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[[Category:Guild]][[Category:PvP]]
[[Category:Guild]][[Category:PvP]]
==Summary==
Dungeon Flashpoints are a guild-based PvP event that takes place in the first level of a randomly chosen dungeon.
* Dungeon Flashpoints are a guild-based, PvP event
* Dungeon Flashpoints occur in the first level of a randomly chosen dungeon


[[File:dungeonflashpoint1.png|500px]]
[[File:dungeonflashpoint1.png|500px]]


==Participation==
==Participation==
* Players become Participants in the Dungeon Flashpoints by simply entering the level of the dungeon the event is taking place in (or already being inside of the level of the dungeon as soon as the event starts) AND having "Participate in PvP Events" toggled on in their Overview Page of their Guild Menu
Players become participants in Dungeon Flashpoints by simply entering the level of the dungeon where the event is taking place or by already being inside that level when the event starts. Players must have '''"Participate in PvP Events"''' toggled on in their '''Overview Page''' of the '''Guild Menu'''. Those who do not have this setting enabled will not be able to participate in Dungeon Flashpoints. Additionally, players are no longer able to use '''Incognito''', '''Polymorph''', or '''Disguise Kits''' during PvP events, and any effects from these will be removed upon joining.
* Players who do not have "Participate in PvP Events" will NOT be able to participate in Dungeon Flashpoints
* Players are no longer be able to use Incognito, Polymorph, or Disguise Kits during all PvP Events, and any effects will be removed upon joining one.
 


==Zones and Flagging==
==Zones and Flagging==
The Dungeon Flashpoint Area is considered to be the entire first level of the dungeon the Dungeon Flashpoint event is currently occurring in. While inside the Dungeon Flashpoint Area during a Dungeon Flashpoint event:
The Dungeon Flashpoint area includes the entire first level of the dungeon where the event is occurring. While inside the event area:
 
* Participants flag as <span style="color:green;">'''Green'''</span> to members of their same Guild or Alliance, but only if that player is also currently a Participant
* Participants flag as <span style="color:orange;">'''Orange'''</span> to all other players who are not in the same guild (and not allied) who are marked as Participants
* Non-Participants will flag as <span style="color:yellow;">'''Yellow'''</span> (invulnerable) to Participants
* Participants will flag as <span style="color:yellow;">'''Yellow'''</span> (invulnerable) to Non-Participants
* Non-Participants may not perform either hostile or beneficial actions to Participants
* Criminals will always flag as Grey to all players (i.e. do not receive special handling for event)
* The entire Dungeon (not just level 1) is now considered part of the "Zone" of Dungeon Flashpoints now for flagging purposes
* Murderers will not receive any Region Aggression Restrictions if killed in the event area during the event
* Participants in Dungeon Flashpoints are now capped at casting at most 5 Field Spells (Wall of Stone, Energy Field, Poison Field, etc) per event, similar to our Town Struggle handling


* Participants flag as <span style="color:green;">'''Green'''</span> to members of their same guild or alliance, but only if that player is also a participant.
* Participants flag as <span style="color:orange;">'''Orange'''</span> to all other participants who are not in the same guild or alliance.
* Non-participants will flag as <span style="color:yellow;">'''Yellow'''</span> (invulnerable) to participants.
* Participants will flag as <span style="color:yellow;">'''Yellow'''</span> (invulnerable) to non-participants.
* Non-participants may not perform hostile or beneficial actions on participants.
* Criminals always flag as '''Grey''' to all players and do not receive special event handling.
* The entire dungeon, not just level 1, is considered part of the event zone for flagging purposes.
* Murderers do not receive any region aggression restrictions if killed in the event area.
* Participants in Dungeon Flashpoints are limited to casting at most '''5 Field Spells''' (Wall of Stone, Energy Field, Poison Field, etc.) per event.


==Scoring==
==Scoring==
* Dungeon Flashpoints are Guild-based, meaning each Guild acts as its own individual team
Dungeon Flashpoints are '''guild-based''', meaning each guild acts as its own team. Although allied guilds will flag as Green to each other, they are still considered separate teams with their own scores. At the end of the event, the guild with the highest score is declared the winner. Players also have their own individual score tracking, which is used for determining rewards and battle records but does not factor into determining the winning guild.
* Even though Allied guilds will flag as Green to each other, they are considered separate teams with their own scores
* At the end of the Dungeon Flashpoint event, the guild with the highest score is deemed the winner
* Players also have their own individual score tracking that is used for determining Rewards and Battle Records, but does not factor into determination of which Guild is the winner of the event


