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== Mechanics == | == Mechanics == | ||
* The baseline '''Mana Regeneration Rate''' is: | * The baseline '''Mana Regeneration Rate''' is: | ||
* '''1 mana restored every 2 seconds''' ( | * '''1 mana restored every 2 seconds''' ('''0.5 mana per second'''). | ||
* The '''maximum Mana Regeneration Rate''' is: | * The '''maximum Mana Regeneration Rate''' is: | ||
* '''1 mana restored every 0.5 seconds''' ( | * '''1 mana restored every 0.5 seconds''' ('''2 mana per second'''). | ||
* The '''minimum Mana Regeneration Rate''' is: | * The '''minimum Mana Regeneration Rate''' is: | ||
* '''1 mana restored every 8 seconds''' ( | * '''1 mana restored every 8 seconds''' ('''0.125 mana per second'''). | ||
=== Meditation Bonuses === | === Meditation Bonuses === | ||
Revision as of 09:30, 28 February 2025
The Meditation skill allows players to regenerate mana faster, both passively and by entering a state of meditation.
Mechanics
- The baseline Mana Regeneration Rate is:
* 1 mana restored every 2 seconds (0.5 mana per second).
- The maximum Mana Regeneration Rate is:
* 1 mana restored every 0.5 seconds (2 mana per second).
- The minimum Mana Regeneration Rate is:
* 1 mana restored every 8 seconds (0.125 mana per second).
Meditation Bonuses
- Players who use the Meditation skill will always enter a Meditative State (regardless of skill level), which doubles their current Mana Regeneration Rate.
- The Mana Regeneration Rate is increased by:
* (100% * (Meditation Skill / 100)).
* An additional 100% increase if the player is actively meditating.
Armor Penalties
- The Mana Regeneration Rate is penalized by the player's armor.
- The penalty formula is:
* (2 * (Player's Total Armor Meditation Penalty)).
- The Total Armor Meditation Penalty is determined by:
* The sum of the Meditation Penalties from all worn armor pieces.
* Each armor piece has a Meditation Penalty calculated as:
* (Armor Location Penalty * Armor Material Penalty).
Armor Location Penalty
Shield |
Chest |
Legs |
Arms |
Helmet |
Gloves |
Gorget |
|---|---|---|---|---|---|---|
| 35% | 35% | 22% | 15% | 14% | 7% | 7% |
Armor Material Penalty
| Image | Material | Penalty |
|---|---|---|
| No Armor, Leather Armor, Buckler, or Wooden Shield | 0% | |
| Studded Armor or Wooden Kite Shield | 20% | |
| Bone Armor, Metal Shield or Bone Shield | 40% | |
| Ringmail Armor or Bronze Shield | 60% | |
| Chainmail Armor or Metal Kite Shield | 80% | |
| Platemail Armor, Heater Shield, or Chaos/Order Shield | 100% |
Example
A player wearing a suit of all studded leather but with a platemail gorget would have:
(.35 * .20) + (.22 * .20) + (.15 * .20) + (.14 * .20) + (.07 * .20) + (.07 * 1.0)) = 25.6% Total Armor Meditation Penalty.
Which would result in a (2 * 25.6%) = -51.2% effect on their Mana Regen rate.
Mastery Chain Adjustments
- The Mana Regeneration Rate can be further adjusted using Mastery Chain links.
- Example: If a player has a Mana Regeneration Rate of 1 mana per second, having a 10% increase would boost it to 1 mana every 0.9 seconds.
Training
| Skill | Activity |
|---|---|
| 0-50 | Train from NPC |
| 50-80 | Cast spells and use Meditation in the New Player Dungeon. |
| 80-100 | Passively gain skill when mana is below maximum or by actively meditating. |