The Corpse Creek Contest is a guild-based battle lasting 30 minutes, taking place in the town of Corpse Creek. During the event, a Control Platform with braziers lights up to indicate the contest is active. Any system messages related to the event will be prefixed with "[CCC]" to notify players of important updates.
Location
The Corpse Creek Contest always takes place in the town of Corpse Creek, centered around a stationary Central Control Platform. The entire region is a Grey Zone, meaning all players can freely engage in combat with one another. However, during the event, participating guilds adopt special flagging hues (Orange / Green) to help distinguish between allies and enemies, though this would not normally happen in a Grey Zone.
Participation
To participate in the Corpse Creek Contest, players must enter the Corpse Creek town region while the event is active. Only guild members can take part. Certain actions will temporarily disqualify a player from contributing to their guild’s zone control:
- Using Recall or Player-Moongates prevents participation for 60 seconds.
- Entering or exiting a house also imposes a 60-second restriction.
- Players cannot use Incognito, Polymorph, or Disguise Kits during PvP events, and any active effects will be removed upon joining.
Zones and Flagging
The entire town of Corpse Creek serves as the contest area and is always a Grey Zone. Flagging rules during the contest are:
- Guild members and allies flag as Green to each other, including Murderers.
- Enemy guilds flag as Orange to each other.
- Non-guild players remain Grey and cannot participate.
Mounts
As of the September 23, 2019 Patch, mounts are allowed during Corpse Creek Contests.
Scoring
The Corpse Creek Contest is guild-based, meaning each guild competes independently. Allied guilds flag as Green but remain separate teams with individual scores. The guild with the highest score at the end wins.
Individual players have personal scores used for reward distribution and battle records, but these do not impact the guild’s final ranking.
Guilds earn points through:
- Control Checks (every 30 seconds)
- Player Kills
Each Control Check determines points based on guild members' positioning within designated rings around the Central Control Platform. A guild’s highest-occupied ring dictates their score per check.
Control Points
Control Points are based on a "Three-Ring" system, with the innermost ring being the most valuable.
- 1st Ring (Central Control Platform) – Inside the flaming pillars and circular altar
- Worth 30 points per Control Check
- 2nd Ring – Any location outside the 1st Ring but within 50 tiles (inside town)
- Worth 20 points per Control Check
- 3rd Ring – Rest of the town region beyond the 2nd Ring
- Worth 10 points per Control Check
Player Kills
Killing enemy players contributes to the guild's score. Each kill grants:
- 20 points to the guild
- 20 points to each player involved, regardless of damage contribution.
Guilds can also steal points from enemy guilds. When an enemy player is killed, 5% of their guild's total points are transferred to the attacking guild.
- If the target guild has 0 points, no points can be stolen.
To prevent abuse, kills against recently resurrected players are worth less:
- Kills within 30 seconds of resurrection
- 0 points
- Kills within 1 minute of resurrection
- 10 points instead of 20.