===Control Points===
===Control Points===
* Flashpoints feature "Beacons" that players must be near to earn control points
Flashpoints feature "Beacons" that players must be near to earn control points. Each dungeon contains:
* There is 1 Gold (Major) Beacon in each dungeon as well as 1 Green (Minor) Beacon
* '''1 Gold (Major) Beacon'''
* The layout for these Beacons is static per dungeon, and will be the same for each Dungeon Flashpoint event
* '''1 Green (Minor) Beacon'''
 
 
'''Gold (Major) Beacon'''<br>
Any player within 10 tiles of a Gold (Major) Beacon during a Control Tick (occurs every 30 seconds) will earn points based on the following:
 
* Controlling Gold Beacon (no other guilds present): 20 Control Points
* Contesting Gold Beacon (2 or more guilds present): 15 Control Points


The beacon layout is static per dungeon and remains the same for each Dungeon Flashpoint event.


'''Green (Minor) Beacon'''<br>
'''Gold (Major) Beacon'''
Any player within 10 tiles of a Green (Minor) Beacon during a Control Tick (occurs every 30 seconds) will earn points based on the following:
Any player within '''10 tiles''' of a Gold (Major) Beacon during a '''Control Tick''' (occurs every 30 seconds) earns points as follows:
* Controlling Gold Beacon (no other guilds present): '''20 Control Points'''
* Contesting Gold Beacon (2 or more guilds present): '''15 Control Points'''


* Controlling Green Beacon (no other guilds present): 10 Control Points
'''Green (Minor) Beacon''' 
* Contesting Green Beacon (2 or more guilds present): 5 Control Points
Any player within '''10 tiles''' of a Green (Minor) Beacon during a '''Control Tick''' earns:
* Controlling Green Beacon (no other guilds present): '''10 Control Points'''
* Contesting Green Beacon (2 or more guilds present): '''5 Control Points'''


====Guild Scoring====
====Guild Scoring====
* Every 30 seconds a "Control Check" occurs to determine scoring
* Every '''30 seconds''', a '''Control Check''' occurs to determine scoring.
* During a Control Check Tick guilds will earn points based on the highest score earned by any single player in their guild
* Guilds earn points based on the '''highest score earned by a single player''' in their guild during that tick.
* For example, if a player in a guild earned 20 points for controlling a Gold Beacon, the guild will also earn 20 points on that Control Tick
* For example, if a player in a guild earns 20 points for controlling a Gold Beacon, the guild also earns 20 points for that Control Tick.


====Player Scoring====
====Player Scoring====
* During a Control Check, guildmembers earn Individual Control Points based on the beacon that they themselves occupy
* During a Control Check, guildmembers earn '''Individual Control Points''' based on the beacon they personally occupy.
* As a reminder, individual player scores do not factor into determining the winner of the event
* Individual scores do not impact the guild’s winning status.


===Player Kills===
===Player Kills===
* Guilds can steal points from enemy guilds by killing their participating players
Guilds can '''steal points''' from enemy guilds by killing their participating players
<br>
 
Whenever a player is killed:
Whenever a player is killed:
* Each player involved in the kill will earn '''10 Points + (Their Damage Dealt % to killed player * (20% of Killed Player's Points))'''
* Each player involved in the kill earns '''10 Points + (Their Damage Dealt % to killed player * (20% of Killed Player's Points))'''
* The killed player will then lose '''20% of their total points'''
* The killed player loses '''20% of their total points'''.
* Each guild involved in the kill will earn '''5 Points + (Total Guild Damage Dealt % to killed player * (10% of Killed Player's Guild's Points))'''
* Each guild involved in the kill earns '''5 Points + (Total Guild Damage Dealt % to killed player * (10% of Killed Player's Guild's Points))'''
* The killed player's Guild will then '''lose 10% of their total points'''
* The killed player’s guild loses '''10% of their total points'''.
* If a guild is currently at 0 points, no points can be stolen from them
* If a guild has '''0 points''', no points can be stolen from them.
* The player who did the most damage to the target is considered receiving the credit for the kill and their "Kills" stat will be increased by one (this stat is purely for display purposes though)
* The player who did the most damage to the target receives credit for the kill, increasing their '''Kills''' stat (which is only for display purposes).
* If a kill results in points being stolen from the opposing guild, then every individual player involved in the kill earns "Kill Points" equal to their (% Damage Dealt to Player * Guild Points Stolen)
* If a kill results in stolen points, every individual player involved in the kill earns '''Kill Points''' based on their damage percentage.
 
