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[[Category:Guild]][[Category:PvM]][[Category:PvP]][[Category:Crafting]] | [[Category:Guild]][[Category:PvM]][[Category:PvP]][[Category:Crafting]] | ||
Guilds have the ability to launch and escort '''Trade Caravans''', transporting valuable goods across the world. These caravans follow specific routes and require guild members to protect them from hostile creatures and opportunistic players. Players can manage and track Trade Caravans from the '''Trade Caravans tab''' in the Guild Menu, where they can view their guild's current progress, start new Trade Caravans, and monitor caravan status. | |||
Trade Caravans offer a unique blend of PvM, PvP, and cooperative guild play, requiring careful coordination between guild members to ensure safe passage and maximize rewards. Completing a caravan successfully will distribute loot items to participating members, while hostile players may attempt to attack and raid the caravan along its route. | |||
[[File:tradecaravanescorting.gif|link=]] | [[File:tradecaravanescorting.gif|link=]] | ||
== Earning Trade Caravans == | |||
In order for a guild to activate a Trade Caravan, they must first accumulate '''Harvest Progress'''. This progress is earned whenever a guild member harvests '''Ore, Lumber, Leather, or Special Fish''' (such as Large Fish, Crabs, Lobsters, or Aquarium Fish). However, only players with at least '''80 skill points''' in the respective harvesting skill will contribute to the guild’s Harvest Progress. | |||
A guild must collectively reach '''2,000,000 Harvest Progress''' before a Trade Caravan can be initiated. This progress is tracked at the top of the Trade Caravan menu, allowing members to monitor their guild’s progress towards launching a caravan. | |||
[[File:tradecaravanharvestingmeter.gif|link=]] | [[File:tradecaravanharvestingmeter.gif|link=]] | ||
Each successful harvesting action contributes to the guild’s progress based on the amount of material gathered. Additionally, resources collected through '''Resource Maps''' provide a significant boost to Harvest Progress. The following values determine how much progress is earned per harvesting action: | |||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
Line 40: | Line 35: | ||
|} | |} | ||
==Starting a Trade Caravan== | == Starting a Trade Caravan == | ||
Once the guild has reached the required Harvest Progress, members will have the option to start a Trade Caravan. The guild’s Trade Caravan menu will display a large '''Start''' button, along with difficulty settings that impact the challenges and rewards of the journey. Only players with the required '''Guild Rank''' to summon bosses can initiate a Trade Caravan. | |||
[[File:tradecaravanharvestcomplete.jpg|link=]] | [[File:tradecaravanharvestcomplete.jpg|link=]] | ||
Guilds can select from three difficulty levels before launching their caravan. Higher difficulty settings increase the number of encounters and the loot potential but also pose a greater risk to the caravan’s survival. | |||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
! Difficulty | ! Difficulty | ||
! # of Encounters | ! # of Encounters | ||
! Loot | ! Loot Bonus | ||
! Prestige | ! Prestige Earned | ||
|- | |- | ||
| Standard | | Standard | ||
Line 74: | Line 64: | ||
|} | |} | ||
== Trade Caravan Assembly == | |||
After a Trade Caravan has been initiated, guild members will receive a notification with the '''Assembly Location''' and the assigned '''Route'''. The Trade Caravan menu will update to show details about the selected route. By clicking the '''Small Orb Button''' next to the map icon, players will receive the following information: | |||
* A system message with the coordinates of both the assembly point and the final destination. | |||
* A large '''world map''' displaying the route. | |||
* A '''tracking arrow''' that guides them to the assembly location, showing the number of steps remaining. | |||
* | |||
* | |||
* | |||
[[File:tradecaravanmapcourse.jpg|link=]] | [[File:tradecaravanmapcourse.jpg|link=]] | ||
Before setting out, the Trade Caravan will '''assemble''' for 60 seconds, allowing time for guild members to arrive. NPC Teamsters will be seen loading the caravan, preparing it for departure. If there are friendly players within '''18 tiles''' of the caravan when the assembly timer expires, it will begin its journey. If no friendly players are nearby, the caravan will take damage every '''5 seconds''' until an escort arrives. | |||
[[File:tradecaravanloading1.gif|link=]] | [[File:tradecaravanloading1.gif|link=]] | ||
== Escorting Trade Caravans == | |||
For a Trade Caravan to continue moving towards its destination, at least '''one friendly player''' must remain within '''18 tiles'''. A player is considered a friendly escort if they belong to the guild that launched the caravan, are allied to that guild, or are in the party of the player who initiated it. However, '''hidden players''' do not count as escorts. | |||
