Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Resource Stockpile: Difference between revisions

From Fiend's Outlands Wiki
No edit summary
No edit summary
 
Line 1: Line 1:
[[Category:Harvesting]]
[[Category:Crafting]]
[[Category:Crafting]]
[[Category:New Player]]
[[Category:QoL]]
[[Category:PvM]]
'''Resource Stockpiles''' are specialized storage units designed for crafting materials and integrating with the crafting queue system for efficient crafting.
'''Resource Maps''' allow players to harvest valuable resources while gaining skill experience.


* Players receive a '''harvesting skill gain check''' on each harvest attempt while using a Resource Map (Ore Map, Lumber Map, Fishing Map, Skinning Map).
* Players can purchase a '''Resource Stockpile''' from the [[Prevalia Market]] under the '''Misc''' category.
* Resource Maps are '''not affected by the 60-second harvesting lockout''' resulting from '''Recalling, Gating, Hiking, or Moongate travel'''.
* '''Resource Stockpiles''' are intended for storing '''crafting materials''' and work seamlessly with '''Crafting Queues'''.
* Players can now find '''Plant Seeds''' when harvesting from Resource Maps, with resulting '''rarity levels significantly higher''' than seeds found from basic harvesting.
* '''Resource Stockpiles''' can be dyed with [[Furniture Dye]].
* '''Resource Stockpiles must be locked down''' in a house to be used and can only be accessed by '''Owners and Co-Owners'''.
* Resource Stockpiles '''do not count as containers'''. Instead, double-clicking them (while locked down) will open the '''Resource Stockpile Menu'''.


[[File:resourcemaps.png|link=]]
[[File:resourcestockpile2.jpg|link=]]


== Deciphering a Resource Map ==
== Stocking the Resource Stockpile ==
Deciphering a '''Resource Map''' requires the [[Cartography]] skill and a '''Spyglass'''.
Players can add crafting materials to a '''Resource Stockpile''' in multiple ways:


* '''To decipher a Resource Map:'''
* Click the '''"Add Items"''' blue button in the bottom left corner of the Resource Stockpile Menu to add a specific item.
** Double-click the '''Spyglass''' and target the '''Resource Map'''.
* '''Target themselves''' to add all valid crafting materials from their backpack into the Resource Stockpile at once.
** '''Spyglasses''' have a higher accuracy and success chance when crafted with better quality and materials.
** This method also deposits the contents of '''Filled Commodity Deeds''' (for applicable crafting ingredients such as ingots, boards, leather, feathers, etc.).
* Click the '''gem icon''' to begin Deciphering the map.
** Alternatively, players can '''double-click a Filled Commodity Deed''' and target the '''Resource Stockpile''' to deposit it manually.
* Once deciphered, the map will display an '''estimated location'''.
* Use the '''Single-click "Restock"''' option from the context menu.


[[File:resourcemap-deciphering1.gif|link=]]
[[File:resourcestockpilegump2.jpg|link=]]


== Locating the Resource ==
=== Commodity Deeds ===
Each type of '''Resource Map''' has a '''Base Search Range''' that increases based on the player's skill level.
Players can add '''Blank Commodity Deeds''' to a '''Resource Stockpile''' and later use them to retrieve '''Filled Commodity Deeds'''.


{| class="wikitable" style="text-align:center;"
[[File:resourcestockpilegump3.jpg|link=]]
|-
! Type
! Base Search Range
! Increased By
|-
| [[File:fishingmap1a.png|link=]]<br />Fishing Map
| 4
| (100% * ([[Fishing]] Skill / 100))
|-
| [[File:lumbermap1a.png|link=]]<br />Lumber Map
| 3
| (100% * ([[Lumberjacking]] Skill / 100))
|-
| [[File:oremap1a.png|link=]]<br />Ore Map
| 2
| (100% * ([[Mining]] Skill / 100))
|-
| [[File:skinningmap1a.png|link=]]<br />Skinning Map
| 4
| (100% * ([[Forensic Evaluation]] Skill / 100))
|}


'''Search ranges for all Resource Maps are further improved by using higher quality tools:'''
* Clicking the '''small orb button''' next to an item in the '''Resource Stockpile''' opens the '''Retrieval Menu'''.
* At the top of the '''Retrieval Menu''', players can specify how much of a resource they wish to retrieve.


