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Template:SpellTierUpgrades

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Revision as of 13:18, 9 March 2025 by Fiend (talk | contribs)
Spell Upgrade Costs Bonus
File:Createfood.png
Create Food
1, 2, 3 Creates a Magic Mushroom that restores 25 * (Magery / 100) mana with a cooldown of (3 min, 2 min, 1 min) between uses
File:Magicarrow.png
Magic Arrow
1, 2, 3 The first time spell is cast every (60, 40, 20) seconds its damage is increased by 300%
File:Reactivearmor.png
Reactive Armor
1, 2, 3 Damage taken by creatures has a (25%, 50%, 75%) chance to not reduce the total damage prevention remaining of the spell
File:Harm.png
Harm
1, 2, 3 The first time spell is cast every (60, 40, 20) seconds its damage is increased by 200%
File:Cure.pngFile:Archcure.png
Cure / Arch Cure
1, 2, 3 Increases cure chance by (10%, 20%, 30%) of normal
File:Archprotection.png
Protection / Arch Protection
1, 2, 3 Caster and their followers receive an additional (5, 10, 15) Effective Armor Rating against creatures
File:Bless.png
Bless
1, 2, 3 Will also apply the Bless spell to up to (2, 4, 6) other friendly targets within 6 tiles of target (will prioritize player's controlled creatures first)
File:Fireball.png
Fireball
2, 3, 4 The first time spell is cast every (60, 40, 20) seconds it will inflict an additional 300% of final spell damage to target over 15 seconds

Lightning
2, 3, 4 The first time spell is cast every (60, 40, 20) seconds its damage is increased by 200% and will Hinder the target for 3 seconds
File:Greaterheal.png
Greater Heal
2, 3, 4 Heals additional (15%, 25%, 35%) of healing amount to target over 15 seconds
File:Curse.pngFile:Masscurse.png
Curse / Mass Curse
2, 3, 4 Spells cast by caster against target have their damage increased by (15%, 20%, 25%) for the next 60 seconds
File:Manadrain.pngFile:Manavampire.png
Mana Drain / Mana Vampire
3, 4, 5 Increases mana refund chance (10%, 15%, 20%) for caster's hostile spells cast against target for next 60 (MD) / 300 (MV) seconds
File:Mindblast.png
Mind Blast
3, 4, 5 Damage increased by (6% / 12% / 18%) and has a (2% / 4% / 6%) chance to Hinder target for 3 seconds, with chance increased by 200% if target has 75 Effective Armor or more
File:Magicreflect.png
Magic Reflect
1, 2, 3 Caster receives a (8%, 16%, 24%) damage resistance towards creature spells for 30 seconds when magic reflect spell is removed
File:Energybolt.png
Energy Bolt
3, 4, 5 Damage increased by (7% / 14% / 21%) with bonus increased by 100% if target has no effective Magic Resist
File:Explosion.png
Explosion
3, 4, 5 After explosion damage resolved, the caster's next non-Explosion, direct damage spell that resolves on target within 2 seconds will have its Damage increased by (15% / 30% / 45%

Chain Lightning
3, 4, 5 The first time spell is cast every (60 sec, 40 sec, 20 sec) Damage will be increased by (15%, 25%, 35%), and if a creature is directly targeted, the spell will only hit creatures and ignore players and player followers
If the player directly targets a creature (not the ground) while the upgrade is ready, the spell will only hit creatures and will ignore players and player followers
File:Flamestrike.png
Flamestrike
3, 4, 5 Inflicts an additional (15%, 25%, 35%) of final spell damage to target over 15 seconds

Meteor Swarm
3, 4, 5 The first time spell is cast every (60 sec, 40 sec, 20 sec) Damage will be increased by (15%, 25%, 35%), and if a creature is directly targeted, the spell will only hit creatures and ignore players and player followers
If the player directly targets a creature (not the ground) while the upgrade is ready, the spell will only hit creatures and will ignore players and player followers

Earthquake
3, 4, 5 The first time spell is cast every (60 sec, 40 sec, 20 sec) Damage will be increased by (15%, 25%, 35%), and the spell will only hit creatures and ignore players and player followers
The spell will only hit creatures and will ignore players and player followers
File:Resurrection.png
Resurrection
1, 2, 3 Increases mana refund chance by (20%, 30%, 40%) and has (33%, 66%, 100%) chance to resurrect an additional friendly target within 4 tiles