Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Corpse Creek Contest: Difference between revisions

From Fiend's Outlands Wiki
No edit summary
No edit summary
Line 1: Line 1:
[[Category:Guild]][[Category:PvP]]
[[Category:Guild]][[Category:PvP]]
The Corpse Creek Contest is a guild-based battle that lasts for 30 minutes, centered around the town of Corpse Creek. During the event, a Control Platform with braziers will light up, marking the ongoing contest. System messages related to the contest will be prefixed with "[CCC]" to notify participants of important updates.
The '''Corpse Creek Contest''' is a '''guild-based battle''' lasting '''30 minutes''', taking place in the town of '''Corpse Creek'''. During the event, a '''Control Platform''' with '''braziers''' lights up to indicate the contest is active. Any '''system messages''' related to the event will be prefixed with '''"[CCC]"''' to notify players of important updates.


==Location==
==Location==


The Corpse Creek Contest always takes place within the town of Corpse Creek, with a stationary Central Control Platform acting as the focal point of the event. The entire region is classified as a Grey Zone, meaning all players can freely engage in combat with one another. However, during the contest, guilds that are participating will adopt special flagging hues (Orange or Green) to help distinguish between allies and enemies, even though this would not normally occur within a Grey Zone.
The '''Corpse Creek Contest''' always takes place in the '''town of Corpse Creek''', centered around a '''stationary Central Control Platform'''. The entire '''region is a Grey Zone''', meaning '''all players''' can freely '''engage in combat''' with one another. However, during the event, participating guilds adopt '''special flagging hues''' ('''Orange / Green''') to help distinguish between allies and enemies, though this would not normally happen in a Grey Zone.


==Participation==
==Participation==


To participate in the Corpse Creek Contest, players simply need to enter the Corpse Creek town region while the event is active. Only players who are members of a guild can take part. Certain actions will temporarily disqualify a player from contributing to their guild’s zone control. Using Recall or Player-Moongates will prevent qualification for the next 60 seconds. Similarly, entering or exiting a house during the contest will also impose a 60-second restriction on participation. Additionally, to maintain clarity and prevent unfair advantages, players cannot use Incognito, Polymorph, or Disguise Kits during any PvP event, and any such effects will be removed upon joining.
To '''participate''' in the '''Corpse Creek Contest''', players must '''enter the Corpse Creek town region''' while the event is active. '''Only guild members''' can take part. Certain actions will '''temporarily disqualify''' a player from contributing to their guild’s '''zone control''':
 
* '''Using Recall or Player-Moongates''' prevents participation for '''60 seconds'''.
* '''Entering or exiting a house''' also imposes a '''60-second restriction'''.
* '''Players cannot use Incognito, Polymorph, or Disguise Kits''' during PvP events, and any active effects will be '''removed upon joining'''.


==Zones and Flagging==
==Zones and Flagging==


The contest encompasses the entire town region of Corpse Creek, which remains a Grey Zone throughout. Participants will flag as Green to other members of their guild or alliance, including Murderers. Players in opposing guilds will flag as Orange, signifying enemies. Any players who are not in a guild, and thus are ineligible for the contest, will retain a Grey flag, including those with a Murderer status.
The '''entire town of Corpse Creek''' serves as the '''contest area''' and is '''always a Grey Zone'''. Flagging rules during the contest are:
 
* '''Guild members and allies flag as Green''' to each other, including '''Murderers'''.
* '''Enemy guilds flag as Orange''' to each other.
* '''Non-guild players remain Grey''' and cannot participate.


==Mounts==
==Mounts==


As of the [https://forums.uooutlands.com/index.php?threads/patch-notes-for-september-23-2019.2497/ September 23, 2019 Patch], mounts are allowed during Corpse Creek Contests.
As of the '''[https://forums.uooutlands.com/index.php?threads/patch-notes-for-september-23-2019.2497/ September 23, 2019 Patch]''', '''mounts are allowed''' during Corpse Creek Contests.


==Scoring==
==Scoring==


The Corpse Creek Contest is guild-based, meaning each guild competes as its own team. Even though allied guilds will flag as Green to one another, they remain separate teams with individual scores. The guild with the highest score at the conclusion of the event is declared the winner. While individual players have their own score tracking, these scores do not impact the guild’s final standing in the contest; rather, they are used for determining personal rewards and tracking battle records.
The '''Corpse Creek Contest''' is '''guild-based''', meaning each '''guild competes independently'''. '''Allied guilds flag as Green''' but '''remain separate teams''' with individual scores. '''The guild with the highest score at the end wins'''.  


Guilds earn points through control checks and player kills. Every 30 seconds, a control check determines the number of points each guild gains based on their members' positioning within designated rings around the Central Control Platform. The "best" ring occupied by a guild determines the points awarded. For example, if a guild has members in both the 1st and 2nd Rings, they will receive points for the highest-value ring in which they are present.
'''Individual players have personal scores''' used for '''reward distribution and battle records''', but these '''do not impact the guild’s final ranking'''.


Player scoring is determined individually based on ring placement. During a control check, each guild member earns individual points corresponding to the ring they occupy. These points are divided among all guild members present in the contest area. For instance, if a guild has ten members in Corpse Creek, with four in the 1st Ring and six in the 2nd Ring, the four players in the 1st Ring will earn 30 total points divided among all ten members, giving them three points each, while the six players in the 2nd Ring will earn two points each from their 20 total points.
'''Guilds earn points through:'''
* '''Control Checks (every 30 seconds)'''
* '''Player Kills'''
 
Each '''Control Check''' determines points based on '''guild members' positioning''' within '''designated rings''' around the '''Central Control Platform'''. A guild’s '''highest-occupied ring''' dictates their '''score per check'''.


