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Parrying: Difference between revisions

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== '''Parrying Attacks''' ==
== '''Parrying Attacks''' ==
==='''Parrying Melee Attacks'''===
==='''Parrying Melee Attacks'''===
''Chance to parry a melee attack is:'''
'''Chance to parry a melee attack is:'''


<code>(50% * (Parrying Skill / 100))</code>
<code>(50% * (Parrying Skill / 100))</code>

Revision as of 06:48, 2 March 2025

The Parrying skill allows players to block melee attacks or PvM spells using shields, two-handed weapons, wrestling weapons, and parry daggers. Successfully parrying reduces incoming damage and mitigates stamina loss.

Mechanics

Players may parry melee attacks using:

Weapon parrying causes the weapon to take durability damage (similar to shields) but at a reduced rate.

Armor rating provided from shields is calculated as:

(50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))

Provides a reduction to Stamina loss from taking damage of:

(50% * (Effective Parry Skill / 100)).

Players with:

  • 80 Magery and 80 Parrying can cast spells and meditate with a shield (meditation rate is still affected by the shield's meditation penalty).
  • 80 Parrying and 80 Tactics or 80 Wrestling can use a Codex of Parrying.

Parrying Attacks

Parrying Melee Attacks

Chance to parry a melee attack is:

(50% * (Parrying Skill / 100))

A successful parry:

  • Reduces melee damage by 75% from creatures or other players.
  • Reduces melee damage by only 50% when using a two-handed weapon.

Parrying Spells

Players have a chance to parry incoming spells cast by creatures:


(25% * (Parrying Skill / 100)) A successful spell parry:

  • Reduces spell damage by 75%.
  • Spells cannot be parried in PvP.

Taunt

  • Players may use the Taunt ability by:
    • Typing [Taunt
    • Shift-clicking themselves and selecting "Taunt"
  • Players can:
    • Target a specific creature for a Directed Taunt
    • Taunt all nearby creatures by selecting themselves or the ground
  • Taunt requires a Parry skill check and can only be attempted once every 15 seconds.

Directed Taunt

  • Lasts for 15 seconds.
  • Drastically increases player aggro to the targeted creature.
  • Provides an Effective Armor Rating bonus of:
 (25 * (Effective Parry Skill / 100)) against all creatures.

Area Taunt

  • Lasts for 15 seconds.
  • Drastically increases player aggro to all nearby creatures.
  • Provides an Effective Armor Rating bonus of:
 (25 * (Effective Parry Skill / 100)) against all creatures.

Codex

  • Players with 80 Parrying and 80 Tactics or 80 Wrestling can use a Codex of Parrying to further reduce damage taken.
Parry Codex Stances and Finishers
Type Name Description
Stance Shield Bash Increases Damage Resistance against player's combatant by 3% per rank and has a 4% per rank chance when hit by melee attack from combatant to Hinder them for 3 seconds
Stance Warding Reduces Poison, Bleed, and Disease tick damage by 8% per rank
Stance Testudo Damage Resistance increased by 1.5% per rank for each creature currently aggroed onto player up to a maximum of 5 creatures
Stance Mirror Reduces spell damage taken by 7% per rank
Stance Bulwark Increases Damage Resistance by 5% per rank if player has been stationary for 3 seconds or more
Finisher Last Stand Has a 5% chance per rank to reduce any damage taken to 1
Finisher Barrier Has a 10% chance per rank to reduce any Poison, Bleed, or Disease tick Damage to 1

Training

After gaining approximately 0.5% skill, a monster will no longer provide skill gains, requiring a new training target.

Skill Activity
0-50 Train from NPC
50-80 Gain passively when taking damage in the New Player Dungeon
80-100 Gather low-level creatures (e.g., graveyards or city pets) and allow them to attack you.

Use a second character to attack with a training weapon (slower but uncapped skill gain).