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== '''Summary''' == | == '''Summary''' == | ||
* Players can use the Stealing skill to take certain items from another player. | * Players can use the Stealing skill to take certain items from another player. | ||
* To steal from innocents, a player must join the Red Hand [[Thieves Guild]]. | * To steal from innocents, a player must join the Red Hand '''[[Thieves Guild]]'''. | ||
* Base success chance to steal an item is <code>(1 * (Stealing Skill / 100))</code>. | * Base success chance to steal an item is <code>(1 * (Stealing Skill / 100))</code>. | ||
* A minimum of 80 [[Snooping]] skill is required to make any Stealing attempts. | * A minimum of 80 '''[[Snooping]]''' skill is required to make any Stealing attempts. | ||
* Players cannot make Stealing or Snooping attempts for | * Players cannot make Stealing or Snooping attempts for '''2 minutes after death'''. | ||
* Stealing an item is considered | * Stealing an item is considered '''"using"''' an item, which triggers the '''500ms delay''' before another item can be used or moved. | ||
* Players | * Players '''will not be Perma-Flagged''' for stealing against a player who attacked them first. | ||
* Stolen items | * Stolen items '''cannot be lifted''' by any player for '''30 seconds'''. | ||
* Players who make a stealing attempt (success or fail) | * Players who make a stealing attempt (success or fail) '''cannot use Eject or Help/Stuck''' from a house for '''5 seconds'''. | ||
* Players can join the | * Players can join the '''Grey Hand [[Thieves Guild]]''' to perform '''Mugging & Pilfering''' against creatures. | ||
* The [[Thieves Codex]] enhances the | * The '''[[Thieves Codex]]''' enhances the '''Stealing skill for PvM'''. | ||
** The following apply to stealing from creatures: | ** The following apply to stealing from creatures: | ||
** A player may only steal a maximum of | ** A player may only steal a maximum of '''1,000 gold per creature'''. | ||
** A player can | ** A player can '''only successfully steal from a creature once'''. | ||
** A creature will become | ** A creature will become '''barren''' after '''3 players''' have successfully stolen from it. | ||
** Stealing from a | ** Stealing from a '''Paragon mob''' will always yield '''a Black Goods''' item. | ||
* Players | * Players '''no longer need a free hand''' to perform a Stealing action. | ||
* Skill Cooldown for using the Stealing skill is now | * Skill Cooldown for using the Stealing skill is now '''5 seconds''' (previously 10 seconds) (Patch: June 22, 2024). | ||
== '''Improving Stealing Chance''' == | == '''Improving Stealing Chance''' == | ||
* | * A player who is wearing a '''[[Disguise Kit]]''' no longer gains a +25% bonus to stealing success chances. | ||
* | * A player making a stealing attempt against a '''Disarmed''' target has a +25% bonus to stealing success chances. | ||
* A player making a stealing attempt against a '''Hamstrung''' target has a +25% bonus to stealing success chances. | |||
* | |||
== '''Stealing Weights''' == | == '''Stealing Weights''' == | ||
* Item weight | * Item weight '''does not''' affect stealing success chances. | ||
* Maximum weight a player can steal | * Maximum weight a player can steal '''per item''' is: | ||
<code>(10 * (Stealing Skill / 100))</code> stones. | <code>(10 * (Stealing Skill / 100))</code> stones. | ||
* If an item is stacked (gold, reagents, etc.), the amount stolen is: | * If an item is stacked (gold, reagents, etc.), the amount stolen is: | ||
<code>((5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))</code>. | <code>((5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))</code>. | ||
** Example: At | ** Example: At '''100 Stealing skill''', an average of: | ||
** | ** '''50 Reagents''' or '''250 Gold''' can be stolen from a stack. | ||
=== '''Stealing from Containers''' === | === '''Stealing from Containers''' === | ||
* The max total weight of items stolen from a | * The max total weight of items stolen from a '''stack''' is '''no longer reduced''' by 50%. | ||
* The max total weight of | * The max total weight of '''Arrows/Bolts stolen from a Quiver''' is '''scaled downward''' based on the quiver's weight reduction scalar. | ||
