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Stealing: Difference between revisions

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== '''Summary''' ==
== '''Summary''' ==
* Players can use the Stealing skill to take certain items from another player.
* Players can use the Stealing skill to take certain items from another player.
* To steal from innocents, a player must join the Red Hand [[Thieves Guild]].
* To steal from innocents, a player must join the Red Hand '''[[Thieves Guild]]'''.
* Base success chance to steal an item is <code>(1 * (Stealing Skill / 100))</code>.
* Base success chance to steal an item is <code>(1 * (Stealing Skill / 100))</code>.
* A minimum of 80 [[Snooping]] skill is required to make any Stealing attempts.
* A minimum of 80 '''[[Snooping]]''' skill is required to make any Stealing attempts.
* Players cannot make Stealing or Snooping attempts for **2 minutes after death**.
* Players cannot make Stealing or Snooping attempts for '''2 minutes after death'''.
* Stealing an item is considered **"using"** an item, which triggers the **500ms delay** before another item can be used or moved.
* Stealing an item is considered '''"using"''' an item, which triggers the '''500ms delay''' before another item can be used or moved.
* Players **will not be Perma-Flagged** for stealing against a player who attacked them first.
* Players '''will not be Perma-Flagged''' for stealing against a player who attacked them first.
* Stolen items **cannot be lifted** by any player for **30 seconds**.
* Stolen items '''cannot be lifted''' by any player for '''30 seconds'''.
* Players who make a stealing attempt (success or fail) **cannot use Eject or Help/Stuck** from a house for **5 seconds**.
* Players who make a stealing attempt (success or fail) '''cannot use Eject or Help/Stuck''' from a house for '''5 seconds'''.
* Players can join the **Grey Hand [[Thieves Guild]]** to perform **Mugging & Pilfering** against creatures.
* Players can join the '''Grey Hand [[Thieves Guild]]''' to perform '''Mugging & Pilfering''' against creatures.
* The [[Thieves Codex]] enhances the **Stealing skill for PvM**.
* The '''[[Thieves Codex]]''' enhances the '''Stealing skill for PvM'''.
 
 
** The following apply to stealing from creatures:   
** The following apply to stealing from creatures:   
** A player may only steal a maximum of **1,000 gold per creature**.   
** A player may only steal a maximum of '''1,000 gold per creature'''.   
** A player can **only successfully steal from a creature once**.   
** A player can '''only successfully steal from a creature once'''.   
** A creature will become **barren** after **3 players** have successfully stolen from it.   
** A creature will become '''barren''' after '''3 players''' have successfully stolen from it.   
** Stealing from a **Paragon mob** will always yield **a Black Goods** item.   
** Stealing from a '''Paragon mob''' will always yield '''a Black Goods''' item.   


* Players **no longer need a free hand** to perform a Stealing action.
* Players '''no longer need a free hand''' to perform a Stealing action.
* Skill Cooldown for using the Stealing skill is now **5 seconds** (previously 10 seconds) (Patch: June 22, 2024).
* Skill Cooldown for using the Stealing skill is now '''5 seconds''' (previously 10 seconds) (Patch: June 22, 2024).


== '''Improving Stealing Chance''' ==
== '''Improving Stealing Chance''' ==
* Wearing a [[Disguise Kit]] **no longer provides** a +25% bonus to stealing success chances.
* A player who is wearing a '''[[Disguise Kit]]''' no longer gains a +25% bonus to stealing success chances.
* Stealing success chance increases by:
* A player making a stealing attempt against a '''Disarmed''' target has a +25% bonus to stealing success chances.
** +25% against a **Disarmed** target.
* A player making a stealing attempt against a '''Hamstrung''' target has a +25% bonus to stealing success chances.
** +25% against a **Hamstrung** target.


== '''Stealing Weights''' ==
== '''Stealing Weights''' ==
* Item weight **does not** affect stealing success chances.
* Item weight '''does not''' affect stealing success chances.
* Maximum weight a player can steal **per item** is:   
* Maximum weight a player can steal '''per item''' is:   
   <code>(10 * (Stealing Skill / 100))</code> stones.
   <code>(10 * (Stealing Skill / 100))</code> stones.
* If an item is stacked (gold, reagents, etc.), the amount stolen is:   
* If an item is stacked (gold, reagents, etc.), the amount stolen is:   
   <code>((5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))</code>.
   <code>((5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))</code>.
 
 
** Example: At **100 Stealing skill**, an average of:   
** Example: At '''100 Stealing skill''', an average of:   
** **50 Reagents** or **250 Gold** can be stolen from a stack.
** '''50 Reagents''' or '''250 Gold''' can be stolen from a stack.


