Summary
- Players can use the Stealing skill to take certain items from another player.
- To steal from innocents, a player must join the Red Hand Thieves Guild.
- Base success chance to steal an item is
(1 * (Stealing Skill / 100))
. - A minimum of 80 Snooping skill is required to make any Stealing attempts.
- Players cannot make Stealing or Snooping attempts for 2 minutes after death.
- Stealing an item is considered "using" an item, which triggers the 500ms delay before another item can be used or moved.
- Players will not be Perma-Flagged for stealing against a player who attacked them first.
- Stolen items cannot be lifted by any player for 30 seconds.
- Players who make a stealing attempt (success or fail) cannot use Eject or Help/Stuck from a house for 5 seconds.
- Players can join the Grey Hand Thieves Guild to perform Mugging & Pilfering against creatures.
- The Thieves Codex enhances the Stealing skill for PvM.
- The following apply to stealing from creatures:
- A player may only steal a maximum of 1,000 gold per creature.
- A player can only successfully steal from a creature once.
- A creature will become barren after 3 players have successfully stolen from it.
- Stealing from a Paragon mob will always yield a Black Goods item.
- Players no longer need a free hand to perform a Stealing action.
- Skill Cooldown for using the Stealing skill is now 5 seconds (previously 10 seconds) (Patch: June 22, 2024).
Improving Stealing Chance
- A player who is wearing a Disguise Kit no longer gains a +25% bonus to stealing success chances.
- A player making a stealing attempt against a Disarmed target has a +25% bonus to stealing success chances.
- A player making a stealing attempt against a Hamstrung target has a +25% bonus to stealing success chances.
Stealing Weights
- Item weight does not affect stealing success chances.
- Maximum weight a player can steal per item is:
(10 * (Stealing Skill / 100))
stones.
- If an item is stacked (gold, reagents, etc.), the amount stolen is:
((5 * (Stealing Skill / 100)) / Individual Item Weight * (Random value between .9 and 1.1))
.
- Example: At 100 Stealing skill, an average of:
- 50 Reagents or 250 Gold can be stolen from a stack.
Stealing from Containers
- The max total weight of items stolen from a stack is no longer reduced by 50%.
- The max total weight of Arrows/Bolts stolen from a Quiver is scaled downward based on the quiver's weight reduction scalar.
- The max total weight of Reagents and Spell Scrolls stolen from a Wizard's Satchel is scaled downward by the satchel's weight reduction scalar.
- The max total weight of Gold stolen from a player is scaled by the thief’s gold weight reduction for Strong Box Customizations.
Being Noticed
- When a player makes a criminal stealing attempt (against a blue target), they have a chance to be noticed by:
- Other players.
- Human NPCs.
- If a thief is noticed outside of town, it will only generate a system message.
- If a thief is noticed inside a town:
- NPCs will call guards, instantly killing the thief.
- Players may call guards within 30 seconds, but must be within 14 tiles.
- Increased chance of being noticed if:
- Each non-friendly player within 8 tiles increases the notice chance by 10% (5% if not in Line of Sight).
- Each human NPC within 8 tiles increases the notice chance by 5% (2.5% if not in Line of Sight).
- The thief has raised any Suspicion in town (see below).
Suspicion
- If a player is noticed after a stealing attempt, their Suspicion in that specific town increases.
- Each time a player is noticed, their future stealing attempts in that town have a cumulative +10% increased chance to be noticed.
- Suspicion remains for 12 hours unless the player avoids being killed by guards in that period.
- Players can check their Suspicion levels for each town by typing:
"I must consider my sins" or [ConsiderSins.
Locked Containers
- Players can now use Lockpicking against Locked Containers in other players' backpacks.
- Players can no longer drag/drop/stack items inside Locked Containers in their own backpack.
Training
Pickpocket Dip Method
- Pickpocket dips train Stealing and Snooping simultaneously to 100.
- Setup a macro to double-click the dip every 5 seconds.
If you have access to a Pickpocket Dip, this is the easiest method:
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Use a Pickpocket Dip on Shelter Island |
80-100 | Use a Pickpocket Dip outside of Shelter Island
(See pinned messages in #thieves-pvm on the Outlands Discord) |
Pack Animal Method
- Buy a Pack Llama or Pack Horse from a Stablemaster and train Stealing on it.
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-100 | Steal from a pack animal or another player/character outside of Shelter Island. |