Healing Codex Upgrades
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Name
|
Points Per Tier
|
Description
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Combat Medic
|
1/2/3
|
Bandaged patients receive a (3% / 6% / 9%) bonus to Damage Resistance against creatures over the next 15 seconds (cannot stack)
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Immunize
|
1/2/3
|
Bandaged patients for the next 15 seconds have a (33% / 66% / 100%) chance for new poisons to apply at 1 level lower. New bleed and disease effects will be applied at (10% / 20% / 30%) reduced damage (cannot stack)
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Overheal
|
1/2/3
|
An additional (10% / 20% / 30%) of bandage healing amounts are applied to patient divided over the next 3 seconds (does not work on PvP flagged patients)
|
Pressure Points
|
1/2/3
|
Melee damage increased by (7% / 14% / 21%) against creatures
|
Specialist
|
1/2/3
|
Increases bandage healing amounts and chance to cure or resurrect by (10% / 20% / 30%) of normal (does not work on PvP flagged patients)
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Self Treatment
|
1/2/3
|
Reduces time needed to bandage self by (1 / 2 / 3) seconds (does not work if PvP flagged)
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Triage
|
1/2/3
|
Patient receives a (3% / 6% / 9%) bonus to damage resistance while in the process of being bandaged with bonus doubled if patient is below 33% health (cannot stack)
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Without Borders
|
1/2/3
|
Bandage range increased by (1 / 2 / 3), Will stack with the 5 second stationary bandaging range bonus (+1 tile) (does not work on PvP flagged patients)
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