If a caravan is left unguarded, it will immediately stop and begin taking damage. The amount of damage it sustains depends on whether it is inside or outside a '''Guard Zone''': | |||
* **Inside a Guard Zone:** Takes '''10 damage every 5 seconds'''. | |||
* **Outside a Guard Zone:** Takes '''25 damage every 5 seconds'''. | |||
** | |||
* | |||
** | |||
** | |||
[[File:tradecaravantakingdamage.jpg|link=]] | [[File:tradecaravantakingdamage.jpg|link=]] | ||
== Trade Caravan Health and Cargo == | |||
Each Trade Caravan starts with '''5,000 Hit Points''' (referred to as Cargo Points). Whenever the caravan takes damage, there is a risk that one or more of the loot items it carries will be permanently lost. Caravans '''cannot be repaired''', and once their Hit Points reach '''zero''', they are completely destroyed. | |||
A progress bar above the Trade Caravan displays its remaining Cargo Points. Players can also monitor its status in the Guild Menu. If a caravan is destroyed before reaching its destination, all items it was carrying will be lost. | |||
[[File:tradecaravandestroyed.jpg|link=]] | [[File:tradecaravandestroyed.jpg|link=]] | ||
== Hostile Encounters == | |||
During its journey, a Trade Caravan will trigger encounters with '''hostile creatures'''. The number of encounters depends on the chosen difficulty level. These enemies spawn randomly along the route and will have the label '''[Caravan Enemy]''' above their names. | |||
During an encounter, the Trade Caravan will '''stop moving''' until all enemies are defeated. For the first '''5 minutes''' of an encounter, the caravan will not take damage from being unguarded. However, if the fight lasts longer than 5 minutes, the caravan will begin losing '''25 Hit Points every 5 seconds''', regardless of whether friendly players are nearby. | |||
[[File:tradecaravanencounter1.jpg|link=]] | [[File:tradecaravanencounter1.jpg|link=]] | ||
== | == Player Attacks on Trade Caravans == | ||
Trade Caravans can also be attacked by other players. Any '''non-friendly player''' can attack a caravan, provided it is currently '''stopped'''. To initiate an attack, a hostile player can either double-click the caravan’s health bar or shift-click any of its NPC horsemen and select '''Attack'''. | |||
[[File:tradecaravanattacking.jpg|link=]] | [[File:tradecaravanattacking.jpg|link=]] | ||
Once a player attacks a Trade Caravan, they will flag as '''Orange''' to all friendly players who have participated in escorting it. This flagging system prevents uninvolved guild members from being drawn into PvP fights unnecessarily. | |||
As a hostile player damages the Trade Caravan, there is a small chance that they will loot an item from its cargo. However, attacking a caravan also causes a significant amount of loot to be '''lost permanently''', reducing the total rewards that could have been earned by either side. | |||
[[File:tradecaravanattacking3.jpg|link=]] | [[File:tradecaravanattacking3.jpg|link=]] | ||
== Completing a Trade Caravan == | |||
If a Trade Caravan successfully reaches its destination, the remaining loot will be distributed among the friendly players who participated in the escort. The '''Item Distribution List''' is determined by the amount of time each player spent within 18 tiles of the caravan. Loot is then automatically placed in the players' bank boxes. | |||
Guild members can review the details of the last completed Trade Caravan, including rewards and participant statistics, in the Trade Caravan menu. | |||
[[File:tradecaravanresultsgump.jpg|link=]] | [[File:tradecaravanresultsgump.jpg|link=]] |
Revision as of 08:46, 4 March 2025
Guilds have the ability to launch and escort Trade Caravans, transporting valuable goods across the world. These caravans follow specific routes and require guild members to protect them from hostile creatures and opportunistic players. Players can manage and track Trade Caravans from the Trade Caravans tab in the Guild Menu, where they can view their guild's current progress, start new Trade Caravans, and monitor caravan status.
Trade Caravans offer a unique blend of PvM, PvP, and cooperative guild play, requiring careful coordination between guild members to ensure safe passage and maximize rewards. Completing a caravan successfully will distribute loot items to participating members, while hostile players may attempt to attack and raid the caravan along its route.
Earning Trade Caravans
In order for a guild to activate a Trade Caravan, they must first accumulate Harvest Progress. This progress is earned whenever a guild member harvests Ore, Lumber, Leather, or Special Fish (such as Large Fish, Crabs, Lobsters, or Aquarium Fish). However, only players with at least 80 skill points in the respective harvesting skill will contribute to the guild’s Harvest Progress.
A guild must collectively reach 2,000,000 Harvest Progress before a Trade Caravan can be initiated. This progress is tracked at the top of the Trade Caravan menu, allowing members to monitor their guild’s progress towards launching a caravan.
