The Tracking skill allows players to locate specific creatures, hunt other players, or use it as an alert system for nearby threats.
Mechanics
Tracking success is calculated as:
100% * (Tracking Skill / 100)
On a successful tracking attempt, players can view a list of non-hidden targets within:
20 + (80 * (Tracking Skill / 100)) tiles.
Inside dungeons, this tracking range is halved:
(20 + (80 * (Tracking Skill / 100))) / 2 tiles.
Tracking also detects hidden targets, but only within 10% of the normal tracking distance. Players can cancel the on-screen tracking arrow by right-clicking.
If a player remains stationary for 5 minutes, they incur a 10% cumulative penalty per additional minute to tracking success chances.
Tracking & Detecting Hidden
When combined with the Detecting Hidden skill, players gain an extended range for detecting hidden targets. The formula for this increased range is:
Hidden Range + (40 * (Detect Hidden Skill / 100))
At 100 Tracking Skill, the base detection ranges are:
- Wilderness: 10 tiles (non-hidden targets: 100 tiles).
 - Dungeons: 5 tiles (non-hidden targets: 50 tiles).
 
Detection range improves with Detect Hidden:
- 100 Tracking / 50 Detect Hidden → Hidden range: 30 tiles (Wilderness) / 15 tiles (Dungeon).
 - 100 Tracking / 100 Detect Hidden → Hidden range: 50 tiles (Wilderness) / 25 tiles (Dungeon).
 
Hunting Mode
Players can activate Hunting Mode from the Tracking window, allowing automatic tracking attempts at various intervals. Tracking arrows will update when a new target is successfully found.
Players can toggle through different hunting targets:
| File:Huntingaggressive.png Aggressive Creatures  | 
File:Huntingpassive.png Passive Creatures  | 
File:Huntingtownsfolk.png Townsfolk  | 
File:Huntingallplayers.png All Players  | 
File:Huntingallhostileplayers.png All Hostile Players  | 
| File:Huntingenemyplayers.png Enemy Players  | 
File:Huntingmurdererplayers.png Murderer Players  | 
File:Huntingcriminalplayers.png Criminal Players  | 
File:Huntinginnocentplayers.png Innocent Players  | 
File:Huntingfriendlyplayers.png Friendly Players  | 
Hunt Frequency Options
Hunting mode offers different tracking frequency options:
| Selection | Description | 
|---|---|
| Current Combatant | Tracks only your current combat target (last attacked creature or player). | 
| Always Get Closest | Constantly tracks the nearest target (ideal for skill training). | 
| Follow Only Individual | Tracks a single manually selected target. | 
| New When No Arrow | Only initiates tracking when no tracking arrow is active (useful for farming). | 
| New When No Target | Tracks only when the previous target is lost due to death or distance. | 
Buffs & Combat Bonuses
Players receive combat bonuses from Tracking even if they are not actively hunting. A buff icon is displayed when Hunting Mode is active.
- PvM Bonuses:
 
- Tracking arrow updates **every second** with the creature's new location.
 - **Weapon Damage Bonus:**
 
 Base Weapon Damage * (25% * (Tracking Skill / 100))
- **Spell Damage Bonus:**
 
 25% * (Tracking Skill / 100)
- **Effective Barding Skill Bonus:**
 
 10 * (Tracking Skill / 100)
- PvP Bonuses:
 
- Tracking arrow points to the **last known location** of the tracked player (does not update in real time).
 - **Weapon Damage Bonus:**
 
 Base Weapon Damage * (10% * (Tracking Skill / 100))
- **Spell Damage Bonus:**
 
 10% * (Tracking Skill / 100)
Hamstring Mechanic
For more details, visit the Hamstring page.
Training Guide
| Skill Level | Training Method | 
|---|---|
| 0-50 | Train from NPC | 
| 50-80 | Activate Hunt Mode ("Always Get Closest") in the New Player Dungeon | 
| 80-120 | Activate Hunt Mode continuously ("Always Get Closest") |