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Faction Dungeons: Difference between revisions

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[[Category:Factions]][[Category:Dungeons]][[Category:PvP]][[Category:PvM]]
[[Category:Factions]][[Category:Dungeons]][[Category:PvP]][[Category:PvM]]
==Summary==
'''Faction Dungeons''' are Classic OSI-era dungeons that are exclusively available to '''[[Factions|Faction players]]'''. Each week, one dungeon is designated as the '''Faction Dungeon'''. When '''Tabula Rasa''' occurs at the start of the week, the current Faction Dungeon is deactivated, ejecting all players inside to their last Moongate Town Destination, and a new Faction Dungeon becomes active for the week.
* Every week 1 Classic OSI era dungeon is available only to [[Factions|Faction players]], which is referred to as a Faction Dungeon
* When Tabula Rasa occurs at the start of each week, the current Faction Dungeon is deactivated (ejecting players currently inside to their last Moongate Town Destination) and a new Faction Dungeon becomes active for the week


[[File:classicdungeon1.png|link=]]
[[File:classicdungeon1.png|link=]]


The current lineup of Classic Dungeons are:
The current lineup of Classic Dungeons includes:
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! colspan="4" | Classic Dungeons
! colspan="4" | Classic Dungeons
|-
|-
| [[File:factiondungeoncovetous.png|link=]]<br />Covetous
| [[File:factiondungeoncovetous.png|link=]]<br />'''Covetous'''
| [[File:factiondungeondeceit.png|link=]]<br />Deceit
| [[File:factiondungeondeceit.png|link=]]<br />'''Deceit'''
| [[File:factiondungeondestard.png|link=]]<br />Destard
| [[File:factiondungeondestard.png|link=]]<br />'''Destard'''
| [[File:factiondungeonshame.png|link=]]<br />Shame
| [[File:factiondungeonshame.png|link=]]<br />'''Shame'''
|}
|}


* Creature Spawns in Faction Dungeons are thematically similar to those found in Classic OSI dungeons, but have been balanced to have a better difficulty progression as players go deeper into the dungeons (i.e. no Giant Rats or Headless on level 2 or 3, unlike OSI)
Creature spawns in Faction Dungeons maintain the '''thematic elements''' of Classic OSI dungeons but have been '''rebalanced''' to provide a better difficulty progression. For example, weaker creatures like '''Giant Rats''' and '''Headless''' no longer appear on deeper levels. Players can check which Faction Dungeon is currently active on '''Page 2''' of the Faction Page.
* Players can see which Faction Dungeon is currently active on Page 2 of the Faction Page


== Travel Restrictions ==
Only players who belong to a '''Faction-aligned Guild''' and have '''Participate in Factions''' enabled can access Faction Dungeons.


==Travel Restrictions==
Players cannot use '''Gate Travel''' or '''Chivalry Moongates''' to enter or exit Faction Dungeons, but they may use '''Hiking (Camping)''' freely.
* Players must be in a Guild that is aligned to a Faction, and must have "Participate in Factions" enabled, in order to access Faction Dungeons
* Players cannot cast Gate Travel or use Chivalry Moongates into or out of Faction Dungeons
* Players may Hike (Camping) into and out of Faction Dungeons freely


===Recall Spell===
=== Recall Spell ===
* Players may Recall into Faction Dungeons freely
Players can freely '''Recall into''' Faction Dungeons. However, '''Recalling out''' has an '''increased casting time of 4 seconds'''. Each player is limited to '''five successful Recall casts''' inside a Faction Dungeon. A cast is considered '''successful''' when the player receives a '''targeting cursor''' for the spell. Interrupted or canceled Recall attempts '''do not count''' against the limit.
* Players may Recall out of Faction Dungeons, however the casting time is increased to 4 seconds
 
* Additionally, when inside of a Faction Dungeon, a player may only cast the Recall spell a maximum of 5 times
Once a player reaches the '''five Recall limit''', they must exit the dungeon '''through the entrance''' or via a '''Ghost Gate'''.
* The Recall spell is considered a "successful" cast when the player receives a Targeting Cursor for the spell
* If a player does not reach the point where they receive a targeting cursor for the spell (due to either cancelling the spell or being interrupted) it will not count against their limit
* Once a player has made 5 "successful" casts, any further casting attempts will be prevented, and the player informed they must exit the Faction Dungeon through its entrance (or as a Ghost through a Ghost Gate)


