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Stealing

From Fiend's Outlands Wiki
Revision as of 11:57, 28 February 2025 by Fiend (talk | contribs)


Summary

  • Players can use the Stealing skill to take certain items from another player.
  • To steal from innocents, a player must join the Red Hand Thieves Guild.
  • Base success chance to steal an item is (1 * (Stealing Skill / 100)).
  • A minimum of 80 Snooping skill is required to make any Stealing attempts.
  • Players cannot make Stealing or Snooping attempts for **2 minutes after death**.
  • Stealing an item is considered **"using"** an item, which triggers the **500ms delay** before another item can be used or moved.
  • Players **will not be Perma-Flagged** for stealing against a player who attacked them first.
  • Stolen items **cannot be lifted** by any player for **30 seconds**.
  • Players who make a stealing attempt (success or fail) **cannot use Eject or Help/Stuck** from a house for **5 seconds**.
  • Players can join the **Grey Hand Thieves Guild** to perform **Mugging & Pilfering** against creatures.
  • The Thieves Codex enhances the **Stealing skill for PvM**.
    • The following apply to stealing from creatures:
    • A player may only steal a maximum of **1,000 gold per creature**.
    • A player can **only successfully steal from a creature once**.
    • A creature will become **barren** after **3 players** have successfully stolen from it.
    • Stealing from a **Paragon mob** will always yield **a Black Goods** item.
  • Players **no longer need a free hand** to perform a Stealing action.
  • Skill Cooldown for using the Stealing skill is now **5 seconds** (previously 10 seconds) (Patch: June 22, 2024).

Improving Stealing Chance

  • Wearing a Disguise Kit **no longer provides** a +25% bonus to stealing success chances.
  • Stealing success chance increases by:
    • +25% against a **Disarmed** target.
    • +25% against a **Hamstrung** target.

Stealing Weights

  • Item weight **does not** affect stealing success chances.
  • Maximum weight a player can steal **per item** is:
 (10 * (Stealing Skill / 100)) stones.
  • If an item is stacked (gold, reagents, etc.), the amount stolen is:
 ((5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1)).
 
    • Example: At **100 Stealing skill**, an average of:
    • **50 Reagents** or **250 Gold** can be stolen from a stack.

Stealing from Containers

  • The max total weight of items stolen from a **stack** is **no longer reduced** by 50%.
  • The max total weight of **Arrows/Bolts stolen from a Quiver** is **scaled downward** based on the quiver's weight reduction scalar.
  • The max total weight of **Reagents and Spell Scrolls stolen from a Wizard's Satchel** is **scaled downward** by the satchel's weight reduction scalar.
  • The max total weight of **Gold stolen from a player** is **scaled by the thief’s gold weight reduction for Strong Box Customizations**.

Being Noticed

  • When a player makes a **criminal stealing attempt** (against a blue target), they have a chance to be **noticed** by:
    • Other players.
    • Human NPCs.
  • If a thief is **noticed outside of town**, it will **only generate a system message**.
  • If a thief is **noticed inside a town**:
    • **NPCs will call guards**, instantly killing the thief.
    • **Players may call guards** within **30 seconds**, but must be **within 14 tiles**.
  • Increased chance of being noticed if:
    • Each **non-friendly player** within **8 tiles** increases the notice chance by **10%** (**5% if not in Line of Sight**).
    • Each **human NPC** within **8 tiles** increases the notice chance by **5%** (**2.5% if not in Line of Sight**).
    • The thief has raised any **Suspicion** in town (see below).

Suspicion

  • If a player is noticed **after a stealing attempt**, their **Suspicion** in that **specific town** increases.
  • Each time a player is noticed, their **future stealing attempts in that town** have a cumulative **+10% increased chance** to be noticed.
  • Suspicion remains for **12 hours** unless the player **avoids being killed by guards** in that period.
  • Players can check their **Suspicion levels** for each town by typing:
 "I must consider my sins" or [ConsiderSins.

Locked Containers

  • Players **can now use Lockpicking** against **Locked Containers in other players' backpacks**.
  • Players **can no longer** drag/drop/stack items **inside Locked Containers** in their own backpack.

Training

      1. **Pickpocket Dip Method**
  • Pickpocket dips **train Stealing and Snooping simultaneously to 100**.
  • Setup a macro to double-click the dip **every 5 seconds**.
    • If you have access to a Pickpocket Dip, this is the easiest method:**
Skill Activity
0-50 Train from NPC
50-80 Use a Pickpocket Dip on Shelter Island
80-100 Use a Pickpocket Dip **outside** of Shelter Island
  • (See pinned messages in #thieves-pvm on the Outlands Discord)*
      1. **Pack Animal Method**
  • Buy a **Pack Llama** or **Pack Horse** from a Stablemaster and train Stealing on it.
Skill Activity
0-50 Train from NPC
50-100 Steal from a pack animal or another player/character **outside of Shelter Island**.

Community Videos

{{#ev:youtube|WqzspaW1_Qo}} {{#ev:youtube|1SnGIjxEYV4}} {{#ev:youtube|pz0M_fg2OEs}}