The Corpse Creek Contest is a guild-based battle that lasts for 30 minutes, centered around the town of Corpse Creek. During the event, a Control Platform with braziers will light up, marking the ongoing contest. System messages related to the contest will be prefixed with "[CCC]" to notify participants of important updates.
Location
The Corpse Creek Contest always takes place within the town of Corpse Creek, with a stationary Central Control Platform acting as the focal point of the event. The entire region is classified as a Grey Zone, meaning all players can freely engage in combat with one another. However, during the contest, guilds that are participating will adopt special flagging hues (Orange or Green) to help distinguish between allies and enemies, even though this would not normally occur within a Grey Zone.
Participation
To participate in the Corpse Creek Contest, players simply need to enter the Corpse Creek town region while the event is active. Only players who are members of a guild can take part. Certain actions will temporarily disqualify a player from contributing to their guild’s zone control. Using Recall or Player-Moongates will prevent qualification for the next 60 seconds. Similarly, entering or exiting a house during the contest will also impose a 60-second restriction on participation. Additionally, to maintain clarity and prevent unfair advantages, players cannot use Incognito, Polymorph, or Disguise Kits during any PvP event, and any such effects will be removed upon joining.
Zones and Flagging
The contest encompasses the entire town region of Corpse Creek, which remains a Grey Zone throughout. Participants will flag as Green to other members of their guild or alliance, including Murderers. Players in opposing guilds will flag as Orange, signifying enemies. Any players who are not in a guild, and thus are ineligible for the contest, will retain a Grey flag, including those with a Murderer status.
Mounts
As of the September 23, 2019 Patch, mounts are allowed during Corpse Creek Contests.
Scoring
The Corpse Creek Contest is guild-based, meaning each guild competes as its own team. Even though allied guilds will flag as Green to one another, they remain separate teams with individual scores. The guild with the highest score at the conclusion of the event is declared the winner. While individual players have their own score tracking, these scores do not impact the guild’s final standing in the contest; rather, they are used for determining personal rewards and tracking battle records.
Guilds earn points through control checks and player kills. Every 30 seconds, a control check determines the number of points each guild gains based on their members' positioning within designated rings around the Central Control Platform. The "best" ring occupied by a guild determines the points awarded. For example, if a guild has members in both the 1st and 2nd Rings, they will receive points for the highest-value ring in which they are present.
Player scoring is determined individually based on ring placement. During a control check, each guild member earns individual points corresponding to the ring they occupy. These points are divided among all guild members present in the contest area. For instance, if a guild has ten members in Corpse Creek, with four in the 1st Ring and six in the 2nd Ring, the four players in the 1st Ring will earn 30 total points divided among all ten members, giving them three points each, while the six players in the 2nd Ring will earn two points each from their 20 total points.
Control Points
Control during the Corpse Creek Contest follows a three-ring system. The 1st Ring consists of the Central Control Platform marked by flaming pillars and a circular altar, awarding 30 points per control check. The 2nd Ring encompasses areas within 50 tiles of the 1st Ring but still inside the town, awarding 20 points per control check. The 3rd Ring includes the rest of the town’s region outside of the 2nd Ring, providing 10 points per control check.
Player Kills
Eliminating enemy players also contributes to the score. Each kill grants the attacking guild a flat 20 points and awards 20 points to each player involved in the kill, regardless of their contribution percentage. Additionally, guilds can steal points from enemy guilds by eliminating their members. A kill deducts 5% of the defeated guild’s total score and transfers those points to the victorious guild. If a guild has zero points, no points can be stolen from them.
To prevent repeated eliminations of newly resurrected players from drastically impacting scores, kills against players who have been resurrected within the last 30 seconds yield zero points. Kills against players resurrected within the last minute are worth only 10 points instead of the full 20.