* The max total weight of | * The max total weight of '''Reagents and Spell Scrolls stolen from a Wizard's Satchel''' is '''scaled downward''' by the satchel's weight reduction scalar. | ||
* The max total weight of | * The max total weight of '''Gold stolen from a player''' is '''scaled by the thief’s gold weight reduction for Strong Box Customizations'''. | ||
== '''Being Noticed''' == | == '''Being Noticed''' == | ||
* When a player makes a | * When a player makes a '''criminal stealing attempt''' (against a blue target), they have a chance to be '''noticed''' by: | ||
** Other players. | ** Other players. | ||
** Human NPCs. | ** Human NPCs. | ||
* If a thief is | * If a thief is '''noticed outside of town''', it will '''only generate a system message'''. | ||
* If a thief is | * If a thief is '''noticed inside a town''': | ||
** | ** '''NPCs will call guards''', instantly killing the thief. | ||
** | ** '''Players may call guards''' within '''30 seconds''', but must be '''within 14 tiles'''. | ||
* Increased chance of being noticed if: | * Increased chance of being noticed if: | ||
** Each | ** Each '''non-friendly player''' within '''8 tiles''' increases the notice chance by '''10%''' ('''5% if not in Line of Sight'''). | ||
** Each | ** Each '''human NPC''' within '''8 tiles''' increases the notice chance by '''5%''' ('''2.5% if not in Line of Sight'''). | ||
** The thief has raised any | ** The thief has raised any '''Suspicion''' in town (see below). | ||
== '''Suspicion''' == | == '''Suspicion''' == | ||
* If a player is noticed | * If a player is noticed '''after a stealing attempt''', their '''Suspicion''' in that '''specific town''' increases. | ||
* Each time a player is noticed, their | * Each time a player is noticed, their '''future stealing attempts in that town''' have a cumulative '''+10% increased chance''' to be noticed. | ||
* Suspicion remains for | * Suspicion remains for '''12 hours''' unless the player '''avoids being killed by guards''' in that period. | ||
* Players can check their | * Players can check their '''Suspicion levels''' for each town by typing: | ||
'''"I must consider my sins"''' or '''[ConsiderSins'''. | '''"I must consider my sins"''' or '''[ConsiderSins'''. | ||
== '''Locked Containers''' == | == '''Locked Containers''' == | ||
* Players | * Players '''can now use Lockpicking''' against '''Locked Containers in other players' backpacks'''. | ||
* Players | * Players '''can no longer''' drag/drop/stack items '''inside Locked Containers''' in their own backpack. | ||
== '''Training''' == | == '''Training''' == | ||
### | ### '''Pickpocket Dip Method''' | ||
* Pickpocket dips | * Pickpocket dips '''train Stealing and Snooping simultaneously to 100'''. | ||
* Setup a macro to double-click the dip | * Setup a macro to double-click the dip '''every 5 seconds'''. | ||
'''If you have access to a Pickpocket Dip, this is the easiest method:''' | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! '''Skill''' | ! '''Skill''' | ||
! '''Activity''' | ! '''Activity''' | ||
|- | |- | ||
| 0-50 || [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | | 0-50 || '''[[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]''' | ||
|- | |- | ||
| 50-80 || Use a Pickpocket Dip on Shelter Island | | 50-80 || Use a Pickpocket Dip on Shelter Island | ||
|- | |- | ||
| 80-100 || Use a Pickpocket Dip | | 80-100 || Use a Pickpocket Dip '''outside''' of Shelter Island | ||
'''(See pinned messages in #thieves-pvm on the Outlands Discord)''' | |||
|} | |} | ||
### | ### '''Pack Animal Method''' | ||
* Buy a | * Buy a '''Pack Llama''' or '''Pack Horse''' from a Stablemaster and train Stealing on it. | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! '''Skill''' | ! '''Skill''' | ||
! '''Activity''' | ! '''Activity''' | ||
|- | |- | ||
| 0-50 || [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | | 0-50 || '''[[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]''' | ||
|- | |- | ||
| 50-100 || Steal from a pack animal or another player/character | | 50-100 || Steal from a pack animal or another player/character '''outside of Shelter Island'''. | ||
|} | |} | ||
Revision as of 11:59, 28 February 2025
Summary
- Players can use the Stealing skill to take certain items from another player.