[[File:factionsdungeonrecalling.png|link=]]
[[File:factionsdungeonrecalling.png|link=]]


<i>'''Note:''' This mechanic is intended to prevent players in Faction Dungeons from repeatedly casting the Recall spell over and over again and "holding" the cursor, waiting for a player to show up on their screen, and then recalling away instantly. Because the limit only counts against "successful" casts, this mechanic should not impact any players who are legitimately attempting to leave the Faction dungeon.</i>
<i>'''Note:''' This system prevents players from abusing Recall to instantly escape PvP encounters by "holding" the Recall cursor indefinitely.</i>


 
== Faction Moongates ==
===Faction Moongates===
The currently active '''Faction Dungeon''' appears at the top of the '''Faction Moongate''' menu. Selecting the '''Faction Dungeon''' destination warps the player and their followers to the '''Level 1 Entryway''' of that dungeon.
* The currently active Faction Dungeon will also appear as a destination at the top of the Faction Moongate menu that can be accessed at each Faction Castle
* Selecting the Faction Dungeon destination from the Faction Moongate menu will warp the player and their followers to the Level 1 Entryway of that respective Faction Dungeon


[[File:factionsmoongate.gif|link=]]
[[File:factionsmoongate.gif|link=]]


== Gameplay Mechanics ==
'''Mounts''' are allowed inside Faction Dungeons. Players '''cannot activate Echoes''', '''disable "Participate in Factions"''', or '''leave their Guild''' while inside. '''Hiding, Stealth, and Invisibility''' are completely disabled.


==Gameplay Mechanics==
=== Restrictions ===
* Mounts are allowed inside of Faction Dungeons
Players '''cannot receive Murder Counts''' or trigger '''Aggression Region Restrictions'''. If a player is '''kicked out''' due to '''IP Restrictions''', they will be ejected to a '''random location in Daemon Keep'''.
* Players cannot activate Echoes while in a Faction Dungeon
* Players cannot disable "Participate in Factions" while in a Faction Dungeon
* Players cannot leave their Guild while in a Faction Dungeon
* Players will not be able to Hide, Stealth, or use the Invisibility spell while inside of a Faction Dungeon
 
===Restrictions===
* Players cannot receive Murder Counts or Aggression Region Restrictions while in Faction Dungeons
* If players are kicked out of a Faction Dungeon due to IP Restrictions, they will be ejected to a random location at the Daemon Keep region
 
===Faction Flag Bonuses===
* Factions receive a +5% Damage Bonus to Creatures in Faction Dungeons for each Faction Flag that is currently held inside their Faction's Castle
* Factions receive a +5% Loot Bonus on Creatures in Faction Dungeons for each Faction Flag that is currently held inside their Faction's Castle
* Factions receive a +10% Bonus to Faction Score earned from Faction Spawns in Faction Dungeons for each Faction Flag that is currently held inside their Faction's Castle
 
==Faction Dungeon Ejection==
Players inside of a Faction Dungeon will be killed and ejected from a Faction Dungeon if any of the following occurs:


* The player has their "Participate in Factions" setting forcibly disabled (due to being in multiple guilds in different factions simultaneously)
=== Faction Flag Bonuses ===
* The player is removed from their current Guild (and therefore leaves their Faction)
For each '''Faction Flag''' held in a Faction's Castle:
* The player's Guild disbands (and therefore leaves their Faction)
* Players receive a '''+5% Damage Bonus''' against creatures.
* Loot from creatures increases by '''+5%'''.
* Faction Score earned from '''Faction Spawns''' increases by '''+10%'''.


<i>'''Note:''' This mechanic is intended to prevent players from attempting to "escape" PvP by purposefully triggering one of those events (and also to prevent them from warping out freely with their earned loot)</i>
== Faction Dungeon Ejection ==
Players will be '''killed and ejected''' from a Faction Dungeon if any of the following occurs:
* The player has their '''Participate in Factions''' setting '''forcibly disabled''' (due to multiple guilds in different factions).
* The player is '''removed from their Guild''', leaving their Faction.
* The player's '''Guild disbands''', causing them to leave their Faction.