{| class="wikitable" style="text-align: center;"
[[File:resourcestockpilegump4.jpg|link=]]
! Material
! Search Range Bonus
|-
| [[File:ironingots1a.png|link=]]<br />Exceptional
| +25%
|-
| [[File:ironingots1a.png|link=]]<br />Mastercrafted
| +50%
|-
| [[File:ingotdullcopper.png|link=]]<br />Dull Copper
| +30%
|-
| [[File:ingotshadow.png|link=]]<br />Shadow
| +40%
|-
| [[File:ingotcopper.png|link=]]<br />Copper
| +50%
|-
| [[File:ingotbronze.png|link=]]<br />Bronze
| +60%
|-
| [[File:ingotgold.png|link=]]<br />Gold
| +70%
|-
| [[File:ingotagapite.png|link=]]<br />Agapite
| +80%
|-
| [[File:ingotverite.png|link=]]<br />Verite
| +90%
|-
| [[File:ingotvalorite.png|link=]]<br />Valorite
| +100%
|-
| [[File:ingotavarite.png|link=]]<br />Avarite
| +110%
|}


== Completing a Resource Map ==
* At the bottom of the '''Retrieval Menu''', players can choose to collect the item as a '''Filled Commodity Deed''', provided they have enough '''Blank Commodity Deeds''' stored in the '''Resource Stockpile'''.
* With a '''Deciphered Resource Map''' in your backpack, travel to the location with the appropriate gathering tool.
* Use the tool and '''target yourself''' to begin harvesting.
** If you are near the correct location, a '''camp''' will appear.
** Use the tool and '''target yourself again''' to make a '''tracking arrow''' appear, leading directly to the exact location.
** Begin harvesting!
* '''Double-click''' the '''camp''' to remove it when finished.


[[File:resourcemap-miningupaspot1.gif|link=]]
[[File:resourcestockpilegump5.jpg|link=]]


=== Special Loot ===
== Crafting Queues ==
* Players have a chance to loot '''rare resource-hued items''' from '''Resource Maps''', such as:
* Players can designate a '''Resource Stockpile''' as the '''Source Container''' for their '''Crafting Queues'''.
** '''Verite Lanterns'''
** '''Valorite Runebook Dyes'''
** '''Avarite Carpet Dyes'''
** '''Gold Hair Dyes'''
* The '''hue of the rare item''' will correspond to the '''specific resource type''' of the map used.
** Players harvesting from '''Verite Ore Maps''', '''Verewood Lumber Maps''', or '''Verehide Skinning Maps''' will potentially get green-colored items (labeled as '''Verite''').
** Players harvesting from '''Copper Ore Maps''', '''Copperwood Lumber Maps''', or '''Copperhide Skinning Maps''' will get tan-colored items (labeled as '''Copper''').
* '''Fishing Maps''' follow the same system, but their resource type is labeled with '''"scale"''' instead:
** Example: A '''Dullscale Fishing Map''' corresponds to '''Dull Copper Ore, Dullwood Logs, and Dullhide Leather'''.


[[File:resourcedyes.png|link=]]
[[File:resourcestockpilegump6.jpg|link=]]


=== Fishing Maps ===
* If a '''Crafting Queue''' item is set to be recycled and the '''Resource Stockpile''' is used as the '''Source Container''', the '''recycled ingredients''' will automatically be deposited back into the '''Resource Stockpile'''.
Players harvesting from '''Fishing Maps''' have additional benefits:
** '''Note:''' Players must refresh the '''Resource Stockpile Menu''' to see updated quantities.


* '''20% chance on harvest''' to loot '''5-10 randomized resources''' (Ore, Logs, or Leather) that match the '''Fishing Map’s material type'''.
[[File:resourcestockpilegump7.jpg|link=]]
** Example: A '''Shadowscale Fishing Map''' may yield:
** '''Shadow Iron Ore'''
** '''Shadowwood Logs'''
** '''Shadowhide Leather'''
* '''Rare Loot Drops''' (such as '''Backpack Dyes''', '''Hair Dyes''', etc.) will now match the '''Fishing Map’s material hue'''.
** Example: A '''Shadowscale Fishing Map''' may yield a '''Shadow Backpack Dye'''.
* '''Harvesting animation speed''' is '''increased''' for '''Fishing Maps''', and the '''completion wait time is reduced''' to '''3 seconds'''.


[[File:fishingnewreturn.png|link=]]
== Crafting Tools ==
Players can store '''Crafting Tools''' in a '''Resource Stockpile'''. These tools will automatically be used when executing a '''Crafting Queue''' that designates the '''Resource Stockpile''' as its '''Source Container'''.
 
