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Stealing: Difference between revisions

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== '''Training''' ==
== '''Training''' ==
### '''Pickpocket Dip Method'''
==='''Pickpocket Dip Method'''===
* Pickpocket dips '''train Stealing and Snooping simultaneously to 100'''.
* Pickpocket dips '''train Stealing and Snooping simultaneously to 100'''.
* Setup a macro to double-click the dip '''every 5 seconds'''.
* Setup a macro to double-click the dip '''every 5 seconds'''.
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|}
|}


### '''Pack Animal Method'''
==='''Pack Animal Method'''===
* Buy a '''Pack Llama''' or '''Pack Horse''' from a Stablemaster and train Stealing on it.
* Buy a '''Pack Llama''' or '''Pack Horse''' from a Stablemaster and train Stealing on it.
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Revision as of 12:00, 28 February 2025


Summary

  • Players can use the Stealing skill to take certain items from another player.
  • To steal from innocents, a player must join the Red Hand Thieves Guild.
  • Base success chance to steal an item is (1 * (Stealing Skill / 100)).
  • A minimum of 80 Snooping skill is required to make any Stealing attempts.
  • Players cannot make Stealing or Snooping attempts for 2 minutes after death.
  • Stealing an item is considered "using" an item, which triggers the 500ms delay before another item can be used or moved.
  • Players will not be Perma-Flagged for stealing against a player who attacked them first.
  • Stolen items cannot be lifted by any player for 30 seconds.
  • Players who make a stealing attempt (success or fail) cannot use Eject or Help/Stuck from a house for 5 seconds.
  • Players can join the Grey Hand Thieves Guild to perform Mugging & Pilfering against creatures.
  • The Thieves Codex enhances the Stealing skill for PvM.
    • The following apply to stealing from creatures:
    • A player may only steal a maximum of 1,000 gold per creature.
    • A player can only successfully steal from a creature once.
    • A creature will become barren after 3 players have successfully stolen from it.
    • Stealing from a Paragon mob will always yield a Black Goods item.
  • Players no longer need a free hand to perform a Stealing action.
  • Skill Cooldown for using the Stealing skill is now 5 seconds (previously 10 seconds) (Patch: June 22, 2024).

Improving Stealing Chance

  • A player who is wearing a Disguise Kit no longer gains a +25% bonus to stealing success chances.
  • A player making a stealing attempt against a Disarmed target has a +25% bonus to stealing success chances.
  • A player making a stealing attempt against a Hamstrung target has a +25% bonus to stealing success chances.

Stealing Weights

  • Item weight does not affect stealing success chances.
  • Maximum weight a player can steal per item is:
 (10 * (Stealing Skill / 100)) stones.
  • If an item is stacked (gold, reagents, etc.), the amount stolen is:
 ((5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1)).
    • Example: At 100 Stealing skill, an average of:
    • 50 Reagents or 250 Gold can be stolen from a stack.

Stealing from Containers

  • The max total weight of items stolen from a stack is no longer reduced by 50%.
  • The max total weight of Arrows/Bolts stolen from a Quiver is scaled downward based on the quiver's weight reduction scalar.
  • The max total weight of Reagents and Spell Scrolls stolen from a Wizard's Satchel is scaled downward by the satchel's weight reduction scalar.
  • The max total weight of Gold stolen from a player is scaled by the thief’s gold weight reduction for Strong Box Customizations.

Being Noticed

  • When a player makes a criminal stealing attempt (against a blue target), they have a chance to be noticed by:
    • Other players.
    • Human NPCs.
  • If a thief is noticed outside of town, it will only generate a system message.
  • If a thief is noticed inside a town:
    • NPCs will call guards, instantly killing the thief.
    • Players may call guards within 30 seconds, but must be within 14 tiles.
  • Increased chance of being noticed if:
    • Each non-friendly player within 8 tiles increases the notice chance by 10% (5% if not in Line of Sight).
    • Each human NPC within 8 tiles increases the notice chance by 5% (2.5% if not in Line of Sight).
    • The thief has raised any Suspicion in town (see below).

Suspicion

  • If a player is noticed after a stealing attempt, their Suspicion in that specific town increases.
  • Each time a player is noticed, their future stealing attempts in that town have a cumulative +10% increased chance to be noticed.
  • Suspicion remains for 12 hours unless the player avoids being killed by guards in that period.
  • Players can check their Suspicion levels for each town by typing:
 "I must consider my sins" or [ConsiderSins.

Locked Containers

  • Players can now use Lockpicking against Locked Containers in other players' backpacks.
  • Players can no longer drag/drop/stack items inside Locked Containers in their own backpack.

Training

Pickpocket Dip Method

  • Pickpocket dips train Stealing and Snooping simultaneously to 100.
  • Setup a macro to double-click the dip every 5 seconds.

If you have access to a Pickpocket Dip, this is the easiest method:

Skill Activity
0-50 Train from NPC
50-80 Use a Pickpocket Dip on Shelter Island
80-100 Use a Pickpocket Dip outside of Shelter Island

(See pinned messages in #thieves-pvm on the Outlands Discord)

Pack Animal Method

  • Buy a Pack Llama or Pack Horse from a Stablemaster and train Stealing on it.
Skill Activity
0-50 Train from NPC
50-100 Steal from a pack animal or another player/character outside of Shelter Island.