More actions
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
The '''Mace Fighting''' skill allows players to wield slow-hitting blunt weapons that emphasize stamina damage and armor penetration. Unlike other weapon types, maces '''cannot be [[Poisoning|Poisoned]]'''. | The '''Mace Fighting''' skill allows players to wield slow-hitting blunt weapons that emphasize stamina damage and armor penetration. Unlike other weapon types, maces '''cannot be [[Poisoning|Poisoned]]'''. | ||
==Mechanics== | ==Mechanics== | ||
In PvP, mace-class weapons have the unique property of draining an opponent’s stamina at an increased rate. This stamina drain is calculated at: | '''In PvP, mace-class weapons have the unique property of draining an opponent’s stamina at an increased rate. This stamina drain is calculated at:''' | ||
<code>+25% compared to other weapon types.</code> | <code>+25% compared to other weapon types.</code> | ||
The chance to hit with a mace-class weapon is determined by: | '''The chance to hit with a mace-class weapon is determined by:''' | ||
<code>(Attacker's Mace Fighting Skill + 50) / ((Defender's Weapon or Wrestling Skill + 50) * 2) + Relevant Accuracy Bonuses</code> | <code>(Attacker's Mace Fighting Skill + 50) / ((Defender's Weapon or Wrestling Skill + 50) * 2) + Relevant Accuracy Bonuses</code> | ||
Mace Fighting also provides damage bonuses when used as a secondary weapon skill: | '''Mace Fighting also provides damage bonuses when used as a secondary weapon skill:''' | ||
* In PvM, Base Weapon Damage is increased by <code>(25% * Skill / 100)</code>. | * In PvM, Base Weapon Damage is increased by <code>(25% * Skill / 100)</code>. | ||
* In PvP, Base Weapon Damage is reduced to <code>(10% * Skill / 100)</code>. | * In PvP, Base Weapon Damage is reduced to <code>(10% * Skill / 100)</code>. | ||
== Mace Fighting Special Attack in PvM == | == Mace Fighting Special Attack in PvM == | ||
Mace-class weapons apply a unique special attack when used against creatures. Players have a | '''Mace-class weapons apply a unique special attack when used against creatures. Players have a 10% base chance to inflict a Special Attack, which can be increased through:''' | ||
* '''[[Arms Lore]]''' | * '''[[Arms Lore]]''' | ||
* '''[[Water Aspect|Water Aspect Armor]]''' | * '''[[Water Aspect|Water Aspect Armor]]''' | ||
* '''[[Mastery Chain|Mastery Chain Links]]''' | * '''[[Mastery Chain|Mastery Chain Links]]''' | ||
When a Special Attack is triggered, the following effects apply: | '''When a Special Attack is triggered, the following effects apply:''' | ||
* Increases the damage of the attack that generated the special by '''50%'''. | * Increases the damage of the attack that generated the special by '''50%'''. | ||
* Applies a '''Pierce Effect''' for '''8-16 seconds''', reducing the target’s '''Effective Armor Value by 25'''. | * Applies a '''Pierce Effect''' for '''8-16 seconds''', reducing the target’s '''Effective Armor Value by 25'''. | ||
* If the target’s '''Effective Armor Rating is 0''' or at its '''Armor Minimum''', the Special Attack damage increases by an additional '''50%'''. | * If the target’s '''Effective Armor Rating is 0''' or at its '''Armor Minimum''', the Special Attack damage increases by an additional '''50%'''. | ||
The duration of these effects scales based on: | '''The duration of these effects scales based on:''' | ||
* '''Weapon speed''' (slower maces apply longer-lasting effects). | * '''Weapon speed''' (slower maces apply longer-lasting effects). | ||
* '''Creature difficulty''' (tougher creatures resist effects differently). | * '''Creature difficulty''' (tougher creatures resist effects differently). |
Revision as of 07:37, 2 March 2025
The Mace Fighting skill allows players to wield slow-hitting blunt weapons that emphasize stamina damage and armor penetration. Unlike other weapon types, maces cannot be Poisoned.
Mechanics
In PvP, mace-class weapons have the unique property of draining an opponent’s stamina at an increased rate. This stamina drain is calculated at:
+25% compared to other weapon types.
The chance to hit with a mace-class weapon is determined by:
(Attacker's Mace Fighting Skill + 50) / ((Defender's Weapon or Wrestling Skill + 50) * 2) + Relevant Accuracy Bonuses
Mace Fighting also provides damage bonuses when used as a secondary weapon skill:
- In PvM, Base Weapon Damage is increased by
(25% * Skill / 100)
. - In PvP, Base Weapon Damage is reduced to
(10% * Skill / 100)
.