 
==Recall/Gating/Hiking==
* Any time a player '''Recalls''', uses a '''Gate''', or '''Hikes via the camping skill''' they will now have a 60 second delay before they can qualify for controlling or contesting any Beacon and earning points from it
* This 60 second delay will NOT occur the first time they travel and enter the region and become a participant in the event, however


==Recall, Gating, and Hiking==
Players who use '''Recall''', a '''Gate''', or '''Hiking via the Camping skill''' will have a '''60-second delay''' before they can qualify for controlling or contesting a beacon and earning points. However, this delay does not apply the first time they travel into the event zone and become a participant.


==Resource Consumption==
==Resource Consumption==
Dungeon Flashpoints feature the same rules for free resource consumption as Town Struggles and Stygian Rifts, which includes the following:
Dungeon Flashpoints follow the same free resource consumption rules as '''Town Struggles''' and '''Stygian Rifts''':
* Participants will not consume '''Bandages''', '''Reagents''', '''Arrows/Bolts''', or '''Refresh Potions''' while participating in the event
* Participants will receive one free consumption of '''Cure Potions''' every 30 seconds


* Participants do not consume:
** '''Bandages'''
** '''Reagents'''
** '''Arrows/Bolts'''
** '''Refresh Potions'''
* Participants receive '''one free Cure Potion''' every '''30 seconds'''.


==Blessed Items==
==Blessed Items==
Dungeon Flashpoints feature the same rules for "Blessed Items" as Town Struggles and Stygian Rifts, which includes the following:
Dungeon Flashpoints follow the same rules for '''Blessed Items''' as Town Struggles and Stygian Rifts:
* Participants on death will not drop any of their Weapons or Armor '''unless''' they are made of Colored Materials or are Magical
* Participants on death will not drop poisoned weapons if they have sufficient Poisoning skill to apply that level of poison


* Participants do not drop Weapons or Armor upon death unless they are:
** '''Made of Colored Materials'''
** '''Magical Items'''
* Participants do not drop '''poisoned weapons''' if they have sufficient Poisoning skill to apply that level of poison.


==Resurrection==
==Resurrection==
* Players who die during a Dungeon Flashpoint will now have a '''60 second delay''' before they can '''be resurrected by any NPC Healer''' (there is no delay for being healed by another player, however)
Players who die in a Dungeon Flashpoint have a '''60-second delay''' before they can be resurrected by any NPC Healer. However, there is no delay for player-based resurrection.
 


==Rewards==
==Rewards==
At the end of the Dungeon Flashpoint, the Top 3 guilds ranked by Guild Score earn rewards. Additionally, the Top 10 players from each of those guilds will receive individual rewards (Player Total Score = Player Control Points + Player Kill Points)<br>
At the end of the Dungeon Flashpoint, the '''Top 3 guilds''' ranked by '''Guild Score''' receive rewards. Additionally, the '''Top 10 players''' from each of those guilds receive individual rewards (Player Total Score = Player Control Points + Player Kill Points).
 
 
'''<u>1st Place Guild</u>'''
* Earns 3 Prestige Points
* The Top 10 participating players each earn 3 Guild Reward Points (formerly known as Faction Reward Points)


'''<u>1st Place Guild</u>''' 
* Earns '''3 Prestige Points''' 
* The '''Top 10 participating players''' each earn '''3 Guild Reward Points''' (formerly known as Faction Reward Points). 


'''<u>2nd Place Guild</u>'''
'''<u>2nd Place Guild</u>'''
* Earns 1 Prestige Points
* Earns '''1 Prestige Point''' 
* The Top 10 participating players each earn 2 Guild Reward Points (formerly known as Faction Reward Points)
* The '''Top 10 participating players''' each earn '''2 Guild Reward Points''' (formerly known as Faction Reward Points).

Revision as of 07:17, 9 March 2025

Dungeon Flashpoints are a guild-based PvP event that takes place in the first level of a randomly chosen dungeon.

Participation

Players become participants in Dungeon Flashpoints by simply entering the level of the dungeon where the event is taking place or by already being inside that level when the event starts. Players must have "Participate in PvP Events" toggled on in their Overview Page of the Guild Menu. Those who do not have this setting enabled will not be able to participate in Dungeon Flashpoints. Additionally, players are no longer able to use Incognito, Polymorph, or Disguise Kits during PvP events, and any effects from these will be removed upon joining.

