The Anatomy skill enhances a player's effectiveness in both combat and healing. It provides bonuses to weapon damage, improves bandage healing efficiency, and offers defensive benefits against Bleed and Disease effects. Additionally, players with high Anatomy can resurrect others with bandages and increase their weapon finisher chance in PvM combat.
Healing Interaction
- A minimum Anatomy skill of 60 is required for bandage cure attempts.
- A minimum Anatomy skill of 80 is required for bandage resurrection attempts.
- Players with 100 Healing and at least 80 Anatomy will always have a 100% chance to resurrect their target with bandages.
- Bandage Healing amounts are calculated as:
((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))
Combat Impact
Offensive Bonuses
Weapon Type
|
Increased Damage Each Swing
|
Melee/Archery
|
Base Weapon Damage * (20% * (Anatomy Skill / 100))
|
Defensive Bonuses
- Reduces Bleed and Disease damage taken by (25% * (Anatomy Skill / 100)).
- Provides a (50% * (Anatomy Skill / 100)) chance to ignore bandage slips caused by creatures.
Training