Summary
- Necromancy on Outlands features **10 Necromancy Abilities** inspired by classic Necromancy spells, rebalanced for mage characters in PvM.
- Players with the **Necromancy skill** accumulate **Unholy Symbols**, a virtual resource used to activate Necromancy abilities.
- Players earn **1 Unholy Symbol every 5 seconds** and can bank up to:
* (Effective Necromancy Skill / 10)
(rounded down).
- Each ability has an **Unholy Symbol Cost** (ranging from **1 to 5**).
- **Necromancy Abilities do NOT cost mana** and **are NOT affected by Fame/Karma**.
- **Activation:**
* Instant, **cannot be interrupted**, and **does not require empty hands**. * Each ability has a **30-second cooldown** before it can be used again. * Some abilities can be used while **hidden**, but **will not display effects while hidden**.
Acquiring and Increasing Necromancy Skill
Players must obtain a **Book of Necromancy** to use Necromancy abilities.
- **How to Obtain a Book of Necromancy:**
- **Character Creation:** If Necromancy is selected, the player starts with the book.
- **Necromancer NPCs:** Purchase for **5,000 Gold** or **sacrifice 25,000 Fame**.
* Speak near them using: `"Necromancer"`, `"Necromancy"`, or `"Book"`.
- **Training from NPCs:** Players can train **up to 50 Necromancy** from an NPC.
- **Skill Gain:** Players gain Necromancy passively while **casting spells** (similar to Magery).
- **Above 100 Skill:** Use **Skill Scrolls** to reach **101-120 Necromancy**.
- **Necromancy requires Magery:**
* A player’s **Effective Necromancy Skill** is **capped by Magery** until **100 Magery**. * Once **100 Magery** is reached, Necromancy can go up to **120** freely.
Necromancy Menu
- Players with a **Book of Necromancy** can access the **Necromancy Menu** by:
* **Double-clicking the book** or **typing `[Necromancy]`**.
- The **menu** displays:
* **Unholy Symbols count** (current/max). * **List of Necromancy abilities**, including **costs and skill requirements**. * **"Activate Ability" button** to use abilities (if requirements are met).
Necromancy Hotbar
- Players can open the **Necromancy Hotbar** by:
* Clicking `"Open Hotbar"` in the **Necromancy Menu**. * Typing `[NecromancyHotbar]`.
- **Ability Button Colors:**
- **Yellow:** Enough Unholy Symbols available.
- **Light Grey:** Not enough Unholy Symbols.
- **Dark Grey:** Ability on cooldown.
- **Red:** Player does not meet the skill requirement.
- **Additional Hotbar Features**
- **Layout Switching:**
* Clicking the **Orb Button** changes between **vertical/horizontal, single/double rows, and minimalist mode**.
- **Ability Auto-Renew:**
* If enabled, abilities **automatically activate** when possible. * Multiple abilities **prioritize cheaper ones first**. * **Auto-renew stops if the player is out of combat for 30 seconds**.
- **Saving the Hotbar on Logout**
Players can save the hotbar position using:
-savenecrobar
To **automatically restore the hotbar on login**: 1. Open **Options Gump**. 2. Open **Hotbar**. 3. Hold **Ctrl + Alt** and click the **Symbol Icon**. 4. Name the **gump entry**. 5. Check **"Remember across client restarts"**. 6. Click **"Remember UI Window Positions"**.
Necromancy Commands
Players can access Necromancy abilities using:
- `[Necromancy1]`, `[Necromancy2]`, `[Necromancy3]`, etc. (corresponds to Hotbar positions).
- Specific commands like `[EvilOmen]` or `[RaiseDead]`.
- Full list available at Necromancy Commands.
Necromancy in PvP
- **Necromancy abilities do NOT work in PvP.**
- Some abilities can be **activated**, but **effects will not apply** while flagged in PvP.
- Instead, players gain a **flat PvP Spell Damage Bonus:**
* (10% * (Necromancy Skill / 100))
(similar to Camping, Forensics, Tracking, etc.).
- Summoned followers follow **Spirit Speak handling** in PvP.
- **Unholy Symbols still accumulate** while in PvP.
- The **Wither** and **Vampiric Embrace** abilities **CANNOT be activated in PvP**.
