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Provocation: Difference between revisions

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== '''More Details''' ==
== '''More Details''' ==
* A player's '''base Provocation skill''' is **capped by their Musicianship skill**.
* A player's '''base Provocation skill''' is '''capped by their Musicianship skill'''. For example: A player with '''50 Provocation''' and '''25 Musicianship''' is considered to have '''25 Provocation'''.
** Example: A player with '''50 Provocation''' and '''25 Musicianship''' is considered to have '''25 Provocation'''.
* A player's '''Effective Provocation Skill''' is calculated as:
* A player's '''Effective Provocation Skill''' is calculated as:
** <code>(Provocation Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)</code>.
  (Provocation Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses +
  Lyric Aspect Armor Bonus)
* Players can increase their '''Effective Provocation Skill''' using:
* Players can increase their '''Effective Provocation Skill''' using:
** '''Forensic Eval''' and '''Tracking''' skills (listed as "Supplemental Skill Bonuses").
** '''[[Forensic Evaluation]]''' and '''[[Tracking]]''' skills (listed as "Supplemental Skill Bonuses").
** See the '''Forensic Eval''' and '''Tracking''' skill pages for more details.
* A player's '''total bonuses''' to '''Effective Provocation''' from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor '''cannot exceed their Musicianship skill'''. For example: A player with '''25 Musicianship''' can only gain '''25 Effective Provocation''' from Instruments, Supplemental Skills, or Lyric Aspect Armor.
* A player's '''total bonuses''' to '''Effective Provocation''' from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor '''cannot exceed their Musicianship skill'''.
** Example: A player with '''25 Musicianship''' can only gain '''25 Effective Provocation''' from Instruments, Supplemental Skills, or Lyric Aspect Armor.
* Chance for '''skill gain''' is '''doubled''' on a '''successful Provocation check'''.
* '''Provocation effect duration''' is calculated as:
* '''Provocation effect duration''' is calculated as:
** <code>((60 seconds - (Highest Creature Difficulty Value)) * (Effective Barding Skill / 100))</code>.
  ((60 seconds - (Highest Creature Difficulty Value)) * (Effective Barding Skill / 100))
** '''Minimum duration:''' <code>(15 * (Musicianship Skill / 100))</code> seconds.
*'''The minimum duration of provocation is:'''
  (15 * (Musicianship Skill / 100)) seconds.
* If a player '''Pacifies a Provoked creature''' (or vice versa), the new barding effect '''overrides''' the existing one.
* If a player '''Pacifies a Provoked creature''' (or vice versa), the new barding effect '''overrides''' the existing one.
* Players attempting to '''Provoke creatures that are already Pacified or Discorded''' gain:
* Players attempting to '''Provoke creatures that are already Pacified or Discorded''' gain:
** <code>(+12.5 Effective Barding Skill per barded creature)</code>.
** (+12.5 Effective Barding Skill per barded creature)
** Since '''Provocation targets two creatures''', both are checked.
** Since '''Provocation targets two creatures''', both are checked.
 
* Chance for '''skill gain''' is '''doubled''' on a '''successful Provocation check'''.
== '''Barding Songs''' ==
== '''Barding Songs''' ==
The Barding Songs are:   
The Barding Songs are:   

Revision as of 11:26, 28 February 2025

The Provocation skill allows players to make creatures fight each other, dealing increased damage. Provoked creatures receive a 200% damage bonus against other creatures. The effect remains active as long as the bard stays within 50 tiles, though normal Barding Breaks may still occur.

Mechanics

  • Players can use the Provocation skill to make creatures fight one another.
  • Provoked Creatures have a 200% bonus to damage dealt to other creatures.
  • Provocation effects will remain in place as long as the bard remains within 50 tiles of the affected creatures.
    • Barding Breaks can still occur as normal.
  • Skill usage cooldown:
    • 10 seconds on success.
    • 5 seconds on failure.
    • Players may use Discordance once every 5 seconds (i.e., a player may alternate between using Provocation and Discordance every 5 seconds).
  • The Bard Codex greatly enhances the Provocation skill.

More Details

  • A player's base Provocation skill is capped by their Musicianship skill. For example: A player with 50 Provocation and 25 Musicianship is considered to have 25 Provocation.
  • A player's Effective Provocation Skill is calculated as:
 (Provocation Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses +
 Lyric Aspect Armor Bonus)
  • Players can increase their Effective Provocation Skill using:
  • A player's total bonuses to Effective Provocation from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot exceed their Musicianship skill. For example: A player with 25 Musicianship can only gain 25 Effective Provocation from Instruments, Supplemental Skills, or Lyric Aspect Armor.
  • Provocation effect duration is calculated as:
 ((60 seconds - (Highest Creature Difficulty Value)) * (Effective Barding Skill / 100))
  • The minimum duration of provocation is:
 (15 * (Musicianship Skill / 100)) seconds.
  • If a player Pacifies a Provoked creature (or vice versa), the new barding effect overrides the existing one.
  • Players attempting to Provoke creatures that are already Pacified or Discorded gain:
    • (+12.5 Effective Barding Skill per barded creature)
    • Since Provocation targets two creatures, both are checked.
  • Chance for skill gain is doubled on a successful Provocation check.

Barding Songs

The Barding Songs are:

Barding Songs
Skill Effect

Discordance
Provides a (5% * (Effective Barding Skill / 100)) Damage Resistance bonus to Players and their Followers

Peacemaking
Provides a (5% * (Effective Barding Skill / 100)) Healing Amounts Received Bonus to Players and their Followers

Provocation
Provides a (5% * (Effective Barding Skill / 100)) Damage Bonus to Players and their Followers
All AoE Barding Song Buffs durations are 15 minutes
Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage

Provoked Creatures

  • Provoked creatures will attack each other until the effect expires.
  • Provoked creatures now deal +50% damage to other Provoked creatures.
  • Creatures display a timer (*provoked Xs*) above their head showing seconds remaining when using AllNames.
  • If the bard moves further than their Tether distance, the creature only deals 1 damage to other Provoked creatures.
  • Players and creatures receive a 10% Accuracy bonus against Provoked creatures.

Miscellaneous

  • Tamed creatures cannot be provoked.
  • Provocation "Tether Distance" is calculated as:
    • (Effective Provocation Skill / 2) tiles.
    • Default Tether distance was previously 18 tiles.

Training

Skill Activity
0-50 Train from NPC
50-80 Use Provocation on creatures in New Player Dungeon
80-100 Use Provocation on creatures at the Prevalia Zoo