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Parrying: Difference between revisions

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== '''Training''' ==
== '''Training''' ==
* After gaining approximately '''0.5% skill''', a monster will no longer provide skill gains, requiring a new training target.
After gaining approximately '''0.5% skill''', a monster will no longer provide skill gains, requiring a new training target.
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! '''Skill'''
! '''Skill'''

Revision as of 10:51, 28 February 2025

The Parrying skill allows players to block **melee attacks** using shields, **two-handed weapons**, **wrestling weapons**, and **parry daggers**. Successfully parrying reduces incoming damage and mitigates stamina loss.

Mechanics

  • Players may parry melee attacks using:
  • Weapon parrying causes the weapon to take durability damage (similar to shields) but at a reduced rate.
  • Players with:
    • 80 Magery and 80 Parrying can cast spells and meditate with a shield (meditation rate is still affected by the shield's meditation penalty).
    • 80 Parrying and 80 Tactics or 80 Wrestling can use a Codex of Parrying.
  • Armor rating provided from shields is calculated as:
 (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))
  • Provides a reduction to Stamina loss from taking damage of:
 (50% * (Effective Parry Skill / 100)).

Parrying Attacks

Parrying Melee Attacks

  • Chance to parry a melee attack is:
 (50% * (Parrying Skill / 100))
  • A successful parry:
    • Reduces melee damage by 75% from creatures or other players.
    • Reduces melee damage by only 50% when using a two-handed weapon.

Parrying Spells

  • Players have a chance to parry incoming spells cast by creatures:
 (25% * (Parrying Skill / 100))
  • A successful spell parry:
    • Reduces spell damage by 75%.
  • Spells cannot be parried in PvP.

Taunt

  • Players may use the Taunt ability by:
    • Typing [Taunt
    • Shift-clicking themselves and selecting "Taunt"
  • Players can:
    • Target a specific creature for a Directed Taunt
    • Taunt all nearby creatures by selecting themselves or the ground
  • Taunt requires a Parry skill check and can only be attempted once every 15 seconds.

Directed Taunt

  • Lasts for 15 seconds.
  • Drastically increases player aggro to the targeted creature.
  • Provides an Effective Armor Rating bonus of:
 (25 * (Effective Parry Skill / 100)) against all creatures.

Area Taunt

  • Lasts for 15 seconds.
  • Drastically increases player aggro to all nearby creatures.
  • Provides an Effective Armor Rating bonus of:
 (25 * (Effective Parry Skill / 100)) against all creatures.

Codex

  • Players with 80 Parrying and 80 Tactics or 80 Wrestling can use a Codex of Parrying to further reduce damage taken.
Parry Codex Stances and Finishers
Type Name Description
Stance Shield Bash Increases Damage Resistance against player's combatant by 3% per rank and has a 4% per rank chance when hit by melee attack from combatant to Hinder them for 3 seconds
Stance Warding Reduces Poison, Bleed, and Disease tick damage by 8% per rank
Stance Testudo Damage Resistance increased by 1.5% per rank for each creature currently aggroed onto player up to a maximum of 5 creatures
Stance Mirror Reduces spell damage taken by 7% per rank
Stance Bulwark Increases Damage Resistance by 5% per rank if player has been stationary for 3 seconds or more
Finisher Last Stand Has a 5% chance per rank to reduce any damage taken to 1
Finisher Barrier Has a 10% chance per rank to reduce any Poison, Bleed, or Disease tick Damage to 1

Training

After gaining approximately 0.5% skill, a monster will no longer provide skill gains, requiring a new training target.

Skill Activity
0-50 Train from NPC
50-80 Gain passively when taking damage in the New Player Dungeon
80-100 Gather low-level creatures (e.g., graveyards or city pets) and allow them to attack you.

Use a second character to attack with a training weapon (slower but uncapped skill gain).