Necromancy Ability Descriptions
The table below outlines each Necromancy Ability, including:
- **Name**
- **Unholy Symbol Cost**
- **Minimum Skill Requirement**
- **Ability Icon**
- **Effect Description**
Name | Unholy Symbol | Min. Skill | Description |
---|---|---|---|
![]() Vengeful Spirit |
1 | 50 | For next 30 seconds all summon spells cast will instead create an Undead follower that loses 1% health & max health every 10 seconds but has damage increased by (20% * (Necromancy / 100)) |
![]() Poison Strike |
1 | 55 | Target a creature that you have applied Spell Poison or Disease onto to resolve up to 3 Poison ticks and up to 8 Disease ticks remaining at (100% * (Necromancy / 100)) normal damage. The number of ticks resolved is capped by (Poison Ticks Already Resolved + 1) Poison Strike will now consider all ticks resolved from weaker/previous Poison effects a player has already resolved on a creature Poison Aspect Armor's "Chance for Extra Poison Tick" will boost the total number of Poison Ticks resolved with Poison Strike (to a maximum of 5) provided the player has already resolved that total number of ticks on the creature |
![]() Evil Omen |
2 | 60 | For next 30 seconds Spell Damage is increased by (20% * (Necromancy / 100)) but spells have a 25% chance to inflict (ManaCost / 2) damage on the player |
![]() Corpse Skin |
2 | 65 | For next 30 seconds any damaging spell will apply a Disease effect dealing damage of (25% * (Necromancy / 100)) over 30 seconds |
![]() Vampiric Embrace |
3 | 70 | Target a nearby corpse to heal player's Undead followers for (15% * (Necromancy / 100)) of their Maximum Health (You can target an enemy or yourself and it will automatically search the surrounding area for a corpse to trigger the ability) |
![]() Mind Rot |
3 | 75 | For next 30 seconds any new Poison Spell or spell-based Disease effects will inflict (20% * (Necromancy / 100)) more damage |
![]() Blood Oath |
4 | 80 | Player takes 5 damage and for next 30 seconds increases damage their Undead followers inflict by (30% * (Necromancy / 100)) |
![]() Strangle |
4 | 85 | For next 30 seconds Spell Damage you inflict will be delayed by 5 seconds but will be increased by (30% * (Necromancy / 100)) damage |
![]() Wither |
5 | 90 | Player takes 10 damage and for next 30 seconds gains (30 * (Necromancy / 100)) mana that can only be spent on non-damage causing spells (When a spell consumes mana from the Wither mana pool, it will have its chance to proc mana-based trigger effects (such Aspect Spellbook Special Effects) reduced to only the percentage of "real" mana used) |
![]() Pain Spike |
5 | 95 | Target a nearby corpse to inflict (800 * (Necromancy / 100)) damage divided between 4 creatures within 4 tiles with damage max of (600 * (Necromancy / 100)) per target (You can target an enemy directly and it will automatically search the surrounding area for a corpse to trigger the ability). The amount of damage inflicted on a creature is capped by the total damage previously inflicted on that creature by that player, with a minimum of 100 damage If there are multiple valid creatures in range of a corpse, the ability will select the creatures the player has damaged the most so far |
Undead Summons
- When the **"Vengeful Spirit"** ability is active, summons will appear as **undead variants**.
- **Undead Summons:**
* **No time limit** but **slowly decay** over time. * **Stronger than regular summons** but **require more frequent re-summoning**. * **Affected by Spirit Speak**, increasing **Stats, Skills, and Dispel Resistance**. * **Do NOT inherit spell hues** and retain their original hue.
Spell | Regular Summon | Undead Summon |
---|---|---|
![]() |
File:Fireelemental.jpg Fire Elemental |
File:Lich.jpg Lich |
![]() |
![]() Earth Elemental |
![]() Ancient Mummy |
**Summon Creature/Raise Dead**
When Summon Creature is cast with **Vengeful Spirit** active, the spell will summon **a random undead creature**.
Pool 1 | Pool 2 | Pool 3 | Pool 4 |
---|---|---|---|
Skeleton Zombie | Skeletal Knight Ghoul | Ghost Skeletal Mage | Skeletal Marksman Rotting Flesh |
Effective Necromancy Skill
- Each ability has a **minimum skill requirement**.
- A player's **Effective Necromancy Skill is capped by Magery**.
* Example: **80 Necromancy + 60 Magery** → **Effective Necromancy = 60**. * **At 100 Magery**, Necromancy can increase **above 100** (via Skill Scrolls).
- **Necromancy power scales with Effective Skill** but **bonuses do NOT count toward activation requirements**.
- The **maximum number of Unholy Symbols** banked is:
* (Effective Necromancy Skill / 10)
(rounded down).
Summoner's Tome
- Requires **80 Spirit Speaking** and **80 Magery**.
- **Undead summons receive the same upgrades** as standard summons.
Training
A Book of Necromancy is required to train Necromancy.
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Passively while casting spells in the New Player Dungeon |
80-120 | Passively while casting spells |