=== '''Stealing from Containers''' ===
=== '''Stealing from Containers''' ===
* The max total weight of items stolen from a **stack** is **no longer reduced** by 50%.
* The max total weight of items stolen from a '''stack''' is '''no longer reduced''' by 50%.
* The max total weight of **Arrows/Bolts stolen from a Quiver** is **scaled downward** based on the quiver's weight reduction scalar.
* The max total weight of '''Arrows/Bolts stolen from a Quiver''' is '''scaled downward''' based on the quiver's weight reduction scalar.
* The max total weight of **Reagents and Spell Scrolls stolen from a Wizard's Satchel** is **scaled downward** by the satchel's weight reduction scalar.
* The max total weight of '''Reagents and Spell Scrolls stolen from a Wizard's Satchel''' is '''scaled downward''' by the satchel's weight reduction scalar.
* The max total weight of **Gold stolen from a player** is **scaled by the thief’s gold weight reduction for Strong Box Customizations**.
* The max total weight of '''Gold stolen from a player''' is '''scaled by the thief’s gold weight reduction for Strong Box Customizations'''.


== '''Being Noticed''' ==
== '''Being Noticed''' ==
* When a player makes a **criminal stealing attempt** (against a blue target), they have a chance to be **noticed** by:
* When a player makes a '''criminal stealing attempt''' (against a blue target), they have a chance to be '''noticed''' by:
** Other players.
** Other players.
** Human NPCs.
** Human NPCs.
 
 
* If a thief is **noticed outside of town**, it will **only generate a system message**.
* If a thief is '''noticed outside of town''', it will '''only generate a system message'''.
* If a thief is **noticed inside a town**:
* If a thief is '''noticed inside a town''':
** **NPCs will call guards**, instantly killing the thief.
** '''NPCs will call guards''', instantly killing the thief.
** **Players may call guards** within **30 seconds**, but must be **within 14 tiles**.
** '''Players may call guards''' within '''30 seconds''', but must be '''within 14 tiles'''.
 
 
* Increased chance of being noticed if:
* Increased chance of being noticed if:
** Each **non-friendly player** within **8 tiles** increases the notice chance by **10%** (**5% if not in Line of Sight**).
** Each '''non-friendly player''' within '''8 tiles''' increases the notice chance by '''10%''' ('''5% if not in Line of Sight''').
** Each **human NPC** within **8 tiles** increases the notice chance by **5%** (**2.5% if not in Line of Sight**).
** Each '''human NPC''' within '''8 tiles''' increases the notice chance by '''5%''' ('''2.5% if not in Line of Sight''').
** The thief has raised any **Suspicion** in town (see below).
** The thief has raised any '''Suspicion''' in town (see below).


== '''Suspicion''' ==
== '''Suspicion''' ==
* If a player is noticed **after a stealing attempt**, their **Suspicion** in that **specific town** increases.
* If a player is noticed '''after a stealing attempt''', their '''Suspicion''' in that '''specific town''' increases.
* Each time a player is noticed, their **future stealing attempts in that town** have a cumulative **+10% increased chance** to be noticed.
* Each time a player is noticed, their '''future stealing attempts in that town''' have a cumulative '''+10% increased chance''' to be noticed.
* Suspicion remains for **12 hours** unless the player **avoids being killed by guards** in that period.
* Suspicion remains for '''12 hours''' unless the player '''avoids being killed by guards''' in that period.
* Players can check their **Suspicion levels** for each town by typing:
* Players can check their '''Suspicion levels''' for each town by typing:
   '''"I must consider my sins"''' or '''[ConsiderSins'''.
   '''"I must consider my sins"''' or '''[ConsiderSins'''.


== '''Locked Containers''' ==
== '''Locked Containers''' ==
* Players **can now use Lockpicking** against **Locked Containers in other players' backpacks**.
* Players '''can now use Lockpicking''' against '''Locked Containers in other players' backpacks'''.
* Players **can no longer** drag/drop/stack items **inside Locked Containers** in their own backpack.
* Players '''can no longer''' drag/drop/stack items '''inside Locked Containers''' in their own backpack.


== '''Training''' ==
== '''Training''' ==
### **Pickpocket Dip Method**
### '''Pickpocket Dip Method'''
* Pickpocket dips **train Stealing and Snooping simultaneously to 100**.
* Pickpocket dips '''train Stealing and Snooping simultaneously to 100'''.
* Setup a macro to double-click the dip **every 5 seconds**.
* Setup a macro to double-click the dip '''every 5 seconds'''.


**If you have access to a Pickpocket Dip, this is the easiest method:**
'''If you have access to a Pickpocket Dip, this is the easiest method:'''
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! '''Skill'''
! '''Skill'''
! '''Activity'''
! '''Activity'''
|-
|-
| 0-50 || [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
| 0-50 || '''[[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]'''
|-
|-
| 50-80 || Use a Pickpocket Dip on Shelter Island
| 50-80 || Use a Pickpocket Dip on Shelter Island
|-
|-
| 80-100 || Use a Pickpocket Dip **outside** of Shelter Island   
| 80-100 || Use a Pickpocket Dip '''outside''' of Shelter Island   
*(See pinned messages in #thieves-pvm on the Outlands Discord)*
'''(See pinned messages in #thieves-pvm on the Outlands Discord)'''
|}
|}


