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!colspan="3"| | !colspan="3"|Wrestling Codex Stances, Finishers and Abilities | ||
Wrestling Codex Stances, Finishers and Abilities | |||
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! Type | ! Type |
Latest revision as of 06:38, 1 March 2025
Wrestling Codex Stances, Finishers and Abilities | ||
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Type | Name | Description |
Stance | Dragon | Weapon specials will consume up to 5 Mana to increase Damage by 5% per rank for each mana consumed (Bonus doubled for first 10 seconds after adopting stance) |
Stance | Crab | Weapon swings increase your Damage Resistance by 3% per rank for 5 seconds (does not stack) (Bonus doubled for first 10 seconds after adopting stance) |
Stance | Spider | Deals an additional 5% of Damage per rank inflicted to a random 2 additional targets within 2 tiles (Bonus doubled for first 10 seconds after adopting stance) |
Stance | Monkey | Landing 3 hits in a row increases the damage of the 3rd hit by 15% per rank (Bonus doubled for first 10 seconds after adopting stance) |
Stance | Crane | Has 2.5% chance per rank on Melee Hit to restore 10 health (Bonus doubled for first 10 seconds after adopting stance) |
Finisher | Chi Thrust | Inflicts 150% of Weapon Damage to target. Will consume up to 25 mana and increase Damage by 50% per Mana Consumed |
Finisher | Zen Strike | Inflicts 350% of Damage to target and restores 25 Health, 25 Stamina and 25 Mana |
Weapon Ability | Brawl | For next 15 seconds each hit increases accuracy, damage, and attack speed by 4% (scaled by weapon speed) up to a max of 20% |
Weapon Ability | Haymaker | For next 15 seconds player can trigger finishers when target is at 50% health or below, or after a 45 second cooldown on bosses |
Weapon Ability | Takedown | Melee hit that triggers ability has 100% chance of weapon special and will apply 300% of normal weapon special effect |