The Magic Resist skill reduces spell damage taken, increases resistance to non-damaging spells, and provides a chance to absorb or mitigate incoming magic effects.
Mechanics
- Spell damage taken is reduced by a minimum of:
(12.5% * (Magic Resist Skill / 100)).
- Spell damage taken is reduced by a maximum of:
(37.5% * (Magic Resist Skill / 100)).
- The chance to resist any hostile spell with a non-damaging effect (such as Curse or Poison) is:
(40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100)).
- Provides players with a chance to avoid Spell Interruption from Creature/Environment Damage of
(Effective Magic Resist Skill / 100%).
Spell Absorption
- In addition to normal spell damage reduction, players now have a chance to Absorb a spell cast by a creature of:
(25% * (Magic Resist Skill / 100)).
- Absorbed spells are displayed with a pink/purple orb effect (similar to Parrying).
- An absorbed spell has its damage reduced by 75% (similar to the Parrying effect).
Spell Siphon
- The first time a player is hit by a spell (from any player/creature) every 5 minutes, they receive a Spell Siphon effect, applying bonuses against creatures for 60 minutes (does not stack).
- If a player is hit with further spells while having the Spell Siphon bonus active, the duration will not be renewed.
- Players receive a notification: "Your spell siphon bonus has expired" after 60 minutes.
The bonuses for having an active Spell Siphon effect are:
- Swing Speed increased by
(10% * (Effective Magic Resist Skill / 100))
- Mana Refund Chance increased by
(10% * (Effective Magic Resist Skill / 100))
- Damage Resistance increased by
(10% * (Effective Magic Resist Skill / 100))
Spell Resist/Non-Damaging Spell Reduction Chance
Resisting Spells Skill | Damage Reduction (%) | Non-Damaging Spell Resist Chance (%) | PvM Spell Absorption Chance (%) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Minimum | Maximum | Circle 1 | Circle 2 | Circle 3 | Circle 4 | Circle 5 | Circle 6 | Circle 7 | Circle 8 | ||
0 | 0.00 | 0.00 | 0.0 | 0.0 | N/A | 0.0 | 0.0 | 0.0 | 0.0 | N/A | 0.0 |
10 | 1.25 | 3.75 | 3.5 | 3.0 | N/A | 2.0 | 1.5 | 1.0 | 0.5 | N/A | 2.5 |
20 | 2.50 | 7.50 | 7.0 | 6.0 | N/A | 4.0 | 3.0 | 2.0 | 1.0 | N/A | 5.0 |
30 | 3.75 | 11.25 | 10.5 | 9.0 | N/A | 6.0 | 4.5 | 3.0 | 1.5 | N/A | 7.5 |
40 | 5.00 | 15.00 | 14.0 | 12.0 | N/A | 8.0 | 6.0 | 4.0 | 2.0 | N/A | 10.0 |
50 | 6.25 | 18.75 | 17.5 | 15.0 | N/A | 10.0 | 7.5 | 5.0 | 2.5 | N/A | 12.5 |
60 | 7.50 | 22.50 | 21.0 | 18.0 | N/A | 12.0 | 9.0 | 6.0 | 3.0 | N/A | 15.0 |
70 | 8.75 | 26.25 | 24.5 | 21.0 | N/A | 14.0 | 10.5 | 7.0 | 3.5 | N/A | 17.5 |
80 | 10.00 | 30.00 | 28.0 | 24.0 | N/A | 16.0 | 12.0 | 8.0 | 4.0 | N/A | 20.0 |
90 | 11.25 | 33.75 | 31.5 | 27.0 | N/A | 18.0 | 13.5 | 9.0 | 4.5 | N/A | 22.5 |
100 | 12.50 | 37.50 | 35.0 | 30.0 | N/A | 20.0 | 15.0 | 10.0 | 5.0 | N/A | 25.0 |
Training
- Resisting Spells can be trained in two ways:
- By casting on yourself.
- By getting cast on by mobs.
- Casting on yourself is much slower than being cast on by mobs but can be macroed AFK.
- Important Note:
- Spells must be cast by yourself (on yourself) or by a friendly Player (same guild/alliance).
- The skill won't gain otherwise.
- Skill Gain chance is higher if the spell is cast by a creature.
- There is a limit on skill gain per mob.
- If you stop gaining, kill the mobs and find new ones.
Skill | Activity | |
---|---|---|
0-50 | Train from NPC | |
50-60 | Run through a Fire Field | Let magical creatures cast on you in the New Player Dungeon |
60-70 | Run through a Poison Field | |
70-80 | Cast Circle 6 Damaging Spells on yourself in Shelter / Run through a Paralyze Field | |
80-90 | Cast Circle 7 Spells on yourself | Let magical creatures cast on you until you stop gaining, then slay them and find others. |
90-100 | Have another allied character hit you with Earthquake |