### **Pack Animal Method**
### '''Pack Animal Method'''
* Buy a **Pack Llama** or **Pack Horse** from a Stablemaster and train Stealing on it.
* Buy a '''Pack Llama''' or '''Pack Horse''' from a Stablemaster and train Stealing on it.
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! '''Skill'''
! '''Skill'''
! '''Activity'''
! '''Activity'''
|-
|-
| 0-50 || [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
| 0-50 || '''[[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]'''
|-
|-
| 50-100 || Steal from a pack animal or another player/character **outside of Shelter Island**.
| 50-100 || Steal from a pack animal or another player/character '''outside of Shelter Island'''.
|}
|}
== '''Community Videos''' ==
{{#ev:youtube|WqzspaW1_Qo}}
{{#ev:youtube|1SnGIjxEYV4}}
{{#ev:youtube|pz0M_fg2OEs}}

Revision as of 11:59, 28 February 2025


Summary

  • Players can use the Stealing skill to take certain items from another player.
  • To steal from innocents, a player must join the Red Hand Thieves Guild.
  • Base success chance to steal an item is (1 * (Stealing Skill / 100)).
  • A minimum of 80 Snooping skill is required to make any Stealing attempts.
  • Players cannot make Stealing or Snooping attempts for 2 minutes after death.
  • Stealing an item is considered "using" an item, which triggers the 500ms delay before another item can be used or moved.
  • Players will not be Perma-Flagged for stealing against a player who attacked them first.
  • Stolen items cannot be lifted by any player for 30 seconds.
  • Players who make a stealing attempt (success or fail) cannot use Eject or Help/Stuck from a house for 5 seconds.
  • Players can join the Grey Hand Thieves Guild to perform Mugging & Pilfering against creatures.
  • The Thieves Codex enhances the Stealing skill for PvM.
    • The following apply to stealing from creatures:
    • A player may only steal a maximum of 1,000 gold per creature.
    • A player can only successfully steal from a creature once.
    • A creature will become barren after 3 players have successfully stolen from it.
    • Stealing from a Paragon mob will always yield a Black Goods item.
  • Players no longer need a free hand to perform a Stealing action.
  • Skill Cooldown for using the Stealing skill is now 5 seconds (previously 10 seconds) (Patch: June 22, 2024).

Improving Stealing Chance

  • A player who is wearing a Disguise Kit no longer gains a +25% bonus to stealing success chances.
  • A player making a stealing attempt against a Disarmed target has a +25% bonus to stealing success chances.
  • A player making a stealing attempt against a Hamstrung target has a +25% bonus to stealing success chances.

Stealing Weights

  • Item weight does not affect stealing success chances.
  • Maximum weight a player can steal per item is:
 (10 * (Stealing Skill / 100)) stones.
  • If an item is stacked (gold, reagents, etc.), the amount stolen is:
 ((5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1)).
    • Example: At 100 Stealing skill, an average of:
    • 50 Reagents or 250 Gold can be stolen from a stack.

Stealing from Containers

  • The max total weight of items stolen from a stack is no longer reduced by 50%.
  • The max total weight of Arrows/Bolts stolen from a Quiver is scaled downward based on the quiver's weight reduction scalar.
  • The max total weight of Reagents and Spell Scrolls stolen from a Wizard's Satchel is scaled downward by the satchel's weight reduction scalar.
  • The max total weight of Gold stolen from a player is scaled by the thief’s gold weight reduction for Strong Box Customizations.

Being Noticed

  • When a player makes a criminal stealing attempt (against a blue target), they have a chance to be noticed by:
    • Other players.
    • Human NPCs.
  • If a thief is noticed outside of town, it will only generate a system message.
  • If a thief is noticed inside a town:
    • NPCs will call guards, instantly killing the thief.
    • Players may call guards within 30 seconds, but must be within 14 tiles.
  • Increased chance of being noticed if:
    • Each non-friendly player within 8 tiles increases the notice chance by 10% (5% if not in Line of Sight).
    • Each human NPC within 8 tiles increases the notice chance by 5% (2.5% if not in Line of Sight).
    • The thief has raised any Suspicion in town (see below).

Suspicion

  • If a player is noticed after a stealing attempt, their Suspicion in that specific town increases.
  • Each time a player is noticed, their future stealing attempts in that town have a cumulative +10% increased chance to be noticed.
  • Suspicion remains for 12 hours unless the player avoids being killed by guards in that period.
  • Players can check their Suspicion levels for each town by typing:
 "I must consider my sins" or [ConsiderSins.

Locked Containers

  • Players can now use Lockpicking against Locked Containers in other players' backpacks.
  • Players can no longer drag/drop/stack items inside Locked Containers in their own backpack.

Training

      1. Pickpocket Dip Method
  • Pickpocket dips train Stealing and Snooping simultaneously to 100.
  • Setup a macro to double-click the dip every 5 seconds.

If you have access to a Pickpocket Dip, this is the easiest method:

Skill Activity
0-50 Train from NPC
50-80 Use a Pickpocket Dip on Shelter Island
80-100 Use a Pickpocket Dip outside of Shelter Island

(See pinned messages in #thieves-pvm on the Outlands Discord)

      1. Pack Animal Method
  • Buy a Pack Llama or Pack Horse from a Stablemaster and train Stealing on it.
Skill Activity
0-50 Train from NPC
50-100 Steal from a pack animal or another player/character outside of Shelter Island.