Each successful harvesting action contributes to the guild’s progress based on the amount of material gathered. Additionally, resources collected through Resource Maps provide a significant boost to Harvest Progress. The following values determine how much progress is earned per harvesting action:
Skill | Harvest Progress |
---|---|
![]() Mining |
5 per Ore |
![]() Lumberjacking |
5 per Log |
![]() Skinning |
0.10 per Leather |
![]() Fishing |
50 per Special Fish (Large Fish/Crab/Lobster/Aquarium Fish) |
![]() Resource Maps |
25 per Harvest Success |
Starting a Trade Caravan
Once the guild has reached the required Harvest Progress, members will have the option to start a Trade Caravan. The guild’s Trade Caravan menu will display a large Start button, along with difficulty settings that impact the challenges and rewards of the journey. Only players with the required Guild Rank to summon bosses can initiate a Trade Caravan.
Guilds can select from three difficulty levels before launching their caravan. Higher difficulty settings increase the number of encounters and the loot potential but also pose a greater risk to the caravan’s survival.
Difficulty | # of Encounters | Loot Bonus | Prestige Earned |
---|---|---|---|
Standard | 3 | +0% | 10 |
Challenging | 4 | +15% | 12 |
Dangerous | 5 | +30% | 14 |
Trade Caravan Assembly
After a Trade Caravan has been initiated, guild members will receive a notification with the Assembly Location and the assigned Route. The Trade Caravan menu will update to show details about the selected route. By clicking the Small Orb Button next to the map icon, players will receive the following information:
- A system message with the coordinates of both the assembly point and the final destination.
- A large world map displaying the route.
- A tracking arrow that guides them to the assembly location, showing the number of steps remaining.
Before setting out, the Trade Caravan will assemble for 60 seconds, allowing time for guild members to arrive. NPC Teamsters will be seen loading the caravan, preparing it for departure. If there are friendly players within 18 tiles of the caravan when the assembly timer expires, it will begin its journey. If no friendly players are nearby, the caravan will take damage every 5 seconds until an escort arrives.
Escorting Trade Caravans
For a Trade Caravan to continue moving towards its destination, at least one friendly player must remain within 18 tiles. A player is considered a friendly escort if they belong to the guild that launched the caravan, are allied to that guild, or are in the party of the player who initiated it. However, hidden players do not count as escorts.
If a caravan is left unguarded, it will immediately stop and begin taking damage. The amount of damage it sustains depends on whether it is inside or outside a Guard Zone:
- **Inside a Guard Zone:** Takes 10 damage every 5 seconds.
- **Outside a Guard Zone:** Takes 25 damage every 5 seconds.
Trade Caravan Health and Cargo
Each Trade Caravan starts with 5,000 Hit Points (referred to as Cargo Points). Whenever the caravan takes damage, there is a risk that one or more of the loot items it carries will be permanently lost. Caravans cannot be repaired, and once their Hit Points reach zero, they are completely destroyed.
A progress bar above the Trade Caravan displays its remaining Cargo Points. Players can also monitor its status in the Guild Menu. If a caravan is destroyed before reaching its destination, all items it was carrying will be lost.
Hostile Encounters
During its journey, a Trade Caravan will trigger encounters with hostile creatures. The number of encounters depends on the chosen difficulty level. These enemies spawn randomly along the route and will have the label [Caravan Enemy] above their names.
During an encounter, the Trade Caravan will stop moving until all enemies are defeated. For the first 5 minutes of an encounter, the caravan will not take damage from being unguarded. However, if the fight lasts longer than 5 minutes, the caravan will begin losing 25 Hit Points every 5 seconds, regardless of whether friendly players are nearby.
Player Attacks on Trade Caravans
Trade Caravans can also be attacked by other players. Any non-friendly player can attack a caravan, provided it is currently stopped. To initiate an attack, a hostile player can either double-click the caravan’s health bar or shift-click any of its NPC horsemen and select Attack.
Once a player attacks a Trade Caravan, they will flag as Orange to all friendly players who have participated in escorting it. This flagging system prevents uninvolved guild members from being drawn into PvP fights unnecessarily.
As a hostile player damages the Trade Caravan, there is a small chance that they will loot an item from its cargo. However, attacking a caravan also causes a significant amount of loot to be lost permanently, reducing the total rewards that could have been earned by either side.
Completing a Trade Caravan
If a Trade Caravan successfully reaches its destination, the remaining loot will be distributed among the friendly players who participated in the escort. The Item Distribution List is determined by the amount of time each player spent within 18 tiles of the caravan. Loot is then automatically placed in the players' bank boxes.
Guild members can review the details of the last completed Trade Caravan, including rewards and participant statistics, in the Trade Caravan menu.