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Chill Effect: Difference between revisions

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[[Category:Taming]][[Category:Mechanics]]
[[Category:Taming]][[Category:PvM Mechanics]]
== Mechanics ==
The '''Chill effect''' is a combat mechanic that applies a debuff to a target, granting specific combat bonuses to the source of the effect. When a target is affected by a Chill effect, the player and their followers will receive increased damage bonuses and damage resistance against that target.
* A Chill effect applied on a target provides bonuses that the source of the effect will receive against the target
* Chill effects from players and their followers are combined together against a target (i.e. will stack and each can use it)
* Chill effects provide a Damage Bonus equal to the Chill Effect amount against a target
* Chill effects provide a Damage Resistance Bonus equal to half of the Chill effect amount against the target


===Example===
Chill effects from multiple sources, including both players and their followers, will stack together against the same target. The total Chill effect determines the strength of the bonuses applied.
A player and their followers have a 20% Chill effect applied to a target


  The player and their followers will receive +20% Damage against the target
The benefits of the Chill effect are:
  The player and their followers will receive +10% Damage Resistance against the target
* **Increased Damage:** The player and their followers receive a damage bonus against the target equal to the total Chill effect amount.
* **Increased Damage Resistance:** The player and their followers gain a damage resistance bonus equal to half of the total Chill effect amount against the target.
 
=== Example ===
 
If a player and their followers collectively apply a **20% Chill effect** to a target:
* They will deal **+20% increased damage** to the target.
* They will receive **+10% damage resistance** against the target.


== Sources ==
== Sources ==
* [[Frost Aspect]] (PvM Only)
 
* [[:Category:Tameables|Tameable creatures]] that have the Chill Touch, Chilled Charge or Spellchill [[Tameable Pet Abilities|abilities]]
Chill effects can originate from specific gear and abilities, including:
 
* '''[[Frost Aspect]]''' – Provides Chill effects in **PvM only**.
* '''[[:Category:Tameables|Tameable creatures]]''' – Certain pets have abilities that apply Chill effects:
** '''Chill Touch'''
** '''Chilled Charge'''
** '''Spellchill'''

Revision as of 08:01, 9 March 2025

The Chill effect is a combat mechanic that applies a debuff to a target, granting specific combat bonuses to the source of the effect. When a target is affected by a Chill effect, the player and their followers will receive increased damage bonuses and damage resistance against that target.

Chill effects from multiple sources, including both players and their followers, will stack together against the same target. The total Chill effect determines the strength of the bonuses applied.

The benefits of the Chill effect are:

  • **Increased Damage:** The player and their followers receive a damage bonus against the target equal to the total Chill effect amount.
  • **Increased Damage Resistance:** The player and their followers gain a damage resistance bonus equal to half of the total Chill effect amount against the target.

Example

If a player and their followers collectively apply a **20% Chill effect** to a target:

  • They will deal **+20% increased damage** to the target.
  • They will receive **+10% damage resistance** against the target.

Sources

Chill effects can originate from specific gear and abilities, including:

  • Frost Aspect – Provides Chill effects in **PvM only**.
  • Tameable creatures – Certain pets have abilities that apply Chill effects:
    • Chill Touch
    • Chilled Charge
    • Spellchill