<i>'''Note:''' This system prevents players from exploiting guild mechanics to escape PvP fights or remove loot unfairly.</i>


==Tracking==
== Tracking ==
* Players cannot Track other players inside of a Faction Dungeon
Players '''cannot Track''' other players inside Faction Dungeons. If a player enters while having '''Hunting Mode''' enabled for '''Players''', it will be '''automatically disabled'''. Tracking bonuses to '''Damage and Barding Skills''' apply as normal.
* If a player enters a Faction Dungeon while having Hunting Mode enabled for Players, it will automatically be disabled (and the player notified)
* Players will automatically receive their Tracking bonuses to Damage and Barding Skill while inside a Faction Dungeon


[[File:factionsdungeontracking.png|link=]]
[[File:factionsdungeontracking.png|link=]]


== Loot and Faction Spawns ==
'''War Aspect Cores''' and '''War Aspect Distillations''' drop as '''uncommon loot'''. Players can '''gain War Aspect Experience''' from killing creatures while wearing '''War Aspect Gear''' with a '''+50% bonus''' to XP gained.


==Loot and Faction Spawns==
=== Faction Spawns ===
* War Aspect Cores and War Aspect Distillation will drop as uncommon Loot in Faction Dungeons
Occasionally, creatures spawn as '''Faction Spawns''', indicated by '''orange overhead text'''. Killing a '''Faction Spawn''' grants Faction Score equal to '''20% of the creature’s Gold Value''', divided among damaging players.
* Players can gain War Aspect Experience from killing creatures inside of Faction Dungeons while wearing War Aspect Gear, and will receive an additional +50% bonus to War Aspect Experience gained
 
===Faction Spawns===
* Occasionally, creature spawns within a Faction Dungeon will occur as a "Faction Spawn" and will be indicated by Orange overhead text
* Killing a Faction Spawn creature will reward players with Faction Score equal to 20% of the creature's Gold Value, with amounts divided between players based on their Damage Dealt % to the creature


[[File:factionspawnplusscore.gif|link=]]
[[File:factionspawnplusscore.gif|link=]]


== PvM Bonuses ==
All '''Primary''' and '''Secondary PvM Bonuses''' (such as Skills, Equipment, Aspects, and Codexes) function normally in Faction Dungeons. This includes '''all Aspects''', not just '''War Aspect'''.


==PvM Bonuses==
== Ghost Gates ==
* Primary PvM Bonuses (such as Skills / Equipment) and Secondary PvM Bonuses (such as Aspects / Codexes) will work in Faction Dungeons as normal (this includes all Aspects, not just War Aspect)
Since '''Gate Travel''' and '''Chivalry Moongates''' are disabled, '''Ghost Gates''' are scattered throughout Faction Dungeons. These gates allow '''ghost players''' to instantly teleport out of the dungeon to '''Towns'''.
 
 
==Ghost Gates==
* Because '''Gate Travel''' and '''Chivalry Moongates''' are not allowed in Faction Dungeons, we have placed a large number of '''Ghost Gates''' throughout the dungeons that only Ghost players can use, which will allow them to teleport out of the dungeon to '''Towns'''


[[File:factionsdungeonghostgate.png|link=]]
[[File:factionsdungeonghostgate.png|link=]]


 
== Dungeon Exits ==
==Dungeon Exits==
Players can exit Faction Dungeons in the following ways:
* As mentioned previously, players can use Recall or Hiking to exit Faction Dungeons (but not Gate Travel/Chivalry Moongates)
* '''Recall''' (limited to five successful casts per visit).
* Players can elect to leave a Faction Dungeon by exiting the Level 1 Entrance location
* '''Hiking (Camping)'''.
* Leaving a Faction Dungeon through the Level 1 Entrance will warp the player and their followers to a centralized location inside of the Daemon Keep (where faction players purify faction flags)
* '''Leaving through the Level 1 entrance''', which teleports them and their followers to '''Daemon Keep''' (where Faction players purify Faction Flags).