Mace Fighting Special Attack in PvM
Mace-class weapons apply a unique special attack when used against creatures. Players have a 10% base chance to inflict a Special Attack, which can be increased through:
When a Special Attack is triggered, the following effects apply:
- Increases the damage of the attack that generated the special by 50%.
- Applies a Pierce Effect for 8-16 seconds, reducing the target’s Effective Armor Value by 25.
- If the target’s Effective Armor Rating is 0 or at its Armor Minimum, the Special Attack damage increases by an additional 50%.
The duration of these effects scales based on:
- Weapon speed (slower maces apply longer-lasting effects).
- Creature difficulty (tougher creatures resist effects differently).
Mace Fighting Weapons
Mace-class weapons can be crafted using Blacksmithy or Carpentry, depending on the material type, or purchased from NPC vendors.
Beneficial Skills
The following skills provide benefits to Mace Fighting:
Skill | Benefit | Weapons |
---|---|---|
Anatomy | Increases Base Weapon Damage by (20% * (Anatomy Skill / 100)) Increases Weapon Finisher chance by (100% * (Anatomy Skill / 100)) Increases Swing Speed by (5% * (Anatomy Skill / 100)) |
All |
Chivalry | Increases PvP Base Weapon Damage by (10% * (Chivalry Skill / 100)) | All |
Tactics | 0-100 Skill: Increases Base Weapon Damage by (-50% + (Tactics Skill / 200)) 100+ Skill: Any additional skill increases Base Weapon Damage by (1% * (Tactics Skill - 100)) |
All |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) Increases Weapon Ability fill meter by an additional (10% * (Arms Lore Skill / 100) Increases Swing Speed by (5% * (Arms Lore Skill / 100)) |
All |
Lumberjacking | Increases the Base Weapon Damage of axes by (25% * (Lumberjacking Skill / 100)) Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP. |
Axes (Swordsmanship) |
Mining | Increases Base Weapon Damage by (25% * (Mining Skill / 100)) Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP. |
Mace Fighting |
Blacksmithy | Increases the damage of blacksmith-crafted weapons by (25% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP. |
All |
Carpentry | Increases the damage of carpentry-crafted weapons by (25% * (Carpentry Skill / 100)) Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP. |
All |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP. |
All |
Archery Fencing Mace Fighting Swordsmanship Arcane Fishing |
When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP |
All |
Wrestling | When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. | All |
Inscription | Increases the damage of scribe-crafted weapons by (20% * (Inscription Skill / 100)) Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP. |
Wrestling |
Focus | Increases Swing Speed and Accuracy by (15% * (Focus Skill / 100)) Increases Base Weapon Damage by (10% * (Chivalry Skill / 100)) in PvP |
All |
Tailoring | Increases the damage of tailor-crafted weapons by (25% * (Tailoring Skill / 100)) Reduced to Base Weapon Damage by (10% * Tailoring Skill / 100) in PvP (Not confirmed) |
Wrestling |
Item Identification | Increases the accuracy property of magical weapons by (50% * (Item Identification Skill / 100)) Increases the accuracy property of magical weapons by (50% * (Item Identification Skill / 100)) Increases the slayer propery of magical weapons by (50% * (Item Identification Skill / 100)) |
Magical Weapons |
Weapon & Parry Codex
Mace-class weapons benefit from Stances and Finishers provided by the Codex of Macing.
Macefighting Codex Stances, Finishers and Abilities | ||
---|---|---|
Type | Name | Description |
Stance | Aggressive | Increases Damage by 5% per rank but player takes 1% more Damage per rank from all sources |
Stance | Defensive | Weapon Swings increase your Damage Resistance by 4% per rank for 5 seconds (does not stack) |
Stance | Cleave | Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles |
Stance | Wild Swing | Increases Damage by 8% per rank, reduces Accuracy by 2% per rank |
Stance | Sunder | Increases Pierce effects by an additional 5 Armor reduction per rank, and increases Damage by 4% per rank |
Finisher | Pulverize | Inflicts 400% of Weapon Damage to target and applies a 5 second Hinder effect (duration scales with weapon speed) |
Finisher | Shatter | Inflicts 250% of Damage to target. If player has any Pierce effects active on target, the effects are canceled but Damage is increased an additional 350% |
Weapon Ability | Pummel | For next 15 seconds each hit increases damage by 10% (scaled by weapon speed) up to a max of 40% |
Weapon Ability | Stun | For next 15 seconds weapon specials will also apply a (pierce effect / 10) second hinder to target |
Weapon Ability | Smash | Melee hit that triggers ability has its damage increased by 300% (damage further scaled by weapon speed), but has a 25% chance to instead inflict 1 damage |
Training Guide
Skill Level | Training Method |
---|---|
0-50 | Train from NPC |
50-80 | Passively gain skill through melee combat with a mace in the New Player Dungeon. |
80-100 | Passively gain skill through melee combat with a mace. |