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Overcapping: Difference between revisions

From Fiend's Outlands Wiki
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Formatted and integrated into PvM Mechanics cluster.
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Revision as of 04:07, 28 March 2025


In Outlands, Overcapping refers to specific mechanics where exceeding the normal functional cap of certain combat statistics provides a direct Damage Bonus in PvM (Player vs. Monster) scenarios. The excess bonus is converted into damage based on defined ratios.

Accuracy

Applies when making Melee Attacks against creatures.

  • If a player's calculated chance to hit exceeds 100%, the excess chance is converted into a Damage Bonus.
  • Standard Conversion Ratio: 1% excess Hit Chance converts to +0.5% Damage Bonus.
  • Reduced Ratio (Stealth/Shadow): If the player is performing a Stealth Backstab OR wearing Shadow Aspect Armor, the ratio is reduced.
   *   Stealth/Shadow Conversion Ratio: 1% excess Hit Chance converts to +0.25% Damage Bonus.
  • Maximum Bonus: The damage bonus gained from overcapping Accuracy is capped at +25%.

Example:

  • A player has a calculated 120% chance to hit a creature normally.
  • Excess Hit Chance = 120% - 100% = 20%.
  • Damage Bonus = 20% * 0.5 = +10% Damage Bonus.
  • If the same player was performing a Backstab, the bonus would be 20% * 0.25 = +5% Damage Bonus.

Charged Spell Chance

Applies when casting Spells against creatures.

  • If a player's chance to trigger a Charged Spell exceeds 100%, the excess chance is converted into a Spell Damage Bonus.
  • Conversion Ratio: 1% excess Charged Spell Chance converts to +0.5% Spell Damage Bonus.
  • Maximum Bonus: The damage bonus gained from overcapping Charged Spell Chance is capped at +25%.
  • Note: Currently, it is difficult or impossible for players to naturally reach over 100% Charged Spell Chance through available gear and buffs. This mechanic primarily exists for future scalability or potential temporary effects.

Example (Hypothetical):

  • A player somehow achieves a 120% Charged Spell Chance against a creature.
  • Excess Chance = 120% - 100% = 20%.
  • Spell Damage Bonus = 20% * 0.5 = +10% Spell Damage Bonus.

Swing Speed

Applies when making Melee Attacks against creatures.

  • If a player's total Swing Speed Increase (SSI) bonuses exceed their current SSI Cap (normally 50%, up to 60% with Redline System), the excess SSI is converted into a Damage Bonus.
  • Conversion Ratio: 1% excess SSI converts to +1% Damage Bonus.
  • Maximum Bonus: Uncapped in principle, but limited by the maximum achievable SSI vs the cap.

Example:

  • A player has accumulated +75% SSI from skills, gear, and buffs.
  • Their SSI Cap is +60% via the Redline System.
  • Excess SSI = 75% - 60% = 15%.
  • Damage Bonus = +15% Damage Bonus. (The player also attacks at the capped speed).

Mana Refund

Applies when casting Damaging Spells against creatures.

  • If a player's total Mana Refund Chance (primarily from Spellbook Potency) exceeds their current Mana Refund Cap (normally 50%, up to 60% with Redline System), the excess chance is converted into a Spell Damage Bonus.
  • Conversion Ratio: 1% excess Mana Refund Chance converts to +1% Spell Damage Bonus.
  • Maximum Bonus: Uncapped in principle, but limited by achievable Mana Refund vs the cap.

Example:

  • A player has a Spellbook and other effects giving a total of +70% Mana Refund Chance.
  • Their Mana Refund Cap is +60% via the Redline System.
  • Excess Chance = 70% - 60% = 10%.
  • Spell Damage Bonus = +10% Spell Damage Bonus. (The player also benefits from the capped 60% chance to refund mana).