Zones and Flagging

The Dungeon Flashpoint area includes the entire first level of the dungeon where the event is occurring. While inside the event area:

  • Participants flag as Green to members of their same guild or alliance, but only if that player is also a participant.
  • Participants flag as Orange to all other participants who are not in the same guild or alliance.
  • Non-participants will flag as Yellow (invulnerable) to participants.
  • Participants will flag as Yellow (invulnerable) to non-participants.
  • Non-participants may not perform hostile or beneficial actions on participants.
  • Criminals always flag as Grey to all players and do not receive special event handling.
  • The entire dungeon, not just level 1, is considered part of the event zone for flagging purposes.
  • Murderers do not receive any region aggression restrictions if killed in the event area.
  • Participants in Dungeon Flashpoints are limited to casting at most 5 Field Spells (Wall of Stone, Energy Field, Poison Field, etc.) per event.

Scoring

Dungeon Flashpoints are guild-based, meaning each guild acts as its own team. Although allied guilds will flag as Green to each other, they are still considered separate teams with their own scores. At the end of the event, the guild with the highest score is declared the winner. Players also have their own individual score tracking, which is used for determining rewards and battle records but does not factor into determining the winning guild.

Control Points

Flashpoints feature "Beacons" that players must be near to earn control points. Each dungeon contains:

  • 1 Gold (Major) Beacon
  • 1 Green (Minor) Beacon

The beacon layout is static per dungeon and remains the same for each Dungeon Flashpoint event.

Gold (Major) Beacon Any player within 10 tiles of a Gold (Major) Beacon during a Control Tick (occurs every 30 seconds) earns points as follows:

  • Controlling Gold Beacon (no other guilds present): 20 Control Points
  • Contesting Gold Beacon (2 or more guilds present): 15 Control Points

Green (Minor) Beacon Any player within 10 tiles of a Green (Minor) Beacon during a Control Tick earns:

  • Controlling Green Beacon (no other guilds present): 10 Control Points
  • Contesting Green Beacon (2 or more guilds present): 5 Control Points

Guild Scoring

  • Every 30 seconds, a Control Check occurs to determine scoring.
  • Guilds earn points based on the highest score earned by a single player in their guild during that tick.
  • For example, if a player in a guild earns 20 points for controlling a Gold Beacon, the guild also earns 20 points for that Control Tick.

Player Scoring

  • During a Control Check, guildmembers earn Individual Control Points based on the beacon they personally occupy.
  • Individual scores do not impact the guild’s winning status.

Player Kills

Guilds can steal points from enemy guilds by killing their participating players.

Whenever a player is killed:

  • Each player involved in the kill earns 10 Points + (Their Damage Dealt % to killed player * (20% of Killed Player's Points))
  • The killed player loses 20% of their total points.
  • Each guild involved in the kill earns 5 Points + (Total Guild Damage Dealt % to killed player * (10% of Killed Player's Guild's Points))
  • The killed player’s guild loses 10% of their total points.
  • If a guild has 0 points, no points can be stolen from them.
  • The player who did the most damage to the target receives credit for the kill, increasing their Kills stat (which is only for display purposes).
  • If a kill results in stolen points, every individual player involved in the kill earns Kill Points based on their damage percentage.

Recall, Gating, and Hiking

Players who use Recall, a Gate, or Hiking via the Camping skill will have a 60-second delay before they can qualify for controlling or contesting a beacon and earning points. However, this delay does not apply the first time they travel into the event zone and become a participant.

Resource Consumption

Dungeon Flashpoints follow the same free resource consumption rules as Town Struggles and Stygian Rifts:

  • Participants do not consume:
    • Bandages
    • Reagents
    • Arrows/Bolts
    • Refresh Potions
  • Participants receive one free Cure Potion every 30 seconds.

Blessed Items

Dungeon Flashpoints follow the same rules for Blessed Items as Town Struggles and Stygian Rifts:

  • Participants do not drop Weapons or Armor upon death unless they are:
    • Made of Colored Materials
    • Magical Items
  • Participants do not drop poisoned weapons if they have sufficient Poisoning skill to apply that level of poison.

Resurrection

Players who die in a Dungeon Flashpoint have a 60-second delay before they can be resurrected by any NPC Healer. However, there is no delay for player-based resurrection.

Rewards

At the end of the Dungeon Flashpoint, the Top 3 guilds ranked by Guild Score receive rewards. Additionally, the Top 10 players from each of those guilds receive individual rewards (Player Total Score = Player Control Points + Player Kill Points).

1st Place Guild

  • Earns 3 Prestige Points
  • The Top 10 participating players each earn 3 Guild Reward Points (formerly known as Faction Reward Points).

2nd Place Guild

  • Earns 1 Prestige Point
  • The Top 10 participating players each earn 2 Guild Reward Points (formerly known as Faction Reward Points).