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Provocation

From Fiend's Outlands Wiki
Revision as of 11:22, 28 February 2025 by Fiend (talk | contribs) (Created page with "Category:SkillsCategory:Bard The '''Provocation''' skill allows players to make creatures fight each other, dealing increased damage. Provoked creatures receive a '''200% damage bonus''' against other creatures. The effect remains active as long as the bard stays within '''50 tiles''', though normal '''Barding Breaks''' may still occur. ==Mechanics== * Players can use the Provocation skill to make creatures fight one another. * Provoked Creatures have a '''200...")
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The Provocation skill allows players to make creatures fight each other, dealing increased damage. Provoked creatures receive a 200% damage bonus against other creatures. The effect remains active as long as the bard stays within 50 tiles, though normal Barding Breaks may still occur.

Mechanics

  • Players can use the Provocation skill to make creatures fight one another.
  • Provoked Creatures have a 200% bonus to damage dealt to other creatures.
  • Provocation effects will remain in place as long as the bard remains within 50 tiles of the affected creatures.
    • Barding Breaks can still occur as normal.
  • Skill usage cooldown:
    • 10 seconds on success.
    • 5 seconds on failure.
    • Players may use Discordance once every 5 seconds (i.e., a player may alternate between using Provocation and Discordance every 5 seconds).
  • The Bard Codex greatly enhances the Provocation skill.

More Details

  • A player's **base Provocation skill** is **capped by their Musicianship skill**.
    • Example: A player with 50 Provocation and 25 Musicianship is considered to have 25 Provocation.
  • A player's **Effective Provocation Skill** is calculated as:
    • (Provocation Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus).
  • Players can increase their **Effective Provocation Skill** using:
    • **Forensic Eval** and **Tracking** skills (listed as "Supplemental Skill Bonuses").
    • See the Forensic Eval and Tracking skill pages for more details.
  • A player's **total bonuses** to **Effective Provocation** from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor **cannot exceed their Musicianship skill**.
    • Example: A player with **25 Musicianship** can only gain **25 Effective Provocation** from Instruments, Supplemental Skills, or Lyric Aspect Armor.
  • Chance for **skill gain** is **doubled** on a **successful Provocation check**.
  • Provocation **effect duration** is calculated as:
    • ((60 seconds - (Highest Creature Difficulty Value)) * (Effective Barding Skill / 100)).
    • **Minimum duration:** (15 * (Musicianship Skill / 100)) seconds.
  • If a player **Pacifies a Provoked creature** (or vice versa), the new barding effect **overrides** the existing one.
  • Players attempting to **Provoke creatures that are already Pacified or Discorded** gain:
    • (+12.5 Effective Barding Skill per barded creature).
    • Since **Provocation targets two creatures**, both are checked.

Barding Songs

The Barding Songs are:

Barding Songs
Skill Effect

Discordance
Provides a (5% * (Effective Barding Skill / 100)) Damage Resistance bonus to Players and their Followers

Peacemaking
Provides a (5% * (Effective Barding Skill / 100)) Healing Amounts Received Bonus to Players and their Followers

Provocation
Provides a (5% * (Effective Barding Skill / 100)) Damage Bonus to Players and their Followers
All AoE Barding Song Buffs durations are 15 minutes
Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage

Provoked Creatures

  • **Provoked creatures** will **attack each other** until the effect expires.
  • **Provoked creatures now deal +50% damage to other Provoked creatures**.
  • **Creatures display a timer** (*provoked Xs*) above their head showing **seconds remaining** when using AllNames.
  • If the bard moves **further than their Tether distance**, the creature **only deals 1 damage** to other Provoked creatures.
  • **Players and creatures receive a 10% Accuracy bonus** against Provoked creatures.

Miscellaneous

  • **Tamed creatures cannot be provoked**.
  • Provocation **"Tether Distance"** is calculated as:
    • (Effective Provocation Skill / 2) tiles.
    • Default Tether distance was previously **18 tiles**.

Training

Skill Activity
0-50 Train from NPC
50-80 Use Provocation on creatures in New Player Dungeon
80-100 Use Provocation on creatures at the Prevalia Zoo