==Control Points==
==Control Points==


Control during the Corpse Creek Contest follows a three-ring system. The 1st Ring consists of the Central Control Platform marked by flaming pillars and a circular altar, awarding 30 points per control check. The 2nd Ring encompasses areas within 50 tiles of the 1st Ring but still inside the town, awarding 20 points per control check. The 3rd Ring includes the rest of the town’s region outside of the 2nd Ring, providing 10 points per control check.
Control Points are based on a '''"Three-Ring" system''', with the '''innermost ring being the most valuable'''.
 
* '''1st Ring (Central Control Platform)''' – Inside the '''flaming pillars and circular altar''' 
** '''Worth 30 points per Control Check'''
 
* '''2nd Ring''' – Any location '''outside the 1st Ring but within 50 tiles''' (inside town
** '''Worth 20 points per Control Check'''
 
* '''3rd Ring''' – '''Rest of the town region''' beyond the 2nd Ring
** '''Worth 10 points per Control Check'''


==Player Kills==
==Player Kills==


Eliminating enemy players also contributes to the score. Each kill grants the attacking guild a flat 20 points and awards 20 points to each player involved in the kill, regardless of their contribution percentage. Additionally, guilds can steal points from enemy guilds by eliminating their members. A kill deducts 5% of the defeated guild’s total score and transfers those points to the victorious guild. If a guild has zero points, no points can be stolen from them.
'''Killing enemy players''' contributes to the '''guild's score'''. Each '''kill grants''':
 
* '''20 points to the guild'''
* '''20 points to each player involved''', regardless of '''damage contribution'''.
 
Guilds can also '''steal points''' from enemy guilds. When an enemy player is '''killed''', '''5% of their guild's total points''' are '''transferred''' to the '''attacking guild'''.
** '''If the target guild has 0 points, no points can be stolen.'''
 
To '''prevent abuse''', kills against '''recently resurrected players''' are '''worth less''':
 
* '''Kills within 30 seconds of resurrection''' 
** '''0 points'''
 
* '''Kills within 1 minute of resurrection''' 
** '''10 points''' instead of 20.


To prevent repeated eliminations of newly resurrected players from drastically impacting scores, kills against players who have been resurrected within the last 30 seconds yield zero points. Kills against players resurrected within the last minute are worth only 10 points instead of the full 20.
[[File:corpsecreekcontest-tempkills.png|link=]]

Revision as of 06:48, 9 March 2025

The Corpse Creek Contest is a guild-based battle lasting 30 minutes, taking place in the town of Corpse Creek. During the event, a Control Platform with braziers lights up to indicate the contest is active. Any system messages related to the event will be prefixed with "[CCC]" to notify players of important updates.

Location

The Corpse Creek Contest always takes place in the town of Corpse Creek, centered around a stationary Central Control Platform. The entire region is a Grey Zone, meaning all players can freely engage in combat with one another. However, during the event, participating guilds adopt special flagging hues (Orange / Green) to help distinguish between allies and enemies, though this would not normally happen in a Grey Zone.

Participation

To participate in the Corpse Creek Contest, players must enter the Corpse Creek town region while the event is active. Only guild members can take part. Certain actions will temporarily disqualify a player from contributing to their guild’s zone control:

  • Using Recall or Player-Moongates prevents participation for 60 seconds.
  • Entering or exiting a house also imposes a 60-second restriction.
  • Players cannot use Incognito, Polymorph, or Disguise Kits during PvP events, and any active effects will be removed upon joining.

Zones and Flagging

The entire town of Corpse Creek serves as the contest area and is always a Grey Zone. Flagging rules during the contest are:

  • Guild members and allies flag as Green to each other, including Murderers.
  • Enemy guilds flag as Orange to each other.
  • Non-guild players remain Grey and cannot participate.

Mounts

As of the September 23, 2019 Patch, mounts are allowed during Corpse Creek Contests.

Scoring

The Corpse Creek Contest is guild-based, meaning each guild competes independently. Allied guilds flag as Green but remain separate teams with individual scores. The guild with the highest score at the end wins.

Individual players have personal scores used for reward distribution and battle records, but these do not impact the guild’s final ranking.

Guilds earn points through:

  • Control Checks (every 30 seconds)
  • Player Kills

Each Control Check determines points based on guild members' positioning within designated rings around the Central Control Platform. A guild’s highest-occupied ring dictates their score per check.

Control Points

Control Points are based on a "Three-Ring" system, with the innermost ring being the most valuable.

  • 1st Ring (Central Control Platform) – Inside the flaming pillars and circular altar
    • Worth 30 points per Control Check
  • 2nd Ring – Any location outside the 1st Ring but within 50 tiles (inside town)
    • Worth 20 points per Control Check
  • 3rd RingRest of the town region beyond the 2nd Ring
    • Worth 10 points per Control Check

Player Kills

Killing enemy players contributes to the guild's score. Each kill grants:

  • 20 points to the guild
  • 20 points to each player involved, regardless of damage contribution.

Guilds can also steal points from enemy guilds. When an enemy player is killed, 5% of their guild's total points are transferred to the attacking guild.

    • If the target guild has 0 points, no points can be stolen.

To prevent abuse, kills against recently resurrected players are worth less:

  • Kills within 30 seconds of resurrection
    • 0 points
  • Kills within 1 minute of resurrection
    • 10 points instead of 20.