The Peacemaking skill allows players to temporarily subdue enemies, preventing them from attacking, casting spells, or using abilities. Players can Pacify multiple creatures at once, making Peacemaking a powerful crowd control tool. The skill has a cooldown of 10 seconds on success and 5 seconds on failure.
Mechanics
Players can use the Peacemaking skill to subdue enemies for a certain amount of time.
Players may Pacify multiple creatures simultaneously.
Skill usage cooldown:
- 10 seconds on success.
- 5 seconds on failure.
- Players may alternate between using Peacemaking, Provoking, and Discordance every 5 seconds.
The Bard Codex will greatly enhance the Peacemaking skill.
More Details
A player's base Peacemaking skill is capped by their Musicianship skill. For example: A player with 50 Peacemaking and 25 Musicianship is considered to have 25 Peacemaking.
A player's Effective Peacemaking Skill is calculated as:
Peacemaking Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses +
Lyric Aspect Armor Bonus
Players can increase their Effective Peacemaking Skill by using Forensic Eval and Tracking as supplemental skills.
A player's total Peacemaking bonuses from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot exceed their Musicianship skill. For example: a player with 25 Musicianship could only gain up to 25 additional Peacemaking points from these bonuses.
The Minimum Success Chance for any Barding activity is: (33% * (Effective Barding Skill / 100))
Skill gain chance is doubled on a successful Peacemaking check.
Pacification effect duration is: ((60 seconds - (Creature Difficulty Value)) * (Effective Barding Skill / 100))
The minimum duration for Pacification is: 15 * (Musicianship Skill / 100) seconds.
If a player attempts to Pacify a Provoked creature (or vice versa), the existing barding effect is overwritten.
Players attempting to use Peacemaking on a creature already Provoked or Discorded will gain an effective barding skill bonus of 25 on the Peacemaking attempt.
Pacification effects on tamed creatures will last for a maximum of 15 seconds.
Barding Songs
The Barding Songs are:
Barding Songs | |
---|---|
Skill | Effect |
![]() Discordance |
Provides a (5% * (Effective Barding Skill / 100)) Damage Resistance bonus to Players and their Followers |
![]() Peacemaking |
Provides a (5% * (Effective Barding Skill / 100)) Healing Amounts Received Bonus to Players and their Followers |
![]() Provocation |
Provides a (5% * (Effective Barding Skill / 100)) Damage Bonus to Players and their Followers |
All AoE Barding Song Buffs durations are 15 minutes | |
Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage |
- Casting a Barding Song has a 10-second cooldown that is independent of normal bard skill usage.
- All AoE Barding Songs last for 15 minutes.
Pacified Creatures
Pacified creatures:
- Do not move.
- Cannot perform melee attacks.
- Cannot cast spells.
- Cannot use most abilities.
Creatures that have been pacified will display:
*pacified Xs*
in text above their head (where X = remaining seconds of pacification).
Players and creatures gain a 15% Accuracy bonus against a creature if a friendly player has Peacemaking effect on it.
- Players can toggle which allies receive barding bonuses in their Bard Codex settings.
Area Peacemaking
When selecting a target for Peacemaking, players may target themselves to create an area pacification effect.
Area Peacemaking has the same cooldowns as a normal Peacemaking action.
Area Peacemaking applies a Peacemaking skill check against each non-tamed creature within 8 tiles of the bard.
- If successful, the creature is Pacified for 2 seconds.
Players cannot perform AoE Peacemaking or AoE Discordance in a guarded area.
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Use Peacemaking on creatures in the New Player Dungeon. |
80-100 | Use Peacemaking on creatures at the Prevalia Zoo. |