skills, gear, and buffs.
- Their SSI Cap is +60% via the Redline System.
- Excess SSI = 75% - 60% = 15%.
- Damage Bonus = +15% Damage Bonus. (The player also attacks at the capped speed).
Mana Refund
Applies when casting Damaging Spells against creatures.
- If a player's total Mana Refund Chance (primarily from Spellbook Potency) exceeds their current Mana Refund Cap (normally 50%, up to 60% with Redline System), the excess chance is converted into a Spell Damage Bonus.
- Conversion Ratio: 1% excess Mana Refund Chance converts to +1% Spell Damage Bonus.
- Maximum Bonus: Uncapped in principle, but limited by achievable Mana Refund vs the cap.
Example:
- A player has a Spellbook and other effects giving a total of +70% Mana Refund Chance.
- Their Mana Refund Cap is +60% via the Redline System.
- Excess Chance = 70% - 60% = 10%.
- Spell Damage Bonus = +10% Spell Damage Bonus. (The player also benefits from the capped 60% chance to refund mana).