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Created page with "Category:Skills == Tracking Overview == The '''Tracking''' skill allows players to locate specific creatures, hunt other players, or use it as an alert system for nearby threats. Tracking success is calculated as: <code>100% * (Tracking Skill / 100)</code> On a successful tracking attempt, players can view a list of non-hidden targets within: <code>20 + (80 * (Tracking Skill / 100))</code> tiles. Inside dungeons, this tracking range is halved: <code>(20 + (80..." |
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[[Category:Skills]] | [[Category:Skills]] | ||
The '''Tracking''' skill allows players to locate specific creatures, hunt other players, or use it as an alert system for nearby threats. | The '''Tracking''' skill allows players to locate specific creatures, hunt other players, or use it as an alert system for nearby threats. | ||
==Mechanics== | |||
Tracking success is calculated as: | Tracking success is calculated as: | ||
Revision as of 06:09, 1 March 2025
The Tracking skill allows players to locate specific creatures, hunt other players, or use it as an alert system for nearby threats.
Mechanics
Tracking success is calculated as:
100% * (Tracking Skill / 100)
On a successful tracking attempt, players can view a list of non-hidden targets within:
20 + (80 * (Tracking Skill / 100))
tiles.
Inside dungeons, this tracking range is halved:
(20 + (80 * (Tracking Skill / 100))) / 2
tiles.
Tracking also detects hidden targets, but only within **10%** of the normal tracking distance. Players can cancel the on-screen tracking arrow by right-clicking.
If a player remains stationary for **5 minutes**, they incur a **10% cumulative penalty per additional minute** to tracking success chances.
Tracking & Detecting Hidden
When combined with the Detecting Hidden skill, players gain an extended range for detecting hidden targets. The formula for this increased range is:
Hidden Range + (40 * (Detect Hidden Skill / 100))
At **100 Tracking Skill**, the base detection ranges are:
- Wilderness: **10 tiles** (non-hidden targets: 100 tiles).
- Dungeons: **5 tiles** (non-hidden targets: 50 tiles).
Detection range improves with Detect Hidden:
- **100 Tracking / 50 Detect Hidden** → Hidden range: **30 tiles** (Wilderness) / **15 tiles** (Dungeon).
- **100 Tracking / 100 Detect Hidden** → Hidden range: **50 tiles** (Wilderness) / **25 tiles** (Dungeon).
Hunting Mode
Players can activate Hunting Mode from the Tracking window, allowing automatic tracking attempts at various intervals. Tracking arrows will update when a new target is successfully found.
Players can toggle through different hunting targets:
File:Huntingaggressive.png Aggressive Creatures |
File:Huntingpassive.png Passive Creatures |
File:Huntingtownsfolk.png Townsfolk |
File:Huntingallplayers.png All Players |
File:Huntingallhostileplayers.png All Hostile Players |
File:Huntingenemyplayers.png Enemy Players |
File:Huntingmurdererplayers.png Murderer Players |
File:Huntingcriminalplayers.png Criminal Players |
File:Huntinginnocentplayers.png Innocent Players |
File:Huntingfriendlyplayers.png Friendly Players |
Hunt Frequency Options
Hunting mode offers different tracking frequency options:
Selection | Description |
---|---|
Current Combatant | Tracks only your current combat target (last attacked creature or player). |
Always Get Closest | Constantly tracks the nearest target (ideal for skill training). |
Follow Only Individual | Tracks a single manually selected target. |
New When No Arrow | Only initiates tracking when no tracking arrow is active (useful for farming). |
New When No Target | Tracks only when the previous target is lost due to death or distance. |
Buffs & Combat Bonuses
Players receive combat bonuses from Tracking even if they are not actively hunting. A buff icon is displayed when Hunting Mode is active.
- PvM Bonuses:
- Tracking arrow updates **every second** with the creature's new location.
- **Weapon Damage Bonus:**
Base Weapon Damage * (25% * (Tracking Skill / 100))
- **Spell Damage Bonus:**
25% * (Tracking Skill / 100)
- **Effective Barding Skill Bonus:**
10 * (Tracking Skill / 100)
- PvP Bonuses:
- Tracking arrow points to the **last known location** of the tracked player (does not update in real time).
- **Weapon Damage Bonus:**
Base Weapon Damage * (10% * (Tracking Skill / 100))
- **Spell Damage Bonus:**
10% * (Tracking Skill / 100)
Hamstring Mechanic
For more details, visit the Hamstring page.
Training Guide
Skill Level | Training Method |
---|---|
0-50 | Train from NPC |
50-80 | Activate Hunt Mode ("Always Get Closest") in the New Player Dungeon |
80-120 | Activate Hunt Mode continuously ("Always Get Closest") |