- To steal from innocents, a player must join the Red Hand Thieves Guild.
- Base success chance to steal an item is
(1 * (Stealing Skill / 100))
. - A minimum of 80 Snooping skill is required to make any Stealing attempts.
- Players cannot make Stealing or Snooping attempts for 2 minutes after death.
- Stealing an item is considered "using" an item, which triggers the 500ms delay before another item can be used or moved.
- Players will not be Perma-Flagged for stealing against a player who attacked them first.
- Stolen items cannot be lifted by any player for 30 seconds.
- Players who make a stealing attempt (success or fail) cannot use Eject or Help/Stuck from a house for 5 seconds.
- Players can join the Grey Hand Thieves Guild to perform Mugging & Pilfering against creatures.
- The Thieves Codex enhances the Stealing skill for PvM.
- The following apply to stealing from creatures:
- A player may only steal a maximum of 1,000 gold per creature.
- A player can only successfully steal from a creature once.
- A creature will become barren after 3 players have successfully stolen from it.
- Stealing from a Paragon mob will always yield a Black Goods item.
- Players no longer need a free hand to perform a Stealing action.
- Skill Cooldown for using the Stealing skill is now 5 seconds (previously 10 seconds) (Patch: June 22, 2024).
Improving Stealing Chance
- A player who is wearing a Disguise Kit no longer gains a +25% bonus to stealing success chances.
- A player making a stealing attempt against a Disarmed target has a +25% bonus to stealing success chances.
- A player making a stealing attempt against a Hamstrung target has a +25% bonus to stealing success chances.
Stealing Weights
- Item weight does not affect stealing success chances.
- Maximum weight a player can steal per item is:
(10 * (Stealing Skill / 100))
stones.
- If an item is stacked (gold, reagents, etc.), the amount stolen is:
((5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))
.
- Example: At 100 Stealing skill, an average of:
- 50 Reagents or 250 Gold can be stolen from a stack.
Stealing from Containers
- The max total weight of items stolen from a stack is no longer reduced by 50%.
- The max total weight of Arrows/Bolts stolen from a Quiver is scaled downward based on the quiver's weight reduction scalar.
- The max total weight of Reagents and Spell Scrolls stolen from a Wizard's Satchel is scaled downward by the satchel's weight reduction scalar.
- The max total weight of Gold stolen from a player is scaled by the thief’s gold weight reduction for Strong Box Customizations.
Being Noticed
- When a player makes a criminal stealing attempt (against a blue target), they have a chance to be noticed by:
- Other players.
- Human NPCs.
- If a thief is noticed outside of town, it will only generate a system message.
- If a thief is noticed inside a town:
- NPCs will call guards, instantly killing the thief.
- Players may call guards within 30 seconds, but must be within 14 tiles.
- Increased chance of being noticed if:
- Each non-friendly player within 8 tiles increases the notice chance by 10% (5% if not in Line of Sight).
- Each human NPC within 8 tiles increases the notice chance by 5% (2.5% if not in Line of Sight).
- The thief has raised any Suspicion in town (see below).
Suspicion
- If a player is noticed after a stealing attempt, their Suspicion in that specific town increases.
- Each time a player is noticed, their future stealing attempts in that town have a cumulative +10% increased chance to be noticed.
- Suspicion remains for 12 hours unless the player avoids being killed by guards in that period.
- Players can check their Suspicion levels for each town by typing:
"I must consider my sins" or [ConsiderSins.
Locked Containers
- Players can now use Lockpicking against Locked Containers in other players' backpacks.
- Players can no longer drag/drop/stack items inside Locked Containers in their own backpack.
Training
- Pickpocket Dip Method
- Pickpocket dips train Stealing and Snooping simultaneously to 100.
- Setup a macro to double-click the dip every 5 seconds.
If you have access to a Pickpocket Dip, this is the easiest method:
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Use a Pickpocket Dip on Shelter Island |
80-100 | Use a Pickpocket Dip outside of Shelter Island
(See pinned messages in #thieves-pvm on the Outlands Discord) |
- Pack Animal Method
- Buy a Pack Llama or Pack Horse from a Stablemaster and train Stealing on it.
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-100 | Steal from a pack animal or another player/character outside of Shelter Island. |