[[File:resourcestockpilegump8.jpg|link=]]
 
* Each '''Crafting Skill''' (e.g., [[Blacksmithing]], [[Carpentry]], etc.) is visually represented by a '''single tool type''' in the '''Tools Menu''' (e.g., '''Tongs''' for '''Blacksmithing''', '''Saw''' for '''Carpentry''').
* The number of '''Uses''' available for each '''Crafting Skill''' is displayed in the '''Tools Menu'''. This represents the number of '''Crafting Attempts''' that can be performed using the '''Resource Stockpile'''.
* When players add '''Crafting Tools''' to a '''Resource Stockpile''', the tools are '''consumed''' and converted into a number of '''Uses''' based on their '''Remaining Durability'''.
** Example: Adding '''Tongs''' and '''Hammers''' will increase '''Blacksmithing Uses'''.
 
[[File:resourcestockpilegump9.jpg|link=]]
 
* Players '''cannot retrieve Crafting Tools''' from a '''Resource Stockpile''' once they have been converted to '''Uses'''.
* Players can click the '''large blue button''' next to each tool type to open the corresponding '''Crafting Menu'''.
 
[[File:resourcestockpilegump10.jpg|link=]]
 
== Settings ==
* Clicking the '''Settings''' button in the '''Resource Stockpile Menu''' opens the '''Settings Menu'''.
* Players can toggle:
** Whether to '''grab reagents''' from a selected container when '''Restocking'''.
** Whether to '''grab tools''' from a selected container when '''Restocking'''.
* Settings are stored on a '''per-player basis''', meaning each player can customize their preferences independently.
 
[[File:resourcestockpilesettings.jpg|link=]]

Latest revision as of 07:15, 4 March 2025

Resource Stockpiles are specialized storage units designed for crafting materials and integrating with the crafting queue system for efficient crafting.

  • Players can purchase a Resource Stockpile from the Prevalia Market under the Misc category.
  • Resource Stockpiles are intended for storing crafting materials and work seamlessly with Crafting Queues.
  • Resource Stockpiles can be dyed with Furniture Dye.
  • Resource Stockpiles must be locked down in a house to be used and can only be accessed by Owners and Co-Owners.
  • Resource Stockpiles do not count as containers. Instead, double-clicking them (while locked down) will open the Resource Stockpile Menu.

Stocking the Resource Stockpile

Players can add crafting materials to a Resource Stockpile in multiple ways:

  • Click the "Add Items" blue button in the bottom left corner of the Resource Stockpile Menu to add a specific item.
  • Target themselves to add all valid crafting materials from their backpack into the Resource Stockpile at once.
    • This method also deposits the contents of Filled Commodity Deeds (for applicable crafting ingredients such as ingots, boards, leather, feathers, etc.).
    • Alternatively, players can double-click a Filled Commodity Deed and target the Resource Stockpile to deposit it manually.
  • Use the Single-click "Restock" option from the context menu.

Commodity Deeds

Players can add Blank Commodity Deeds to a Resource Stockpile and later use them to retrieve Filled Commodity Deeds.

  • Clicking the small orb button next to an item in the Resource Stockpile opens the Retrieval Menu.
  • At the top of the Retrieval Menu, players can specify how much of a resource they wish to retrieve.

  • At the bottom of the Retrieval Menu, players can choose to collect the item as a Filled Commodity Deed, provided they have enough Blank Commodity Deeds stored in the Resource Stockpile.

Crafting Queues

  • Players can designate a Resource Stockpile as the Source Container for their Crafting Queues.

  • If a Crafting Queue item is set to be recycled and the Resource Stockpile is used as the Source Container, the recycled ingredients will automatically be deposited back into the Resource Stockpile.
    • Note: Players must refresh the Resource Stockpile Menu to see updated quantities.

Crafting Tools

Players can store Crafting Tools in a Resource Stockpile. These tools will automatically be used when executing a Crafting Queue that designates the Resource Stockpile as its Source Container.

  • Each Crafting Skill (e.g., Blacksmithing, Carpentry, etc.) is visually represented by a single tool type in the Tools Menu (e.g., Tongs for Blacksmithing, Saw for Carpentry).
  • The number of Uses available for each Crafting Skill is displayed in the Tools Menu. This represents the number of Crafting Attempts that can be performed using the Resource Stockpile.
  • When players add Crafting Tools to a Resource Stockpile, the tools are consumed and converted into a number of Uses based on their Remaining Durability.
    • Example: Adding Tongs and Hammers will increase Blacksmithing Uses.

  • Players cannot retrieve Crafting Tools from a Resource Stockpile once they have been converted to Uses.
  • Players can click the large blue button next to each tool type to open the corresponding Crafting Menu.

Settings

  • Clicking the Settings button in the Resource Stockpile Menu opens the Settings Menu.
  • Players can toggle:
    • Whether to grab reagents from a selected container when Restocking.
    • Whether to grab tools from a selected container when Restocking.
  • Settings are stored on a per-player basis, meaning each player can customize their preferences independently.