
Outlands Patch September 23, 2024
2024-09-23
Released
2024-10-17 - 10 months ago
Outlands Patch October 28, 2024
2024-10-28

Outlands Patch October 17, 2024 is a minor update for Outlands.
This patch contained bug fixes and quality of life upgrades, with some minor Time content.
Magic Item Recycler
- The Spellbook category of the Magic Item Recycler now has a "Quality" property similar to handling for Weapons.
Ships
- Fixed an issue where some player ship Crewmembers would only inflict 1-2 damage in combat due to wielding "Training Weapons" such as Cleavers. These weapons will now do intended damage.
- Fixed an issue where some player ship Crewmembers would not switch to their Ranged Weapon in combat.
- Ranged Weapons for player ship Crewmembers are now universally set to Range 12.
IDOCs (House Decay)
- Fixed an issue that was causing the randomized duration House Placement Prevention for IDOCs to not apply properly.
Potion Codex
- Fixed an issue where the Freedom upgrade in the Potion Codex wouldn't work properly when upgraded to Tier 1.
Ground Traps
- Ground Traps will now only damage creatures that are within a -18 to +18 z-level height range above or below the trap placement location.
Aspects
- Fixed an issue where players were unable to unlock a new Aspect by clicking the Unlock button from the Spellbook section of the Aspect Menu.
- Fixed an issue where the Chill Effect of the Frost Aspect Weapon/Spellbook special "Ice Blast" was lasting 60 seconds instead of the intended 5 minute duration.
Interior Decorator
- Interior Decorators will now correctly account for "Surface" height of items when determining the floor Z level when moving items.
Dungeon Flashpoint
- Fixed an incorrect Green Beacon location for the Darkmire Temple Dungeon Flashpoint.
Bandages
- Selecting the target for a Bandage while having a Spell Cursor up should no longer cause the spell to become stuck.
Rental Vendors
- Fixed an issue where the Shift-Click menu for Bank Checks would not appear if placed onto a Rental Vendor.
Tamed Creatures
- Tamed Creatures that are released or abandoned by their owner should now never attack players (but will still defend themselves if attacked).
Phoenix
- Updated the Phoenix Epic Barrage ability to have less pre-delays and faster resolving projectiles, so it should no longer impact the delay of its next spellcast.
Spitting Viper / Giant Spitting Viper / Colossal Spitting Viper
- Venom Barrage for Spitting Vipers now has the following description: "Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. Has a (50% * (poisoning skill / 100)) chance on hit to apply greater poison"
- Venom Barrage will have a range of 8 in PvP.
Container LOS
- Fixed an issue that was sometimes causing players to incorrectly be considered out of LOS (Line of Sight) for:
* Distribution Chests * Magic Item Recyclers * Magic Item Vaults * Prevalia Trunks
Context Menus
- Updated the shift-click Context Menu entry for Prevalia Trunks and Magic Item Vaults to display as "Restock" instead of "Add All in Backpack".
Mount Tokens
- Unique Mount Tokens that play sounds/effects when summoned will no longer play sounds/effects if the player is Hidden while summoning them.
Atlas / Hiking
- Updated the random Hiking destinations for Horseshoe Bay Moongate (some locations were inaccessible).
Summoner's Tome
- Fixed an issue where the Corporeal Tether Summoner's Tome upgrade wouldn't apply to summoned Air Elementals.
Paragon Chests
- Players are no longer able to use lockpicking to open Paragon Chests on the Test Shard.
Necromancy
- The Poison Strike ability for Necromancy will now correctly have a Harmful flag for its targeting cursor.
Runebooks
- Fixed an issue where using a Charge on a Runebook to cast Recall was also consuming a Recall Scroll in the backpack if [AutoUseSpellScrolls] was enabled.
Commodities
- Fixed an issue where some Commodities would display incorrect "held per commodity" amounts and be unable to redeem them.
Codexes
- Fixed an issue where players were receiving benefits of:
* Healers Codexes * Potions Codexes * While not having the respective codexes in their backpack.
Spell Hues
- Fixed an issue where the "Reveal" Spell entry in the Spell Hue Customization menu was displaying as Mass Curse.
- Fixed an issue where some players' clients would crash when navigating to certain pages of the Spell Hue Customization menu.
Factions
- Fixed an issue where the Faction Trophies for Cambria would display as Andaria Trophies.
Ghosts
- Fixed an issue where Ghost players were unintentionally able to see:
* Players * Creatures * Items * That normally would be Hidden to them at that location (such as Dungeon / Wilderness Boss Chaos Shrine).
Holiday PvP Events
- Players who die and resurrect during the following events should now automatically have their event Hotbars re-appear:
* Stalag Grotto Battle * Graveyard Bash * Jawbreaker
Dye Items
- Fixed an issue where Dusty Purple Runebook Dye was using the incorrect color.
Furniture
- Fixed an issue where Hardwood Tables would unintentionally have "rocks" as part of their graphics.
- Players will need to re-deed and then place the Add-On again to remove the rocks.
Society Master NPCs
- Players can now use the shift-click Context Menu on Society Master NPCs up to 8 tiles away (previously was 4).
Wizard's Grimoire
- Fixed an issue where damage bonuses from some Wizard's Grimoire upgrades would not apply to the "Test Shard Max Damage Rolls" mechanic.
Time Dungeon
- Fixed an issue that was causing some Time Relics/Runes to become deleted if being held in a container that was being Held/Lifted by a player.
- The Negate Time rune will now have its effect persist through death.
Rune-Summoned Allied Monsters
- Players can no longer attack or damage any Allied monsters created from Time Runes/Relics, such as:
* Silver Elementals * Animated Weapons
Time Dungeon Toys
- Players can now acquire a wide variety of decorative Time Dungeon Toys.
- Players receive Time Dungeon Toys by spending Claw Machine Tokens at a Claw Machine in The Last Colony within Time Dungeon.
Claw Machine Tokens
- Players will come across Claw Machine Tokens as very rare loot within Time Dungeon.
Claw Machine
- Players should bring any Claw Machine Tokens found to the Game Room near the Provisioner within The Last Colony inside Time Dungeon.
- Players will find a Claw Machine at the back of the Game Room.
- If a player double-clicks a Claw Machine Token in their backpack while within 4 tiles of a Claw Machine, it will consume 1 token and the player will receive a randomized Time Dungeon Toy.
- Time Dungeon Toys are temporarily Blessed for 60 minutes.
Time Dungeon Menageries
- Players can now assemble decorative Time Dungeon Menageries from a collection of Crafted components and Loot Items.
Colony Vendors
- A number of The Last Colony vendors have new merchandise available to sell.