The Poisoning skill allows players to apply poison effects to weapons, cast enhanced poison spells, and influence PvM and PvP combat mechanics. Poison damage and effectiveness are determined by the Poisoning skill, Taste Identification, and Magery skill for spell upgrades.
Poison Damage
- Players are capped at having at most 8 Poison effects active on creatures at a time.
- If a player attempts to poison an additional creature while already at the maximum, they will receive a system message informing them of this restriction.
- Player-inflicted Poison (through spells or weapons) damage against creatures is increased by 50%.
- Player-inflicted Poison (through spells or weapons) has its damage increased by:
(100% * (Taste ID Skill / 100)) (PvM only).
- When a non-tamed creature takes damage from poison, if the creature or player that poisoned them is more than 18 tiles away, the poison will downgrade to Lesser Poison.
- Poison ticks from player-based poison will resolve as Lesser Poison if any of the following are true:
- The player is Not Alive.
- The player is more than 18 Tiles away from the creature.
- The player is Hidden.
- If a player is Hidden and they currently have Poison effects active on multiple creatures, each time a Poison Tick occurs it will have a:
(33% * (Total Creatures Poisoned - 1)) chance to resolve the poison's damage as Lesser Poison.
Poison Type |
Damage |
Tick Frequency
|
Lesser |
5 |
10 sec
|
Regular |
10 |
8 sec
|
Greater |
15 |
7 sec
|
Deadly |
20 |
6 sec
|
Lethal |
25 |
5 sec
|
Curing Poison
Progressive Curing
- The first Cure Potion a player drinks every 30 seconds will be free (players receive a system message when this occurs).
- Each consecutive failed attempt at curing poison increases the chance of the next attempt by a flat value equal to the unmodified base cure chance for that poison level.
Example: Curing Deadly Poison inflicted by a player with GM Poisoning and GM Taste ID:
- The base chance to cure Deadly Poison via Greater Cure Potion or GM Magery is 50%.
- If the first attempt fails, the next attempt gets an additional 50% bonus.
- Poisons inflicted with GM Poisoning and GM Taste ID have their initial cure chance reduced by:
50% * (1 - Poison Skill Modifier)
- Subsequent attempts increase by the unmodified base cure chance.
Attempt |
Cure Chance
|
1st |
25%
|
2nd |
75%
|
3rd |
125%
|
Bandaging Cure Chances
Target Type |
Formula
|
Players |
((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%)
|
Creatures |
((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%)
|
Cure and Arch Cure Spell Chances
- Chance to Cure Poison with magic:
((150% - (Poison Level * 25%)) * (Magery Skill / 100))
Poison Resistance
- Many creatures have a Poison Resistance stat (expressed as a percentage % value).
- Poison Resistance is checked on each tick rather than on poison application.
- Some creatures have a Minimum Poison Resistance they cannot drop below, typically ¼ of their normal resistance (higher for bosses).
Poisoned Weapons
- Poison may be applied to:
- **All Fencing weapons**.
- **All swords** (excluding axes and polearms).
- Poison **cannot** be applied to **maces**.
- **PvP:** Chance to inflict poison with a weapon is a **flat 25%** for all poison types.
- **PvM:** Chance to inflict poison is:
(25% + (Effective Poisoning Skill / 4))
.
- Players need **95 Printed Poisoning skill** or higher to apply **Lethal Poison** to weapons.
- Chance to **not lose a poison charge** on a failed attempt is:
(50% * (Poisoning Skill / 100))
.
- Chance for a player to cure **player-inflicted poison** is reduced by:
(25% * (Poisoning Skill / 100))
.
Poison Spellcasting
- The **Poison spell** and **Poison Field** cast by players **default to Regular Poison**.
- Players' **Effective Poisoning skill** for spellcasting is **capped by Magery skill** (but may exceed 100 Poisoning if Magery is 100).
- Required Poisoning skill to upgrade poison levels:
- **Greater Poison:** 60 Poisoning
- **Deadly Poison:** 80 Poisoning
- **Lethal Poison:** 100 Poisoning + 100 Magery
- Upgrading Poison Spell requires extra Nightshade:
- **Greater:** +1 Nightshade
- **Deadly:** +2 Nightshade
- **Lethal:** +3 Nightshade (or Lethal Poison Potion in backpack).
PvM Bonuses
Chance for spell poison upgrades in **PvM**:
Poison Type |
Upgrade Chance
|
Greater |
(100% * (Effective Poisoning Skill / 100))
|
Deadly |
(50% * (Effective Poisoning Skill / 100))
|
Lethal |
(20% * (Effective Poisoning Skill / 100))
|
PvP Bonuses
Chance for spell poison upgrades in **PvP**:
Poison Type |
Upgrade Chance |
Max Distance
|
Greater |
(50% * (Poisoning Skill / 100)) |
Any
|
Deadly |
(25% * (Poisoning Skill / 100)) |
0-8 Tiles
|
Lethal |
(10% * (Poisoning Skill / 100)) |
0-4 Tiles
|
Training
- **Poisoning will not raise faster in Shelter Island/New Player Dungeon.**
- Train the skill by applying poison to **a bladed weapon**.
- Estimated materials needed:
- **50-60 Skill:** 100 Regular Poison potions
- **60-80 Skill:** 750 Greater Poison potions
- **80-100 Skill:** 1100 Deadly Poison Potions
Skill Level |
Poison Type
|
0-50 |
Train from NPC
|
50-60 |
Regular Poison
|
60-80 |
Greater Poison
|
80-100 |
Deadly Poison
|
95-120 |
Lethal Poison
|