[[File:factionsdungeonexit.gif|link=]]
[[File:factionsdungeonexit.gif|link=]]


 
== Faction Warfare ==
==Faction Warfare==
{{FactionsIndex}}
{{FactionsIndex}}

Revision as of 05:59, 9 March 2025

Faction Dungeons are Classic OSI-era dungeons that are exclusively available to Faction players. Each week, one dungeon is designated as the Faction Dungeon. When Tabula Rasa occurs at the start of the week, the current Faction Dungeon is deactivated, ejecting all players inside to their last Moongate Town Destination, and a new Faction Dungeon becomes active for the week.

The current lineup of Classic Dungeons includes:

Classic Dungeons

Covetous

Deceit

Destard

Shame

Creature spawns in Faction Dungeons maintain the thematic elements of Classic OSI dungeons but have been rebalanced to provide a better difficulty progression. For example, weaker creatures like Giant Rats and Headless no longer appear on deeper levels. Players can check which Faction Dungeon is currently active on Page 2 of the Faction Page.

Travel Restrictions

Only players who belong to a Faction-aligned Guild and have Participate in Factions enabled can access Faction Dungeons.

Players cannot use Gate Travel or Chivalry Moongates to enter or exit Faction Dungeons, but they may use Hiking (Camping) freely.

Recall Spell

Players can freely Recall into Faction Dungeons. However, Recalling out has an increased casting time of 4 seconds. Each player is limited to five successful Recall casts inside a Faction Dungeon. A cast is considered successful when the player receives a targeting cursor for the spell. Interrupted or canceled Recall attempts do not count against the limit.

Once a player reaches the five Recall limit, they must exit the dungeon through the entrance or via a Ghost Gate.

Note: This system prevents players from abusing Recall to instantly escape PvP encounters by "holding" the Recall cursor indefinitely.

Faction Moongates

The currently active Faction Dungeon appears at the top of the Faction Moongate menu. Selecting the Faction Dungeon destination warps the player and their followers to the Level 1 Entryway of that dungeon.

Gameplay Mechanics

Mounts are allowed inside Faction Dungeons. Players cannot activate Echoes, disable "Participate in Factions", or leave their Guild while inside. Hiding, Stealth, and Invisibility are completely disabled.

Restrictions

Players cannot receive Murder Counts or trigger Aggression Region Restrictions. If a player is kicked out due to IP Restrictions, they will be ejected to a random location in Daemon Keep.

Faction Flag Bonuses

For each Faction Flag held in a Faction's Castle:

  • Players receive a +5% Damage Bonus against creatures.
  • Loot from creatures increases by +5%.
  • Faction Score earned from Faction Spawns increases by +10%.

Faction Dungeon Ejection

Players will be killed and ejected from a Faction Dungeon if any of the following occurs:

  • The player has their Participate in Factions setting forcibly disabled (due to multiple guilds in different factions).
  • The player is removed from their Guild, leaving their Faction.
  • The player's Guild disbands, causing them to leave their Faction.

Note: This system prevents players from exploiting guild mechanics to escape PvP fights or remove loot unfairly.

Tracking

Players cannot Track other players inside Faction Dungeons. If a player enters while having Hunting Mode enabled for Players, it will be automatically disabled. Tracking bonuses to Damage and Barding Skills apply as normal.

Loot and Faction Spawns

War Aspect Cores and War Aspect Distillations drop as uncommon loot. Players can gain War Aspect Experience from killing creatures while wearing War Aspect Gear with a +50% bonus to XP gained.

Faction Spawns

Occasionally, creatures spawn as Faction Spawns, indicated by orange overhead text. Killing a Faction Spawn grants Faction Score equal to 20% of the creature’s Gold Value, divided among damaging players.

PvM Bonuses

All Primary and Secondary PvM Bonuses (such as Skills, Equipment, Aspects, and Codexes) function normally in Faction Dungeons. This includes all Aspects, not just War Aspect.

Ghost Gates

Since Gate Travel and Chivalry Moongates are disabled, Ghost Gates are scattered throughout Faction Dungeons. These gates allow ghost players to instantly teleport out of the dungeon to Towns.

Dungeon Exits

Players can exit Faction Dungeons in the following ways:

  • Recall (limited to five successful casts per visit).
  • Hiking (Camping).
  • Leaving through the Level 1 entrance, which teleports them and their followers to Daemon Keep (where Faction players purify Faction Flags).

Faction Warfare

Factions

Factions Overview

Faction Silver

Faction Dungeons

Mount Gear System

Aspect Triumphs